Quick/Comparisons
The Radeon RX 7900 XTX outperforms the Nvidia RTX A4500 Laptop in gaming due to its significantly higher score of 81, compared to the Nvidia's 31.
Although the Radeon RX 7900 XTX has a higher score in content creation, the Nvidia RTX A4500 Laptop still leads with a score of 52, thanks to its strong workstation capabilities.
The Radeon RX 7900 XTX excels in AI/ML compute with a score of 74, outperforming the Nvidia RTX A4500 Laptop's score of 31.
31 | Gaming | 81 |
52 | Workstation | 75 |
31 | AI/ML | 74 |
48 | Energy Efficiency | 43 |
40 | Quick Comparison Final Score | 77 |
| GA104 | Graphics Processor | Navi 31 |
| 5888 | Cores | 6144 |
| 184 / 96 | TMUs / ROPs | 384 / 192 |
| 2757.5 | Blender GPU | 4055.35 |
| 71 | Forza Horizon 5 | 174 |
| 100 | The Witcher 3 | 256 |
| 137 | Counter-Strike 2 | 232 |
| 86 | Far Cry 6 | 182 |
| 56 | Hogwarts Legacy | 137 |
| 75 | Call of Duty | 255 |
| 52 | Ghost of Tsushima | 138 |
| 66 | Cyberpunk 2077 | 181 |
| 100 | Tomb Raider | 277 |
| 83 | Average FPS | 204 |
| 104 | 1080p High | 241 |
| 83 | 1080p Ultra | 204 |
| 60 | 1440p Ultra | 159 |
| 34 | 4K Ultra | 94 |
| High | Margin of Error | Low |
| 119474 | GB6 Compute Score | 224686 |
| 158.7 img/sec | Background Blur | 423.9 img/sec |
| 115.8 img/sec | Face Detection | 270.8 img/sec |
| 5.95 Gpixels/sec | Horizon Detection | 9.23 Gpixels/sec |
| 8.2 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 5.85 Gpixels/sec | Gaussian Blur | 11.1 Gpixels/sec |
| 1.13 Gpixels/sec | Feature Matching | 1.74 Gpixels/sec |
| 505.2 Gpixels/sec | Stereo Matching | 871 Gpixels/sec |
| 15517.5 FPS | Particle Physics | 29891.2 FPS |
| OpenCL | API | OpenCL |
| 16804 | G3D Mark Score | 31406 |
| 714 | G2D Mark | 1285 |
| 131 FPS | DirectX 11 | 356 FPS |
| 77 FPS | DirectX 12 | 133 FPS |
| 6679 Ops/s | GPU Compute | 17768 Ops/s |
| 14763 | GB6 ML Single Precision | 42092 |
| 23628 | GB6 ML Half Precision | 50673 |
| 10163 | GB6 ML Quantized | 32874 |
| 6159 | Image Classification (SP) | 18608 |
| 12031 | Image Segmentation (HP) | 25385 |
| 15490 | Image Super Resolution (Q) | 45641 |
| 29614 | Face Detection (HP) | 71321 |
| 65582 | Pose Estimation (Q) | 257258 |
| 1918 | Text Classification (SP) | 5240 |
| 3097 | Machine Translation (HP) | 7425 |
| 8192 | Object Detection (SP) | 21335 |
| 23635 | Depth Estimation (Q) | 66140 |
| 142647 | Style Transfer (SP) | 483867 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 99-143 GPixel/s | Pixel Fill Rate | 480 GPixel/s |
| 190-273 GTexel/s | Texture Fill Rate | 959 GTexel/s |
| 12.2-17.5 TFLOPS | FLOPS (FP32) | 61.4 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 24 GB |
| 2000 MHz | Memory Clock | 2500 MHz |
| 16000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 384-bit |
| Yes | ECC | No |
| 512 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 80-140 W (configurable) | TGP | 355 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 392 mm² | Die Size | 529 mm² |
| 17.4 billion | Transistor Count | 57 billion |
| 44.39 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| — | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| March 22, 2022 | Released | November 3, 2022 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | RDNA 3.0 |
| GA104 | GPU Codename | Navi 31 |
| -Intel Core i7 12800HXor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 25494 | Fire Strike | 73217 |
| 8802 | Steel Nomad Lite Score | 29870 |
| 9410 | Time Spy | 30766 |
| 39802 | Solar Bay | 123758 |
| 6116 | Port Royal | 16749 |
| 19741 | Wild Life Extreme | 58530 |
| 93933 | Night Raid | 184767 |
| 510-1035 MHz (configurable) | Base Clock | 1929 MHz |
| 1035-1485 MHz (configurable) | Boost Clock | 2498 MHz |
| 5888 | Shading Units | 6144 |
| 184 | Texture Mapping Units (TMUs) | 384 |
| 96 | Render Output Units (ROPs) | 192 |
| 46 | Compute Units (Pipelines) | — |
| 184 | Tensor Cores | — |
| 46 | Ray-tracing Cores | 96 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 4MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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