Quick/Comparisons
The Nvidia RTX 5000 Ada takes the lead in gaming performance, thanks to its higher score of 73, significantly outpacing the Nvidia RTX A5000 Laptop's score of 33.
The Nvidia RTX 5000 Ada excels in content creation with a score of 82, leaving the Nvidia RTX A5000 Laptop's score of 51 in its wake.
The Nvidia RTX 5000 Ada has a slight edge in AI and machine learning performance, with a score of 54, compared to the Nvidia RTX A5000 Laptop's score of 33.
73 | Gaming | 33 |
82 | Workstation | 51 |
54 | AI/ML | 33 |
45 | Energy Efficiency | 39 |
73 | Quick Comparison Final Score | 39 |
| AD102 | Graphics Processor | GA104 |
| 12800 | Cores | 6144 |
| 400 / 176 | TMUs / ROPs | 192 / 96 |
| 7348.98 | Blender GPU | 2928.42 |
| 146 | Forza Horizon 5 | 72 |
| 186 | The Witcher 3 | 104 |
| 213 | Counter-Strike 2 | 140 |
| 151 | Far Cry 6 | 89 |
| 117 | Hogwarts Legacy | 57 |
| 179 | Call of Duty | 77 |
| 108 | Ghost of Tsushima | 54 |
| 148 | Cyberpunk 2077 | 67 |
| 242 | Tomb Raider | 103 |
| 166 | Average FPS | 85 |
| 196 | 1080p High | 104 |
| 166 | 1080p Ultra | 85 |
| 132 | 1440p Ultra | 62 |
| 78 | 4K Ultra | 34 |
| High | Margin of Error | High |
| 260099 | GB6 Compute Score | 111855 |
| 286.6 img/sec | Background Blur | 172.7 img/sec |
| 220.4 img/sec | Face Detection | 103.8 img/sec |
| 9.93 Gpixels/sec | Horizon Detection | 5.34 Gpixels/sec |
| 13.7 Gpixels/sec | Edge Detection | 7.2 Gpixels/sec |
| 18.9 Gpixels/sec | Gaussian Blur | 5.61 Gpixels/sec |
| 2.2 Gpixels/sec | Feature Matching | 1.05 Gpixels/sec |
| 1580 Gpixels/sec | Stereo Matching | 474.4 Gpixels/sec |
| 41235.6 FPS | Particle Physics | 14218.2 FPS |
| OpenCL | API | OpenCL |
| 30196 | G3D Mark Score | 16426 |
| 998 | G2D Mark | 663 |
| 273 FPS | DirectX 11 | 138 FPS |
| 106 FPS | DirectX 12 | 75 FPS |
| 20736 Ops/s | GPU Compute | 7003 Ops/s |
| 24715 | GB6 ML Single Precision | 15655 |
| 36753 | GB6 ML Half Precision | 24490 |
| 19649 | GB6 ML Quantized | 10684 |
| 9943 | Image Classification (SP) | 6590 |
| 19696 | Image Segmentation (HP) | 12226 |
| 32252 | Image Super Resolution (Q) | 16682 |
| 43098 | Face Detection (HP) | 30795 |
| 138689 | Pose Estimation (Q) | 71291 |
| 2893 | Text Classification (SP) | 2115 |
| 4064 | Machine Translation (HP) | 3207 |
| 12467 | Object Detection (SP) | 8583 |
| 50352 | Depth Estimation (Q) | 25256 |
| 265482 | Style Transfer (SP) | 149822 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 449 GPixel/s | Pixel Fill Rate | 120-170 GPixel/s |
| 1020 GTexel/s | Texture Fill Rate | 239-340 GTexel/s |
| 65.3 TFLOPS | FLOPS (FP32) | 15.3-21.7 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 32 GB | Memory Size | 16 GB |
| 2250 MHz | Memory Clock | 1750 MHz |
| 18000 Mbps | Effective Memory Speed | 14000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | Yes |
| 576 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 80-165 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 5 nm | Fabrication Process | 8 nm |
| 609 mm² | Die Size | 392 mm² |
| 76 billion | Transistor Count | 17.4 billion |
| 124.79 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| August 9, 2023 | Released | April 12, 2021 |
| Desktop | Case | Laptop |
| Professional | Purpose | Professional |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Ampere |
| AD102 | GPU Codename | GA104 |
| -Intel Core i9 14900Kor above | Recommended CPU | -Intel Core i9 12900HXor above |
| 29190 | Steel Nomad Lite Score | 9479 |
| 18675 | Time Spy | 9291 |
| 128428 | Solar Bay | 43275 |
| 17754 | Port Royal | 5797 |
| 62027 | Fire Strike | 25901 |
| 52866 | Wild Life Extreme | 20653 |
| 210443 | Night Raid | 61009 |
| 1155 MHz | Base Clock | 780-1215 MHz (configurable) |
| 2550 MHz | Boost Clock | 1245-1770 MHz (configurable) |
| 12800 | Shading Units | 6144 |
| 400 | Texture Mapping Units (TMUs) | 192 |
| 176 | Render Output Units (ROPs) | 96 |
| 100 | Compute Units (Pipelines) | 48 |
| 400 | Tensor Cores | 192 |
| 100 | Ray-tracing Cores | 48 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 72MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
Compare with something else?
Compare Nvidia RTX 5000 with another →