Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance, with a score of 99, far surpasses the Intel Iris Plus Graphics G7 (64EU)'s score of 9.
The Nvidia RTX Pro 6000 Blackwell's perfect score of 100 in workstation performance makes it the clear winner, outperforming the Intel Iris Plus Graphics G7 (64EU) by a significant margin.
The Nvidia RTX Pro 6000 Blackwell's strong AI/ML compute capabilities, with a score of 93, leave the Intel Iris Plus Graphics G7 (64EU) with a score of 3 far behind.
9 | Gaming | 99 |
13 | Workstation | 100 |
3 | AI/ML | 93 |
79 | Energy Efficiency | 49 |
21 | Quick Comparison Final Score | 98 |
| Ice Lake G7 Gen. 11 | Graphics Processor | GB202-300-A1 |
| 512 | Cores | 24064 |
| 32 / 8 | TMUs / ROPs | 752 / 190 |
| — | Blender GPU | 16644.8 |
| — | Forza Horizon 5 | 230 |
| — | The Witcher 3 | 304 |
| — | Counter-Strike 2 | 259 |
| — | Far Cry 6 | 198 |
| — | Hogwarts Legacy | 192 |
| — | Call of Duty | 301 |
| — | Ghost of Tsushima | 172 |
| — | Cyberpunk 2077 | 221 |
| — | Tomb Raider | 303 |
| — | Average FPS | 242 |
| — | 1080p High | 282 |
| — | 1080p Ultra | 242 |
| — | 1440p Ultra | 197 |
| — | 4K Ultra | 118 |
| — | Margin of Error | High |
| 8674 | GB6 Compute Score | 419470 |
| 17.7 img/sec | Background Blur | 366.1 img/sec |
| 11.1 img/sec | Face Detection | 248 img/sec |
| 0.33 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 0.46 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 0.34 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 0.1 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 24.6 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 1496 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 37305 |
| — | G2D Mark | 1375 |
| — | DirectX 11 | 338 FPS |
| — | DirectX 12 | 153 FPS |
| — | GPU Compute | 26895 Ops/s |
| 1503 | GB6 ML Single Precision | 50053 |
| 1752 | GB6 ML Half Precision | 74036 |
| 1136 | GB6 ML Quantized | 37636 |
| 634 | Image Classification (SP) | 16903 |
| 1141 | Image Segmentation (HP) | 48518 |
| 1097 | Image Super Resolution (Q) | 54618 |
| 1794 | Face Detection (HP) | 103224 |
| 4362 | Pose Estimation (Q) | 338587 |
| 414 | Text Classification (SP) | 3894 |
| 649 | Machine Translation (HP) | 7291 |
| 783 | Object Detection (SP) | 26498 |
| 2355 | Depth Estimation (Q) | 90853 |
| 13058 | Style Transfer (SP) | 635289 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 8-9 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 34-35 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 1.1 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| System RAM Dependent | Memory Size | 96 GB |
| System RAM Dependent | Memory Clock | 1750 MHz |
| System RAM Dependent | Effective Memory Speed | 28000 Mbps |
| — | Bus | 512-bit |
| No | ECC | Yes |
| — | Memory Bandwidth | 1792 GB/s |
| Ring Bus | Interface | PCIe 5.0 x16 |
| 15 W | TGP | 600 W |
| Intel | Manufacturing | TSMC |
| 10 nm | Fabrication Process | 5 nm |
| — | Die Size | 750 mm² |
| — | Transistor Count | 92.2 billion |
| — | Transistor Density | 122.93 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.5 | OpenGL | 4.6 |
| 2.2 | OpenCL | 3 |
| — | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Intel | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 28, 2019 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Generic | Purpose | Professional |
| Entry-level | Segment | High-end |
| Generation 11 | Architecture | Blackwell 2.0 |
| Ice Lake G7 Gen. 11 | GPU Codename | GB202-300-A1 |
| -Intel Core i5 1035G1or above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| — | Steel Nomad Lite Score | 50516 |
| — | Time Spy | 42437 |
| — | Solar Bay | 258808 |
| — | Port Royal | 39952 |
| — | Fire Strike | 72183 |
| — | Wild Life Extreme | 110070 |
| — | Night Raid | 216213 |
| 300 MHz | Base Clock | 1590 MHz |
| 1050-1100 MHz (configurable) | Boost Clock | 2617 MHz |
| 512 | Shading Units | 24064 |
| 32 | Texture Mapping Units (TMUs) | 752 |
| 8 | Render Output Units (ROPs) | 190 |
| 64 | Compute Units (Pipelines) | 188 |
| No | Tensor Cores | 752 |
| No | Ray-tracing Cores | 188 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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