Quick/Comparisons
31 | Gaming | 22 |
28 | Workstation | 17 |
21 | AI/ML |
Compare with something else?
Compare Nvidia RTX 500 with another →| — |
81 | Energy Efficiency | 66 |
37 | Quick Comparison Final Score | 28 |
| AD107 | Graphics Processor | Strix Halo |
| 2048 | Cores | 1024 |
| 64 / 32 | TMUs / ROPs | 64 / 32 |
| 1511.34 | Blender GPU | 376.14 |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 61904 | GB6 Compute Score | 35976 |
| 111.6 img/sec | Background Blur | 106.8 img/sec |
| 62 img/sec | Face Detection | 43.8 img/sec |
| 2.17 Gpixels/sec | Horizon Detection | 1.12 Gpixels/sec |
| 2.81 Gpixels/sec | Edge Detection | 1.17 Gpixels/sec |
| 3.09 Gpixels/sec | Gaussian Blur | 1.07 Gpixels/sec |
| 0.87 Gpixels/sec | Feature Matching | 0.5 Gpixels/sec |
| 247.8 Gpixels/sec | Stereo Matching | 163 Gpixels/sec |
| 8618.9 FPS | Particle Physics | 5820.4 FPS |
| OpenCL | API | OpenCL |
| 11163 | G3D Mark Score | 10431 |
| 532 | G2D Mark | 1094 |
| 86 FPS | DirectX 11 | 79 FPS |
| 52 FPS | DirectX 12 | 46 FPS |
| 4533 Ops/s | GPU Compute | 5066 Ops/s |
| 11845 | GB6 ML Single Precision | — |
| 21712 | GB6 ML Half Precision | — |
| 9229 | GB6 ML Quantized | — |
| 4779 | Image Classification (SP) | — |
| 13987 | Image Segmentation (HP) | — |
| 13345 | Image Super Resolution (Q) | — |
| 22815 | Face Detection (HP) | — |
| 35896 | Pose Estimation (Q) | — |
| 2802 | Text Classification (SP) | — |
| 3693 | Machine Translation (HP) | — |
| 5970 | Object Detection (SP) | — |
| 20606 | Depth Estimation (Q) | — |
| 89098 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 46-72 GPixel/s | Pixel Fill Rate | 90 GPixel/s |
| 91-143 GTexel/s | Texture Fill Rate | 179 GTexel/s |
| 5.8-9.2 TFLOPS | FLOPS (FP32) | 5.7 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 2000 MHz | Memory Clock | — |
| 16000 Mbps | Effective Memory Speed | — |
| 64-bit | Bus | — |
| No | ECC | — |
| 128 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x8 | Interface | PCIe 5.0 x16 |
| 35-60 W (configurable) | TGP | 45-120 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 159 mm² | Die Size | 308 mm² |
| 18.9 billion | Transistor Count | — |
| 118.87 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.9 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | No |
| 1.4a | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| February 26, 2024 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Ada Lovelace | Architecture | RDNA 3.5 |
| AD107 | GPU Codename | Strix Halo |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -AMD Ryzen AI Max Pro 380or above |
| — | Steel Nomad Lite Score | — |
| — | Time Spy | — |
| — | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | — |
| — | Wild Life Extreme | — |
| — | Night Raid | — |
| — | Base Clock | 1295 MHz |
| 1425-2240 MHz (configurable) | Boost Clock | 2800 MHz |
| 2048 | Shading Units | 1024 |
| 64 | Texture Mapping Units (TMUs) | 64 |
| 32 | Render Output Units (ROPs) | 32 |
| 16 | Compute Units (Pipelines) | 16 |
| 64 | Tensor Cores | No |
| 16 | Ray-tracing Cores | 16 |
| 128KB per cluster | L1 Cache | 512KB per cluster |
| 12MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |