Quick/Comparisons
71 | Gaming | 31 |
73 | Workstation | 52 |
60 | AI/ML |
Compare with something else?
Compare GeForce RTX 5090 with another →31 |
50 | Energy Efficiency | 48 |
67 | Quick Comparison Final Score | 40 |
| GB203-400 | Graphics Processor | GA104 |
| 10496 | Cores | 5888 |
| 328 / 112 | TMUs / ROPs | 184 / 96 |
| 8001.96 | Blender GPU | 2757.5 |
| 154 | Forza Horizon 5 | 71 |
| 198 | The Witcher 3 | 100 |
| 213 | Counter-Strike 2 | 137 |
| 155 | Far Cry 6 | 86 |
| 123 | Hogwarts Legacy | 56 |
| 187 | Call of Duty | 75 |
| 115 | Ghost of Tsushima | 52 |
| 155 | Cyberpunk 2077 | 66 |
| 260 | Tomb Raider | 100 |
| 173 | Average FPS | 83 |
| 202 | 1080p High | 104 |
| 173 | 1080p Ultra | 83 |
| 137 | 1440p Ultra | 60 |
| 80 | 4K Ultra | 34 |
| Low | Margin of Error | High |
| 226752 | GB6 Compute Score | 119474 |
| 266.5 img/sec | Background Blur | 158.7 img/sec |
| 196.9 img/sec | Face Detection | 115.8 img/sec |
| 10.6 Gpixels/sec | Horizon Detection | 5.95 Gpixels/sec |
| 15.2 Gpixels/sec | Edge Detection | 8.2 Gpixels/sec |
| 14.4 Gpixels/sec | Gaussian Blur | 5.85 Gpixels/sec |
| 1.89 Gpixels/sec | Feature Matching | 1.13 Gpixels/sec |
| 1150 Gpixels/sec | Stereo Matching | 505.2 Gpixels/sec |
| 29783 FPS | Particle Physics | 15517.5 FPS |
| OpenCL | API | OpenCL |
| 28298 | G3D Mark Score | 16804 |
| 1094 | G2D Mark | 714 |
| 265 FPS | DirectX 11 | 131 FPS |
| 136 FPS | DirectX 12 | 77 FPS |
| 11559 Ops/s | GPU Compute | 6679 Ops/s |
| 30250 | GB6 ML Single Precision | 14763 |
| 52126 | GB6 ML Half Precision | 23628 |
| 23496 | GB6 ML Quantized | 10163 |
| 12121 | Image Classification (SP) | 6159 |
| 33054 | Image Segmentation (HP) | 12031 |
| 33652 | Image Super Resolution (Q) | 15490 |
| 67213 | Face Detection (HP) | 29614 |
| 151395 | Pose Estimation (Q) | 65582 |
| 3209 | Text Classification (SP) | 1918 |
| 6292 | Machine Translation (HP) | 3097 |
| 15618 | Object Detection (SP) | 8192 |
| 57894 | Depth Estimation (Q) | 23635 |
| 272117 | Style Transfer (SP) | 142647 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 170-242 GPixel/s | Pixel Fill Rate | 99-143 GPixel/s |
| 497-708 GTexel/s | Texture Fill Rate | 190-273 GTexel/s |
| 31.8-45.3 TFLOPS | FLOPS (FP32) | 12.2-17.5 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 24 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | Yes |
| 896 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 95-175 W (configurable) | TGP | 80-140 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 4 nm | Fabrication Process | 8 nm |
| 378 mm² | Die Size | 392 mm² |
| 45.6 billion | Transistor Count | 17.4 billion |
| 120.63 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 10.1 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | — |
| 2.1a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 6, 2025 | Released | March 22, 2022 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | Ampere |
| GB203-400 | GPU Codename | GA104 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core i7 12800HXor above |
| 26140 | Steel Nomad Lite Score | 8802 |
| 25013 | Time Spy | 9410 |
| 115677 | Solar Bay | 39802 |
| 16533 | Port Royal | 6116 |
| 51096 | Fire Strike | 25494 |
| 47099 | Wild Life Extreme | 19741 |
| 177139 | Night Raid | 93933 |
| 990-1515 MHz (configurable) | Base Clock | 510-1035 MHz (configurable) |
| 1515-2160 MHz (configurable) | Boost Clock | 1035-1485 MHz (configurable) |
| 10496 | Shading Units | 5888 |
| 328 | Texture Mapping Units (TMUs) | 184 |
| 112 | Render Output Units (ROPs) | 96 |
| 82 | Compute Units (Pipelines) | 46 |
| 328 | Tensor Cores | 184 |
| 82 | Ray-tracing Cores | 46 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |