Quick/Comparisons
The GeForce RTX 5080 takes the lead in gaming performance due to its high score of 87, outpacing the Radeon RX 7900 XT's score of 72.
The GeForce RTX 5080's strong workstation performance earns it the win in content creation, with a score of 85 compared to the Radeon RX 7900 XT's 70.
The GeForce RTX 5080's slightly higher AI/ML score of 70 gives it a narrow edge over the Radeon RX 7900 XT's score of 68.
87 | Gaming | 72 |
85 | Workstation | 70 |
70 | AI/ML | 68 |
49 | Energy Efficiency | 45 |
84 | Quick Comparison Final Score | 70 |
| GB203-400 | Graphics Processor | Navi 31 |
| 10752 | Cores | 5376 |
| 336 / 112 | TMUs / ROPs | 336 / 192 |
| 9138.54 | Blender GPU | 3548.59 |
| 185 | Forza Horizon 5 | 157 |
| 237 | The Witcher 3 | 228 |
| 237 | Counter-Strike 2 | 223 |
| 176 | Far Cry 6 | 173 |
| 154 | Hogwarts Legacy | 126 |
| 241 | Call of Duty | 222 |
| 137 | Ghost of Tsushima | 129 |
| 190 | Cyberpunk 2077 | 158 |
| 270 | Tomb Raider | 247 |
| 203 | Average FPS | 185 |
| 239 | 1080p High | 219 |
| 203 | 1080p Ultra | 185 |
| 164 | 1440p Ultra | 144 |
| 97 | 4K Ultra | 85 |
| Low | Margin of Error | Low |
| 297747 | GB6 Compute Score | 203754 |
| 319.6 img/sec | Background Blur | 419.8 img/sec |
| 225 img/sec | Face Detection | 240.5 img/sec |
| 13.6 Gpixels/sec | Horizon Detection | 8.72 Gpixels/sec |
| 19.5 Gpixels/sec | Edge Detection | 12 Gpixels/sec |
| 20.4 Gpixels/sec | Gaussian Blur | 9.88 Gpixels/sec |
| 2.33 Gpixels/sec | Feature Matching | 1.71 Gpixels/sec |
| 1750 Gpixels/sec | Stereo Matching | 701.7 Gpixels/sec |
| 43676.6 FPS | Particle Physics | 26631.4 FPS |
| OpenCL | API | OpenCL |
| 35695 | G3D Mark Score | 29015 |
| 1407 | G2D Mark | 1241 |
| 327 FPS | DirectX 11 | 340 FPS |
| 144 FPS | DirectX 12 | 111 FPS |
| 19397 Ops/s | GPU Compute | 16851 Ops/s |
| 38994 | GB6 ML Single Precision | 39099 |
| 66609 | GB6 ML Half Precision | 47298 |
| 29206 | GB6 ML Quantized | 30875 |
| 15441 | Image Classification (SP) | 16951 |
| 47173 | Image Segmentation (HP) | 23234 |
| 43223 | Image Super Resolution (Q) | 41128 |
| 92863 | Face Detection (HP) | 67615 |
| 202202 | Pose Estimation (Q) | 237026 |
| 3701 | Text Classification (SP) | 4961 |
| 7905 | Machine Translation (HP) | 7043 |
| 20955 | Object Detection (SP) | 18737 |
| 69068 | Depth Estimation (Q) | 67746 |
| 349205 | Style Transfer (SP) | 457919 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 293 GPixel/s | Pixel Fill Rate | 460 GPixel/s |
| 879 GTexel/s | Texture Fill Rate | 804 GTexel/s |
| 56.3 TFLOPS | FLOPS (FP32) | 51.5 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 20 GB |
| 1875 MHz | Memory Clock | 2500 MHz |
| 30000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 320-bit |
| No | ECC | No |
| 960 GB/s | Memory Bandwidth | 800 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 360 W | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 529 mm² |
| 45.6 billion | Transistor Count | 57 billion |
| 120.63 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | December 13, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB203-400 | GPU Codename | Navi 31 |
| -Intel Core Ultra 7 265Kor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 36200 | Steel Nomad Lite Score | 24675 |
| 32989 | Time Spy | 27067 |
| 160901 | Solar Bay | 104912 |
| 23257 | Port Royal | 14358 |
| 75518 | Fire Strike | 67256 |
| 69544 | Wild Life Extreme | 48319 |
| 200077 | Night Raid | 176267 |
| 2295 MHz | Base Clock | 1387 MHz |
| 2617 MHz | Boost Clock | 2394 MHz |
| 10752 | Shading Units | 5376 |
| 336 | Texture Mapping Units (TMUs) | 336 |
| 112 | Render Output Units (ROPs) | 192 |
| 84 | Compute Units (Pipelines) | — |
| 336 | Tensor Cores | — |
| 84 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 64MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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