Quick/Comparisons
3 | Gaming | 31 |
7 | Workstation | 52 |
| — | AI/ML |
Compare with something else?
Compare Intel UHD Graphics with another →71 | Energy Efficiency | 48 |
17 | Quick Comparison Final Score | 40 |
| Rocket Lake GT1 | Graphics Processor | GA104 |
| 256 | Cores | 5888 |
| 64 / 32 | TMUs / ROPs | 184 / 96 |
| — | Blender GPU | 2757.5 |
| — | Forza Horizon 5 | 71 |
| — | The Witcher 3 | 100 |
| — | Counter-Strike 2 | 137 |
| — | Far Cry 6 | 86 |
| — | Hogwarts Legacy | 56 |
| — | Call of Duty | 75 |
| — | Ghost of Tsushima | 52 |
| — | Cyberpunk 2077 | 66 |
| — | Tomb Raider | 100 |
| — | Average FPS | 83 |
| — | 1080p High | 104 |
| — | 1080p Ultra | 83 |
| — | 1440p Ultra | 60 |
| — | 4K Ultra | 34 |
| — | Margin of Error | High |
| 6713 | GB6 Compute Score | 119474 |
| 14.8 img/sec | Background Blur | 158.7 img/sec |
| 9.29 img/sec | Face Detection | 115.8 img/sec |
| 0.26 Gpixels/sec | Horizon Detection | 5.95 Gpixels/sec |
| 0.41 Gpixels/sec | Edge Detection | 8.2 Gpixels/sec |
| 0.26 Gpixels/sec | Gaussian Blur | 5.85 Gpixels/sec |
| 0.08 Gpixels/sec | Feature Matching | 1.13 Gpixels/sec |
| 16.7 Gpixels/sec | Stereo Matching | 505.2 Gpixels/sec |
| 955.1 FPS | Particle Physics | 15517.5 FPS |
| OpenCL | API | OpenCL |
| 1690 | G3D Mark Score | 16804 |
| 374 | G2D Mark | 714 |
| 10 FPS | DirectX 11 | 131 FPS |
| 7 FPS | DirectX 12 | 77 FPS |
| 745 Ops/s | GPU Compute | 6679 Ops/s |
| — | GB6 ML Single Precision | 14763 |
| — | GB6 ML Half Precision | 23628 |
| — | GB6 ML Quantized | 10163 |
| — | Image Classification (SP) | 6159 |
| — | Image Segmentation (HP) | 12031 |
| — | Image Super Resolution (Q) | 15490 |
| — | Face Detection (HP) | 29614 |
| — | Pose Estimation (Q) | 65582 |
| — | Text Classification (SP) | 1918 |
| — | Machine Translation (HP) | 3097 |
| — | Object Detection (SP) | 8192 |
| — | Depth Estimation (Q) | 23635 |
| — | Style Transfer (SP) | 142647 |
| — | Framework | ONNX |
| — | Backend | DirectML |
| 24-42 GPixel/s | Pixel Fill Rate | 99-143 GPixel/s |
| 48-83 GTexel/s | Texture Fill Rate | 190-273 GTexel/s |
| 0.4-0.7 TFLOPS | FLOPS (FP32) | 12.2-17.5 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 16 GB |
| — | Memory Clock | 2000 MHz |
| — | Effective Memory Speed | 16000 Mbps |
| — | Bus | 256-bit |
| — | ECC | Yes |
| — | Memory Bandwidth | 512 GB/s |
| Ring Bus | Interface | PCIe 4.0 x16 |
| 15 W | TGP | 80-140 W (configurable) |
| Intel | Manufacturing | Samsung |
| 14 nm | Fabrication Process | 8 nm |
| — | Die Size | 392 mm² |
| — | Transistor Count | 17.4 billion |
| — | Transistor Density | 44.39 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| — | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | — |
| — | DisplayPort | 1.4a |
| Intel | Vendor | Nvidia |
| Integrated | Build | Discrete |
| January 1, 2021 | Released | March 22, 2022 |
| Laptop | Case | Laptop |
| Generic | Purpose | Professional |
| Entry-level | Segment | High-end |
| Generation 12.1 | Architecture | Ampere |
| Rocket Lake GT1 | GPU Codename | GA104 |
| -Intel Core i5 11600Kor above | Recommended CPU | -Intel Core i7 12800HXor above |
| 440 | Steel Nomad Lite Score | 8802 |
| 645 | Time Spy | 9410 |
| — | Solar Bay | 39802 |
| — | Port Royal | 6116 |
| 2377 | Fire Strike | 25494 |
| 1567 | Wild Life Extreme | 19741 |
| 9693 | Night Raid | 93933 |
| 300 MHz | Base Clock | 510-1035 MHz (configurable) |
| 750-1300 MHz (configurable) | Boost Clock | 1035-1485 MHz (configurable) |
| 256 | Shading Units | 5888 |
| 64 | Texture Mapping Units (TMUs) | 184 |
| 32 | Render Output Units (ROPs) | 96 |
| 32 | Compute Units (Pipelines) | 46 |
| No | Tensor Cores | 184 |
| No | Ray-tracing Cores | 46 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |