Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance is unmatched, thanks to its 99 score, while the Radeon RX 5700 XT lags behind with a 28 score.
The Nvidia RTX Pro 6000 Blackwell's 100 score in workstation performance makes it the clear winner, outpacing the Radeon RX 5700 XT's 35 score.
Although the Nvidia RTX Pro 6000 Blackwell's AI/ML score is not significantly higher, its 93 score still surpasses the Radeon RX 5700 XT's 26 score, thanks to its dedicated AI tensor cores.
99 | Gaming | 28 |
100 | Workstation | 35 |
93 | AI/ML | 26 |
49 | Energy Efficiency | 36 |
98 | Quick Comparison Final Score | 30 |
| GB202-300-A1 | Graphics Processor | Navi 10 |
| 24064 | Cores | 2560 |
| 752 / 190 | TMUs / ROPs | 160 / 64 |
| 16644.8 | Blender GPU | 978.14 |
| 230 | Forza Horizon 5 | 73 |
| 304 | The Witcher 3 | 93 |
| 259 | Counter-Strike 2 | 126 |
| 198 | Far Cry 6 | 90 |
| 192 | Hogwarts Legacy | 57 |
| 301 | Call of Duty | 85 |
| 172 | Ghost of Tsushima | 58 |
| 221 | Cyberpunk 2077 | 60 |
| 303 | Tomb Raider | 107 |
| 242 | Average FPS | 83 |
| 282 | 1080p High | 106 |
| 242 | 1080p Ultra | 83 |
| 197 | 1440p Ultra | 58 |
| 118 | 4K Ultra | 31 |
| High | Margin of Error | Low |
| 419470 | GB6 Compute Score | 81739 |
| 366.1 img/sec | Background Blur | 148 img/sec |
| 248 img/sec | Face Detection | 89.5 img/sec |
| 23.3 Gpixels/sec | Horizon Detection | 3.52 Gpixels/sec |
| 35.2 Gpixels/sec | Edge Detection | 4.98 Gpixels/sec |
| 45 Gpixels/sec | Gaussian Blur | 4.11 Gpixels/sec |
| 2.47 Gpixels/sec | Feature Matching | 0.75 Gpixels/sec |
| 3040 Gpixels/sec | Stereo Matching | 295.8 Gpixels/sec |
| 42574.6 FPS | Particle Physics | 10480.7 FPS |
| OpenCL | API | OpenCL |
| 37305 | G3D Mark Score | 16097 |
| 1375 | G2D Mark | 922 |
| 338 FPS | DirectX 11 | 115 FPS |
| 153 FPS | DirectX 12 | 64 FPS |
| 26895 Ops/s | GPU Compute | 7555 Ops/s |
| 50053 | GB6 ML Single Precision | 14920 |
| 74036 | GB6 ML Half Precision | 16852 |
| 37636 | GB6 ML Quantized | 11883 |
| 16903 | Image Classification (SP) | 6764 |
| 48518 | Image Segmentation (HP) | 7615 |
| 54618 | Image Super Resolution (Q) | 19081 |
| 103224 | Face Detection (HP) | 20621 |
| 338587 | Pose Estimation (Q) | 73667 |
| 3894 | Text Classification (SP) | 1970 |
| 7291 | Machine Translation (HP) | 2417 |
| 26498 | Object Detection (SP) | 6684 |
| 90853 | Depth Estimation (Q) | 30456 |
| 635289 | Style Transfer (SP) | 147087 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 497 GPixel/s | Pixel Fill Rate | 122 GPixel/s |
| 1968 GTexel/s | Texture Fill Rate | 305 GTexel/s |
| 126 TFLOPS | FLOPS (FP32) | 9.8 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 96 GB | Memory Size | 8 GB |
| 1750 MHz | Memory Clock | 1750 MHz |
| 28000 Mbps | Effective Memory Speed | 14000 Mbps |
| 512-bit | Bus | 256-bit |
| Yes | ECC | No |
| 1792 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 600 W | TGP | 225 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 7 nm |
| 750 mm² | Die Size | 251 mm² |
| 92.2 billion | Transistor Count | 10 billion |
| 122.93 MTr/mm² | Transistor Density | 39.84 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 18, 2026 | Released | July 7, 2019 |
| Desktop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 1.0 |
| GB202-300-A1 | GPU Codename | Navi 10 |
| -AMD Ryzen 9 9955HX3Dor above | Recommended CPU | -Intel Core i5 9600Kor above |
| 50516 | Steel Nomad Lite Score | 8570 |
| 42437 | Time Spy | 9422 |
| 258808 | Solar Bay | — |
| 39952 | Port Royal | — |
| 72183 | Fire Strike | 27547 |
| 110070 | Wild Life Extreme | 18391 |
| 216213 | Night Raid | 103065 |
| 1590 MHz | Base Clock | 1605 MHz |
| 2617 MHz | Boost Clock | 1905 MHz |
| 24064 | Shading Units | 2560 |
| 752 | Texture Mapping Units (TMUs) | 160 |
| 190 | Render Output Units (ROPs) | 64 |
| 188 | Compute Units (Pipelines) | — |
| 752 | Tensor Cores | No |
| 188 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 128MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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