Quick/Comparisons
71 | Gaming | 53 |
73 | Workstation | 66 |
60 | AI/ML |
Compare with something else?
Compare GeForce RTX 5090 with another →47 |
50 | Energy Efficiency | 45 |
67 | Quick Comparison Final Score | 55 |
| GB203-400 | Graphics Processor | AD103 |
| 10496 | Cores | 9728 |
| 328 / 112 | TMUs / ROPs | 304 / 112 |
| 8001.96 | Blender GPU | 5635.29 |
| 154 | Forza Horizon 5 | 105 |
| 198 | The Witcher 3 | 153 |
| 213 | Counter-Strike 2 | 200 |
| 155 | Far Cry 6 | 129 |
| 123 | Hogwarts Legacy | 92 |
| 187 | Call of Duty | 131 |
| 115 | Ghost of Tsushima | 85 |
| 155 | Cyberpunk 2077 | 107 |
| 260 | Tomb Raider | 178 |
| 173 | Average FPS | 131 |
| 202 | 1080p High | 156 |
| 173 | 1080p Ultra | 131 |
| 137 | 1440p Ultra | 100 |
| 80 | 4K Ultra | 58 |
| Low | Margin of Error | High |
| 226752 | GB6 Compute Score | 168162 |
| 266.5 img/sec | Background Blur | 224.2 img/sec |
| 196.9 img/sec | Face Detection | 156 img/sec |
| 10.6 Gpixels/sec | Horizon Detection | 6.84 Gpixels/sec |
| 15.2 Gpixels/sec | Edge Detection | 9.15 Gpixels/sec |
| 14.4 Gpixels/sec | Gaussian Blur | 10.6 Gpixels/sec |
| 1.89 Gpixels/sec | Feature Matching | 1.48 Gpixels/sec |
| 1150 Gpixels/sec | Stereo Matching | 882.6 Gpixels/sec |
| 29783 FPS | Particle Physics | 23725.9 FPS |
| OpenCL | API | OpenCL |
| 28298 | G3D Mark Score | 23371 |
| 1094 | G2D Mark | 754 |
| 265 FPS | DirectX 11 | 231 FPS |
| 136 FPS | DirectX 12 | 100 FPS |
| 11559 Ops/s | GPU Compute | 9490 Ops/s |
| 30250 | GB6 ML Single Precision | 23686 |
| 52126 | GB6 ML Half Precision | 36173 |
| 23496 | GB6 ML Quantized | 18521 |
| 12121 | Image Classification (SP) | 9400 |
| 33054 | Image Segmentation (HP) | 17325 |
| 33652 | Image Super Resolution (Q) | 30156 |
| 67213 | Face Detection (HP) | 42321 |
| 151395 | Pose Estimation (Q) | 140618 |
| 3209 | Text Classification (SP) | 3278 |
| 6292 | Machine Translation (HP) | 3691 |
| 15618 | Object Detection (SP) | 12106 |
| 57894 | Depth Estimation (Q) | 43574 |
| 272117 | Style Transfer (SP) | 283979 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 170-242 GPixel/s | Pixel Fill Rate | 164-245 GPixel/s |
| 497-708 GTexel/s | Texture Fill Rate | 444-666 GTexel/s |
| 31.8-45.3 TFLOPS | FLOPS (FP32) | 28.4-42.6 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 24 GB | Memory Size | 16 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | Yes |
| 896 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 95-175 W (configurable) | TGP | 80-175 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 379 mm² |
| 45.6 billion | Transistor Count | 45.9 billion |
| 120.63 MTr/mm² | Transistor Density | 121.11 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 10.1 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 6, 2025 | Released | March 21, 2023 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB203-400 | GPU Codename | AD103 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core Ultra 9 185Hor above |
| 26140 | Steel Nomad Lite Score | 16778 |
| 25013 | Time Spy | 15849 |
| 115677 | Solar Bay | 63693 |
| 16533 | Port Royal | 9606 |
| 51096 | Fire Strike | 38278 |
| 47099 | Wild Life Extreme | 32627 |
| 177139 | Night Raid | 70978 |
| 990-1515 MHz (configurable) | Base Clock | — |
| 1515-2160 MHz (configurable) | Boost Clock | 1460-2190 MHz (configurable) |
| 10496 | Shading Units | 9728 |
| 328 | Texture Mapping Units (TMUs) | 304 |
| 112 | Render Output Units (ROPs) | 112 |
| 82 | Compute Units (Pipelines) | 76 |
| 328 | Tensor Cores | 304 |
| 82 | Ray-tracing Cores | 76 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |