Quick/Comparisons
The Radeon RX 6800 XT's significantly higher gaming score of 53, compared to the Nvidia RTX A500 Laptop's 12, makes it the clear winner in this use case. Its superior performance in gaming applications is a major advantage.
The Nvidia RTX A500 Laptop and Radeon RX 6800 XT are nearly tied in the content creation use case, with scores of 23 and 50 respectively. This suggests that both GPUs offer similar performance in this area.
The Radeon RX 6800 XT's higher AI/ML score of 51, compared to the Nvidia RTX A500 Laptop's 14, indicates its superiority in this use case. Its performance in AI and machine learning applications is a notable advantage.
12 | Gaming | 53 |
23 | Workstation | 50 |
14 | AI/ML |
Compare with something else?
Compare Nvidia RTX A500 with another →51 |
72 | Energy Efficiency | 36 |
25 | Quick Comparison Final Score | 51 |
| GA107S | Graphics Processor | Navi 21 |
| 2048 | Cores | 4608 |
| 64 / 32 | TMUs / ROPs | 288 / 128 |
| 692.94 | Blender GPU | 2413.97 |
| 24 | Forza Horizon 5 | 132 |
| 26 | The Witcher 3 | 175 |
| 42 | Counter-Strike 2 | 201 |
| 33 | Far Cry 6 | 139 |
| 14 | Hogwarts Legacy | 97 |
| 26 | Call of Duty | 161 |
| 13 | Ghost of Tsushima | 103 |
| 18 | Cyberpunk 2077 | 118 |
| 36 | Tomb Raider | 190 |
| 26 | Average FPS | 146 |
| 35 | 1080p High | 178 |
| 26 | 1080p Ultra | 146 |
| 18 | 1440p Ultra | 112 |
| 9 | 4K Ultra | 64 |
| Medium | Margin of Error | Low |
| 40574 | GB6 Compute Score | 138858 |
| 62.4 img/sec | Background Blur | 335.7 img/sec |
| 35.7 img/sec | Face Detection | 221.1 img/sec |
| 1.62 Gpixels/sec | Horizon Detection | 6.16 Gpixels/sec |
| 2.11 Gpixels/sec | Edge Detection | 8.96 Gpixels/sec |
| 2.05 Gpixels/sec | Gaussian Blur | 7.44 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 1.31 Gpixels/sec |
| 185.1 Gpixels/sec | Stereo Matching | 263 Gpixels/sec |
| 5502.5 FPS | Particle Physics | 14755 FPS |
| OpenCL | API | OpenCL |
| 6570 | G3D Mark Score | 25040 |
| 416 | G2D Mark | 1043 |
| 40 FPS | DirectX 11 | 265 FPS |
| 38 FPS | DirectX 12 | 99 FPS |
| 2911 Ops/s | GPU Compute | 13129 Ops/s |
| 7597 | GB6 ML Single Precision | 30220 |
| 15030 | GB6 ML Half Precision | 30423 |
| 5337 | GB6 ML Quantized | 22583 |
| 3298 | Image Classification (SP) | 11942 |
| 8358 | Image Segmentation (HP) | 7603 |
| 6219 | Image Super Resolution (Q) | 30511 |
| 14319 | Face Detection (HP) | 42862 |
| 22995 | Pose Estimation (Q) | 160019 |
| 2226 | Text Classification (SP) | 4247 |
| 3163 | Machine Translation (HP) | 6279 |
| 3768 | Object Detection (SP) | 13910 |
| 12079 | Depth Estimation (Q) | 51794 |
| 53139 | Style Transfer (SP) | 324124 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24-55 GPixel/s | Pixel Fill Rate | 288 GPixel/s |
| 48-109 GTexel/s | Texture Fill Rate | 648 GTexel/s |
| 3.1-7 TFLOPS | FLOPS (FP32) | 20.7 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 2000 MHz |
| 12000 Mbps | Effective Memory Speed | 16000 Mbps |
| 64-bit | Bus | 256-bit |
| No | ECC | No |
| 96 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 4.0 x16 |
| 20-60 W (configurable) | TGP | 300 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 7 nm |
| 200 mm² | Die Size | 520 mm² |
| 8.7 billion | Transistor Count | 26 billion |
| 43.5 MTr/mm² | Transistor Density | 50 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 22, 2022 | Released | November 18, 2020 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Ampere | Architecture | RDNA 2.0 |
| GA107S | GPU Codename | Navi 21 |
| -Intel Core i7 12700Hor above | Recommended CPU | -Intel Core i7 12700Kor above |
| 3021 | Steel Nomad Lite Score | 17589 |
| 3023 | Time Spy | 19370 |
| 13710 | Solar Bay | 78731 |
| 625 | Port Royal | 9712 |
| 10265 | Fire Strike | 53016 |
| 4053 | Wild Life Extreme | 35632 |
| 38312 | Night Raid | 155398 |
| 370-890 MHz (configurable) | Base Clock | 1825 MHz |
| 745-1710 MHz (configurable) | Boost Clock | 2250 MHz |
| 2048 | Shading Units | 4608 |
| 64 | Texture Mapping Units (TMUs) | 288 |
| 32 | Render Output Units (ROPs) | 128 |
| 16 | Compute Units (Pipelines) | — |
| 64 | Tensor Cores | — |
| 16 | Ray-tracing Cores | 72 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |