Quick/Comparisons
The GeForce RTX 5080's 87 score in gaming performance is significantly higher than the Radeon RX 7600M XT's 30, making it the clear winner in this use case.
The GeForce RTX 5080's strong workstation performance, with a score of 85, outshines the Radeon RX 7600M XT's 33, making it the winner in this use case.
The GeForce RTX 5080's capable AI/ML compute, with a score of 70, surpasses the Radeon RX 7600M XT's 31, making it the winner in this use case.
87 | Gaming | 30 |
85 | Workstation | 33 |
70 | AI/ML | 31 |
49 | Energy Efficiency | 59 |
84 | Quick Comparison Final Score | 36 |
| GB203-400 | Graphics Processor | Navi 33 |
| 10752 | Cores | 2048 |
| 336 / 112 | TMUs / ROPs | 128 / 64 |
| 9138.54 | Blender GPU | 1053.82 |
| 185 | Forza Horizon 5 | 67 |
| 237 | The Witcher 3 | 91 |
| 237 | Counter-Strike 2 | 126 |
| 176 | Far Cry 6 | 85 |
| 154 | Hogwarts Legacy | 56 |
| 241 | Call of Duty | 80 |
| 137 | Ghost of Tsushima | 58 |
| 190 | Cyberpunk 2077 | 61 |
| 270 | Tomb Raider | 102 |
| 203 | Average FPS | 81 |
| 239 | 1080p High | 102 |
| 203 | 1080p Ultra | 81 |
| 164 | 1440p Ultra | 57 |
| 97 | 4K Ultra | 30 |
| Low | Margin of Error | Low |
| 297747 | GB6 Compute Score | 77586 |
| 319.6 img/sec | Background Blur | 186.5 img/sec |
| 225 img/sec | Face Detection | 104.8 img/sec |
| 13.6 Gpixels/sec | Horizon Detection | 2.79 Gpixels/sec |
| 19.5 Gpixels/sec | Edge Detection | 3.91 Gpixels/sec |
| 20.4 Gpixels/sec | Gaussian Blur | 3.3 Gpixels/sec |
| 2.33 Gpixels/sec | Feature Matching | 0.87 Gpixels/sec |
| 1750 Gpixels/sec | Stereo Matching | 253.1 Gpixels/sec |
| 43676.6 FPS | Particle Physics | 9459.7 FPS |
| OpenCL | API | OpenCL |
| 35695 | G3D Mark Score | 14720 |
| 1407 | G2D Mark | 938 |
| 327 FPS | DirectX 11 | 138 FPS |
| 144 FPS | DirectX 12 | 63 FPS |
| 19397 Ops/s | GPU Compute | 7340 Ops/s |
| 38994 | GB6 ML Single Precision | 17923 |
| 66609 | GB6 ML Half Precision | 21900 |
| 29206 | GB6 ML Quantized | 14986 |
| 15441 | Image Classification (SP) | 8974 |
| 47173 | Image Segmentation (HP) | 8862 |
| 43223 | Image Super Resolution (Q) | 23799 |
| 92863 | Face Detection (HP) | 26407 |
| 202202 | Pose Estimation (Q) | 87536 |
| 3701 | Text Classification (SP) | 3561 |
| 7905 | Machine Translation (HP) | 2851 |
| 20955 | Object Detection (SP) | 7042 |
| 69068 | Depth Estimation (Q) | 40441 |
| 349205 | Style Transfer (SP) | 175589 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 293 GPixel/s | Pixel Fill Rate | 158 GPixel/s |
| 879 GTexel/s | Texture Fill Rate | 316 GTexel/s |
| 56.3 TFLOPS | FLOPS (FP32) | 20.2 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 8 GB |
| 1875 MHz | Memory Clock | 2250 MHz |
| 30000 Mbps | Effective Memory Speed | 18000 Mbps |
| 256-bit | Bus | 128-bit |
| No | ECC | No |
| 960 GB/s | Memory Bandwidth | 288 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 360 W | TGP | 120 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 6 nm |
| 378 mm² | Die Size | 204 mm² |
| 45.6 billion | Transistor Count | 13 billion |
| 120.63 MTr/mm² | Transistor Density | 63.73 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | January 4, 2023 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB203-400 | GPU Codename | Navi 33 |
| -Intel Core Ultra 7 265Kor above | Recommended CPU | -Intel Core i5 12400or above |
| 36200 | Steel Nomad Lite Score | 8599 |
| 32989 | Time Spy | 8788 |
| 160901 | Solar Bay | 35459 |
| 23257 | Port Royal | 4658 |
| 75518 | Fire Strike | 23974 |
| 69544 | Wild Life Extreme | 15920 |
| 200077 | Night Raid | 61463 |
| 2295 MHz | Base Clock | 1280 MHz |
| 2617 MHz | Boost Clock | 2469 MHz |
| 10752 | Shading Units | 2048 |
| 336 | Texture Mapping Units (TMUs) | 128 |
| 112 | Render Output Units (ROPs) | 64 |
| 84 | Compute Units (Pipelines) | — |
| 336 | Tensor Cores | — |
| 84 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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