Quick/Comparisons
4 | Gaming | 50 |
8 | Workstation | 49 |
| — | AI/ML |
Compare with something else?
Compare Intel UHD Graphics with another →80 | Energy Efficiency | 45 |
19 | Quick Comparison Final Score | 49 |
| Alder Lake GT1 | Graphics Processor | Navi 32 |
| 256 | Cores | 3456 |
| 16 / 8 | TMUs / ROPs | 216 / 96 |
| 118.45 | Blender GPU | 2097.78 |
| — | Forza Horizon 5 | 119 |
| — | The Witcher 3 | 157 |
| — | Counter-Strike 2 | 197 |
| — | Far Cry 6 | 127 |
| — | Hogwarts Legacy | 90 |
| — | Call of Duty | 142 |
| — | Ghost of Tsushima | 92 |
| — | Cyberpunk 2077 | 103 |
| — | Tomb Raider | 176 |
| — | Average FPS | 134 |
| — | 1080p High | 161 |
| — | 1080p Ultra | 134 |
| — | 1440p Ultra | 99 |
| — | 4K Ultra | 57 |
| — | Margin of Error | Low |
| 8223 | GB6 Compute Score | 132843 |
| 17.9 img/sec | Background Blur | 285.8 img/sec |
| 11.6 img/sec | Face Detection | 181.6 img/sec |
| 0.32 Gpixels/sec | Horizon Detection | 4.9 Gpixels/sec |
| 0.51 Gpixels/sec | Edge Detection | 6.66 Gpixels/sec |
| 0.31 Gpixels/sec | Gaussian Blur | 5.68 Gpixels/sec |
| 0.1 Gpixels/sec | Feature Matching | 1.18 Gpixels/sec |
| 20.2 Gpixels/sec | Stereo Matching | 493 Gpixels/sec |
| 1156.4 FPS | Particle Physics | 19410.5 FPS |
| OpenCL | API | OpenCL |
| 1910 | G3D Mark Score | 22674 |
| 550 | G2D Mark | 1160 |
| 11 FPS | DirectX 11 | 232 FPS |
| 9 FPS | DirectX 12 | 82 FPS |
| 828 Ops/s | GPU Compute | 12978 Ops/s |
| — | GB6 ML Single Precision | 25719 |
| — | GB6 ML Half Precision | 30075 |
| — | GB6 ML Quantized | 19789 |
| — | Image Classification (SP) | 11284 |
| — | Image Segmentation (HP) | 14150 |
| — | Image Super Resolution (Q) | 27972 |
| — | Face Detection (HP) | 35311 |
| — | Pose Estimation (Q) | 142235 |
| — | Text Classification (SP) | 3836 |
| — | Machine Translation (HP) | 4471 |
| — | Object Detection (SP) | 12084 |
| — | Depth Estimation (Q) | 49197 |
| — | Style Transfer (SP) | 301429 |
| — | Framework | ONNX |
| — | Backend | DirectML |
| 11-13 GPixel/s | Pixel Fill Rate | 244 GPixel/s |
| 22-26 GTexel/s | Texture Fill Rate | 550 GTexel/s |
| 0.7-0.8 TFLOPS | FLOPS (FP32) | 35.2 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 12 GB |
| — | Memory Clock | 2250 MHz |
| — | Effective Memory Speed | 18000 Mbps |
| — | Bus | 192-bit |
| — | ECC | No |
| — | Memory Bandwidth | 432 GB/s |
| Ring Bus | Interface | PCIe 4.0 x16 |
| 15 W | TGP | 245 W |
| Intel | Manufacturing | TSMC |
| 10 nm | Fabrication Process | 5 nm |
| — | Die Size | 346 mm² |
| — | Transistor Count | 28 billion |
| — | Transistor Density | 80.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| — | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Intel | Vendor | Amd |
| Integrated | Build | Discrete |
| November 4, 2021 | Released | September 6, 2023 |
| Laptop | Case | Desktop |
| Generic | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Generation 12.2 | Architecture | RDNA 3.0 |
| Alder Lake GT1 | GPU Codename | Navi 32 |
| -Intel Core i5 12500or above | Recommended CPU | -Intel Core i7 13700Kor above |
| 598 | Steel Nomad Lite Score | 14950 |
| 809 | Time Spy | 17090 |
| — | Solar Bay | 64690 |
| — | Port Royal | 9119 |
| 2898 | Fire Strike | 42701 |
| 1961 | Wild Life Extreme | 30109 |
| 11901 | Night Raid | 147080 |
| 300 MHz | Base Clock | 1435 MHz |
| 1350-1650 MHz (configurable) | Boost Clock | 2544 MHz |
| 256 | Shading Units | 3456 |
| 16 | Texture Mapping Units (TMUs) | 216 |
| 8 | Render Output Units (ROPs) | 96 |
| 32 | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 54 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |