Quick/Comparisons
34 | Gaming | 56 |
41 | Workstation | 55 |
38 | AI/ML |
Compare with something else?
Compare Intel Arc B580 with another →54 |
47 | Energy Efficiency | 45 |
37 | Quick Comparison Final Score | 55 |
| BMG-G21 | Graphics Processor | Navi 32 |
| 2560 | Cores | 3840 |
| 160 / 80 | TMUs / ROPs | 240 / 96 |
| 2106.04 | Blender GPU | 2417.04 |
| 78 | Forza Horizon 5 | 136 |
| 128 | The Witcher 3 | 177 |
| 116 | Counter-Strike 2 | 205 |
| 98 | Far Cry 6 | 146 |
| 57 | Hogwarts Legacy | 102 |
| 85 | Call of Duty | 164 |
| 61 | Ghost of Tsushima | 102 |
| 82 | Cyberpunk 2077 | 122 |
| 107 | Tomb Raider | 193 |
| 90 | Average FPS | 150 |
| 109 | 1080p High | 181 |
| 90 | 1080p Ultra | 150 |
| 67 | 1440p Ultra | 114 |
| 38 | 4K Ultra | 67 |
| Low | Margin of Error | Low |
| 111561 | GB6 Compute Score | 148335 |
| 284.6 img/sec | Background Blur | 300.7 img/sec |
| 150 img/sec | Face Detection | 200.5 img/sec |
| 2.67 Gpixels/sec | Horizon Detection | 5.77 Gpixels/sec |
| 5.22 Gpixels/sec | Edge Detection | 8.05 Gpixels/sec |
| 6.35 Gpixels/sec | Gaussian Blur | 6.44 Gpixels/sec |
| 1.18 Gpixels/sec | Feature Matching | 1.25 Gpixels/sec |
| 397 Gpixels/sec | Stereo Matching | 566.4 Gpixels/sec |
| 15177.3 FPS | Particle Physics | 20533.6 FPS |
| OpenCL | API | OpenCL |
| 15914 | G3D Mark Score | 24337 |
| 700 | G2D Mark | 1191 |
| 126 FPS | DirectX 11 | 249 FPS |
| 77 FPS | DirectX 12 | 95 FPS |
| 7896 Ops/s | GPU Compute | 13568 Ops/s |
| 21661 | GB6 ML Single Precision | 31216 |
| 34463 | GB6 ML Half Precision | 37266 |
| 14366 | GB6 ML Quantized | 24564 |
| 10654 | Image Classification (SP) | 13913 |
| 18608 | Image Segmentation (HP) | 18416 |
| 16715 | Image Super Resolution (Q) | 31387 |
| 40348 | Face Detection (HP) | 51780 |
| 64494 | Pose Estimation (Q) | 177217 |
| 3091 | Text Classification (SP) | 3655 |
| 3530 | Machine Translation (HP) | 6216 |
| 13690 | Object Detection (SP) | 15073 |
| 36797 | Depth Estimation (Q) | 57318 |
| 197057 | Style Transfer (SP) | 347420 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 214 GPixel/s | Pixel Fill Rate | 233 GPixel/s |
| 427 GTexel/s | Texture Fill Rate | 583 GTexel/s |
| 13.7 TFLOPS | FLOPS (FP32) | 37.3 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 12 GB | Memory Size | 16 GB |
| 2375 MHz | Memory Clock | 2438 MHz |
| 19000 Mbps | Effective Memory Speed | 19500 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 456 GB/s | Memory Bandwidth | 624.1 GB/s |
| PCIe 4.0 x8 | Interface | PCIe 4.0 x16 |
| 190 W | TGP | 263 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 272 mm² | Die Size | 346 mm² |
| 19.6 billion | Transistor Count | 28 billion |
| 72.06 MTr/mm² | Transistor Density | 80.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| No | CUDA | — |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| 2.1 | DisplayPort | 2.1 |
| BMG-G21 | GPU Codename | Navi 32 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i5 13600Kor above |
| Intel | Vendor | Amd |
| Discrete | Build | Discrete |
| December 3, 2024 | Released | September 6, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Generation 12.7 | Architecture | RDNA 3.0 |
| 11180 | Steel Nomad Lite Score | 18090 |
| 14665 | Time Spy | 20088 |
| 55557 | Solar Bay | 80288 |
| 7919 | Port Royal | 10921 |
| 36685 | Fire Strike | 50041 |
| 28324 | Wild Life Extreme | 37094 |
| 123864 | Night Raid | 160328 |
| 1700 MHz | Base Clock | 1295 MHz |
| 2670 MHz | Boost Clock | 2430 MHz |
| 2560 | Shading Units | 3840 |
| 160 | Texture Mapping Units (TMUs) | 240 |
| 80 | Render Output Units (ROPs) | 96 |
| 20 | Compute Units (Pipelines) | — |
| 160 | Tensor Cores | — |
| 20 | Ray-tracing Cores | 60 |
| 256KB per cluster | L1 Cache | 128KB per cluster |
| 12MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |