Quick/Comparisons
The GeForce RTX 5080 takes the lead in gaming performance due to its higher score of 87, thanks to its Blackwell 2.0 architecture and 16GB GDDR7 memory.
The GeForce RTX 5080 excels in content creation with a score of 85, outperforming the Radeon RX 7900 XTX's score of 75, likely due to its strong workstation performance.
Both the GeForce RTX 5080 and Radeon RX 7900 XTX show capable AI/ML compute performance, with the Radeon RX 7900 XTX edging out the GeForce RTX 5080 by 4 points.
87 | Gaming | 81 |
85 | Workstation | 75 |
70 | AI/ML |
Compare with something else?
Compare GeForce RTX 5080 with another →74 |
49 | Energy Efficiency | 43 |
84 | Quick Comparison Final Score | 77 |
| GB203-400 | Graphics Processor | Navi 31 |
| 10752 | Cores | 6144 |
| 336 / 112 | TMUs / ROPs | 384 / 192 |
| 9138.54 | Blender GPU | 4055.35 |
| 185 | Forza Horizon 5 | 174 |
| 237 | The Witcher 3 | 256 |
| 237 | Counter-Strike 2 | 232 |
| 176 | Far Cry 6 | 182 |
| 154 | Hogwarts Legacy | 137 |
| 241 | Call of Duty | 255 |
| 137 | Ghost of Tsushima | 138 |
| 190 | Cyberpunk 2077 | 181 |
| 270 | Tomb Raider | 277 |
| 203 | Average FPS | 204 |
| 239 | 1080p High | 241 |
| 203 | 1080p Ultra | 204 |
| 164 | 1440p Ultra | 159 |
| 97 | 4K Ultra | 94 |
| Low | Margin of Error | Low |
| 297747 | GB6 Compute Score | 224686 |
| 319.6 img/sec | Background Blur | 423.9 img/sec |
| 225 img/sec | Face Detection | 270.8 img/sec |
| 13.6 Gpixels/sec | Horizon Detection | 9.23 Gpixels/sec |
| 19.5 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 20.4 Gpixels/sec | Gaussian Blur | 11.1 Gpixels/sec |
| 2.33 Gpixels/sec | Feature Matching | 1.74 Gpixels/sec |
| 1750 Gpixels/sec | Stereo Matching | 871 Gpixels/sec |
| 43676.6 FPS | Particle Physics | 29891.2 FPS |
| OpenCL | API | OpenCL |
| 35695 | G3D Mark Score | 31406 |
| 1407 | G2D Mark | 1285 |
| 327 FPS | DirectX 11 | 356 FPS |
| 144 FPS | DirectX 12 | 133 FPS |
| 19397 Ops/s | GPU Compute | 17768 Ops/s |
| 38994 | GB6 ML Single Precision | 42092 |
| 66609 | GB6 ML Half Precision | 50673 |
| 29206 | GB6 ML Quantized | 32874 |
| 15441 | Image Classification (SP) | 18608 |
| 47173 | Image Segmentation (HP) | 25385 |
| 43223 | Image Super Resolution (Q) | 45641 |
| 92863 | Face Detection (HP) | 71321 |
| 202202 | Pose Estimation (Q) | 257258 |
| 3701 | Text Classification (SP) | 5240 |
| 7905 | Machine Translation (HP) | 7425 |
| 20955 | Object Detection (SP) | 21335 |
| 69068 | Depth Estimation (Q) | 66140 |
| 349205 | Style Transfer (SP) | 483867 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 293 GPixel/s | Pixel Fill Rate | 480 GPixel/s |
| 879 GTexel/s | Texture Fill Rate | 959 GTexel/s |
| 56.3 TFLOPS | FLOPS (FP32) | 61.4 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 24 GB |
| 1875 MHz | Memory Clock | 2500 MHz |
| 30000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 384-bit |
| No | ECC | No |
| 960 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 360 W | TGP | 355 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 529 mm² |
| 45.6 billion | Transistor Count | 57 billion |
| 120.63 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | November 3, 2022 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB203-400 | GPU Codename | Navi 31 |
| -Intel Core Ultra 7 265Kor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 36200 | Steel Nomad Lite Score | 29870 |
| 32989 | Time Spy | 30766 |
| 160901 | Solar Bay | 123758 |
| 23257 | Port Royal | 16749 |
| 75518 | Fire Strike | 73217 |
| 69544 | Wild Life Extreme | 58530 |
| 200077 | Night Raid | 184767 |
| 2295 MHz | Base Clock | 1929 MHz |
| 2617 MHz | Boost Clock | 2498 MHz |
| 10752 | Shading Units | 6144 |
| 336 | Texture Mapping Units (TMUs) | 384 |
| 112 | Render Output Units (ROPs) | 192 |
| 84 | Compute Units (Pipelines) | — |
| 336 | Tensor Cores | — |
| 84 | Ray-tracing Cores | 96 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 64MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |