Quick/Comparisons
31 | Gaming | 28 |
28 | Workstation | 29 |
21 | AI/ML |
Compare with something else?
Compare Nvidia RTX 500 with another →33 |
81 | Energy Efficiency | 66 |
37 | Quick Comparison Final Score | 35 |
| AD107 | Graphics Processor | Strix Halo |
| 2048 | Cores | 2048 |
| 64 / 32 | TMUs / ROPs | 128 / 64 |
| 1511.34 | Blender GPU | 1188.98 |
| — | Forza Horizon 5 | 70 |
| — | The Witcher 3 | 94 |
| — | Counter-Strike 2 | 123 |
| — | Far Cry 6 | 85 |
| — | Hogwarts Legacy | 55 |
| — | Call of Duty | 83 |
| — | Ghost of Tsushima | 56 |
| — | Cyberpunk 2077 | 61 |
| — | Tomb Raider | 103 |
| — | Average FPS | 81 |
| — | 1080p High | 104 |
| — | 1080p Ultra | 81 |
| — | 1440p Ultra | 57 |
| — | 4K Ultra | 31 |
| — | Margin of Error | Medium |
| 61904 | GB6 Compute Score | 81081 |
| 111.6 img/sec | Background Blur | 201.1 img/sec |
| 62 img/sec | Face Detection | 104.8 img/sec |
| 2.17 Gpixels/sec | Horizon Detection | 2.53 Gpixels/sec |
| 2.81 Gpixels/sec | Edge Detection | 3.37 Gpixels/sec |
| 3.09 Gpixels/sec | Gaussian Blur | 3.12 Gpixels/sec |
| 0.87 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 247.8 Gpixels/sec | Stereo Matching | 327.5 Gpixels/sec |
| 8618.9 FPS | Particle Physics | 12215.6 FPS |
| OpenCL | API | OpenCL |
| 11163 | G3D Mark Score | 16166 |
| 532 | G2D Mark | 1109 |
| 86 FPS | DirectX 11 | 148 FPS |
| 52 FPS | DirectX 12 | 70 FPS |
| 4533 Ops/s | GPU Compute | 7513 Ops/s |
| 11845 | GB6 ML Single Precision | 18145 |
| 21712 | GB6 ML Half Precision | 22099 |
| 9229 | GB6 ML Quantized | 14884 |
| 4779 | Image Classification (SP) | 9259 |
| 13987 | Image Segmentation (HP) | 11219 |
| 13345 | Image Super Resolution (Q) | 19775 |
| 22815 | Face Detection (HP) | 31987 |
| 35896 | Pose Estimation (Q) | 62399 |
| 2802 | Text Classification (SP) | 3757 |
| 3693 | Machine Translation (HP) | 6121 |
| 5970 | Object Detection (SP) | 6979 |
| 20606 | Depth Estimation (Q) | 35735 |
| 89098 | Style Transfer (SP) | 129996 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 46-72 GPixel/s | Pixel Fill Rate | 179 GPixel/s |
| 91-143 GTexel/s | Texture Fill Rate | 358 GTexel/s |
| 5.8-9.2 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 2000 MHz | Memory Clock | — |
| 16000 Mbps | Effective Memory Speed | — |
| 64-bit | Bus | — |
| No | ECC | — |
| 128 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x8 | Interface | PCIe 5.0 x16 |
| 35-60 W (configurable) | TGP | 45-120 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 159 mm² | Die Size | 308 mm² |
| 18.9 billion | Transistor Count | — |
| 118.87 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.9 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| February 26, 2024 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Ada Lovelace | Architecture | RDNA 3.5 |
| AD107 | GPU Codename | Strix Halo |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -AMD Ryzen AI Max 385or above |
| — | Steel Nomad Lite Score | 8570 |
| — | Time Spy | 9171 |
| — | Solar Bay | 41112 |
| — | Port Royal | 5181 |
| — | Fire Strike | 24607 |
| — | Wild Life Extreme | 18225 |
| — | Night Raid | 98347 |
| — | Base Clock | 1295 MHz |
| 1425-2240 MHz (configurable) | Boost Clock | 2800 MHz |
| 2048 | Shading Units | 2048 |
| 64 | Texture Mapping Units (TMUs) | 128 |
| 32 | Render Output Units (ROPs) | 64 |
| 16 | Compute Units (Pipelines) | 32 |
| 64 | Tensor Cores | No |
| 16 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 512KB per cluster |
| 12MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |