Quick/Comparisons
27 | Gaming | 3 |
36 | Workstation | 7 |
23 | AI/ML |
Compare with something else?
Compare Intel Arc A580 with another →| — |
44 | Energy Efficiency | 71 |
30 | Quick Comparison Final Score | 17 |
| DG2-512 | Graphics Processor | Rocket Lake GT1 |
| 3072 | Cores | 256 |
| 192 / 96 | TMUs / ROPs | 64 / 32 |
| 1860.75 | Blender GPU | — |
| 59 | Forza Horizon 5 | — |
| 97 | The Witcher 3 | — |
| 99 | Counter-Strike 2 | — |
| 83 | Far Cry 6 | — |
| 44 | Hogwarts Legacy | — |
| 56 | Call of Duty | — |
| 48 | Ghost of Tsushima | — |
| 61 | Cyberpunk 2077 | — |
| 83 | Tomb Raider | — |
| 70 | Average FPS | — |
| 88 | 1080p High | — |
| 70 | 1080p Ultra | — |
| 51 | 1440p Ultra | — |
| 27 | 4K Ultra | — |
| Low | Margin of Error | — |
| 89982 | GB6 Compute Score | 6713 |
| 135.5 img/sec | Background Blur | 14.8 img/sec |
| 76.3 img/sec | Face Detection | 9.29 img/sec |
| 2.81 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 4.37 Gpixels/sec | Edge Detection | 0.41 Gpixels/sec |
| 6.43 Gpixels/sec | Gaussian Blur | 0.26 Gpixels/sec |
| 0.8 Gpixels/sec | Feature Matching | 0.08 Gpixels/sec |
| 417.1 Gpixels/sec | Stereo Matching | 16.7 Gpixels/sec |
| 17700.8 FPS | Particle Physics | 955.1 FPS |
| OpenCL | API | OpenCL |
| 12072 | G3D Mark Score | 1690 |
| 743 | G2D Mark | 374 |
| 72 FPS | DirectX 11 | 10 FPS |
| 65 FPS | DirectX 12 | 7 FPS |
| 4913 Ops/s | GPU Compute | 745 Ops/s |
| 9364 | GB6 ML Single Precision | — |
| 9631 | GB6 ML Half Precision | — |
| 7378 | GB6 ML Quantized | — |
| 4014 | Image Classification (SP) | — |
| 7656 | Image Segmentation (HP) | — |
| 10138 | Image Super Resolution (Q) | — |
| 12636 | Face Detection (HP) | — |
| 50065 | Pose Estimation (Q) | — |
| 672 | Text Classification (SP) | — |
| 1569 | Machine Translation (HP) | — |
| 5323 | Object Detection (SP) | — |
| 20334 | Depth Estimation (Q) | — |
| 132558 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 192 GPixel/s | Pixel Fill Rate | 24-42 GPixel/s |
| 384 GTexel/s | Texture Fill Rate | 48-83 GTexel/s |
| 12.3 TFLOPS | FLOPS (FP32) | 0.4-0.7 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 2000 MHz | Memory Clock | — |
| 16000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | — |
| 512 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 175 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 6 nm | Fabrication Process | 14 nm |
| 406 mm² | Die Size | — |
| 21 billion | Transistor Count | — |
| 51.72 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| — | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| 2 | DisplayPort | — |
| Intel | Vendor | Intel |
| Discrete | Build | Integrated |
| October 10, 2023 | Released | January 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Generation 12.7 | Architecture | Generation 12.1 |
| DG2-512 | GPU Codename | Rocket Lake GT1 |
| -Intel Core i5 13400or above | Recommended CPU | -Intel Core i5 11600Kor above |
| 9225 | Steel Nomad Lite Score | 440 |
| 10820 | Time Spy | 645 |
| 40676 | Solar Bay | — |
| 5636 | Port Royal | — |
| 25198 | Fire Strike | 2377 |
| 21117 | Wild Life Extreme | 1567 |
| 104083 | Night Raid | 9693 |
| 1700 MHz | Base Clock | 300 MHz |
| 2000 MHz | Boost Clock | 750-1300 MHz (configurable) |
| 3072 | Shading Units | 256 |
| 192 | Texture Mapping Units (TMUs) | 64 |
| 96 | Render Output Units (ROPs) | 32 |
| — | Compute Units (Pipelines) | 32 |
| 384 | Tensor Cores | No |
| 24 | Ray-tracing Cores | No |
| — | L1 Cache | — |
| 8MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |