Quick/Comparisons
The GeForce RTX 5080's exceptional gaming performance is unmatched by the Nvidia T550 Laptop, which barely scrapes 10 points in this category.
The GeForce RTX 5080's strong workstation performance gives it a decisive edge over the Nvidia T550 Laptop, which falls short with a score of 21.
The GeForce RTX 5080's capable AI/ML compute capabilities leave the Nvidia T550 Laptop far behind, with a score of just 9.
87 | Gaming | 10 |
85 | Workstation | 21 |
70 | AI/ML | 9 |
49 | Energy Efficiency | 73 |
84 | Quick Comparison Final Score | 23 |
| GB203-400 | Graphics Processor | TU117 |
| 10752 | Cores | 1024 |
| 336 / 112 | TMUs / ROPs | 64 / 32 |
| 9138.54 | Blender GPU | 142.83 |
| 185 | Forza Horizon 5 | — |
| 237 | The Witcher 3 | — |
| 237 | Counter-Strike 2 | — |
| 176 | Far Cry 6 | — |
| 154 | Hogwarts Legacy | — |
| 241 | Call of Duty | — |
| 137 | Ghost of Tsushima | — |
| 190 | Cyberpunk 2077 | — |
| 270 | Tomb Raider | — |
| 203 | Average FPS | — |
| 239 | 1080p High | — |
| 203 | 1080p Ultra | — |
| 164 | 1440p Ultra | — |
| 97 | 4K Ultra | — |
| Low | Margin of Error | — |
| 297747 | GB6 Compute Score | 35511 |
| 319.6 img/sec | Background Blur | 61.9 img/sec |
| 225 img/sec | Face Detection | 28.6 img/sec |
| 13.6 Gpixels/sec | Horizon Detection | 1.2 Gpixels/sec |
| 19.5 Gpixels/sec | Edge Detection | 1.67 Gpixels/sec |
| 20.4 Gpixels/sec | Gaussian Blur | 1.9 Gpixels/sec |
| 2.33 Gpixels/sec | Feature Matching | 0.5 Gpixels/sec |
| 1750 Gpixels/sec | Stereo Matching | 174.2 Gpixels/sec |
| 43676.6 FPS | Particle Physics | 4869.6 FPS |
| OpenCL | API | OpenCL |
| 35695 | G3D Mark Score | 4752 |
| 1407 | G2D Mark | 401 |
| 327 FPS | DirectX 11 | 35 FPS |
| 144 FPS | DirectX 12 | 30 FPS |
| 19397 Ops/s | GPU Compute | 2256 Ops/s |
| 38994 | GB6 ML Single Precision | 4976 |
| 66609 | GB6 ML Half Precision | 4623 |
| 29206 | GB6 ML Quantized | 3647 |
| 15441 | Image Classification (SP) | 2063 |
| 47173 | Image Segmentation (HP) | 3228 |
| 43223 | Image Super Resolution (Q) | 4420 |
| 92863 | Face Detection (HP) | 5053 |
| 202202 | Pose Estimation (Q) | 14361 |
| 3701 | Text Classification (SP) | 1515 |
| 7905 | Machine Translation (HP) | 2212 |
| 20955 | Object Detection (SP) | 2394 |
| 69068 | Depth Estimation (Q) | 8645 |
| 349205 | Style Transfer (SP) | 33780 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 293 GPixel/s | Pixel Fill Rate | 53 GPixel/s |
| 879 GTexel/s | Texture Fill Rate | 107 GTexel/s |
| 56.3 TFLOPS | FLOPS (FP32) | 3.4 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 4 GB |
| 1875 MHz | Memory Clock | 1500 MHz |
| 30000 Mbps | Effective Memory Speed | 12000 Mbps |
| 256-bit | Bus | 64-bit |
| No | ECC | No |
| 960 GB/s | Memory Bandwidth | 96 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 3.0 x16 |
| 360 W | TGP | 30 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 12 nm |
| 378 mm² | Die Size | 200 mm² |
| 45.6 billion | Transistor Count | 4.7 billion |
| 120.63 MTr/mm² | Transistor Density | 23.5 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 7.5 |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | May 1, 2022 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Turing |
| GB203-400 | GPU Codename | TU117 |
| -Intel Core Ultra 7 265Kor above | Recommended CPU | -Intel Core i7 1265Uor above |
| 36200 | Steel Nomad Lite Score | 1984 |
| 32989 | Time Spy | 2273 |
| 160901 | Solar Bay | — |
| 23257 | Port Royal | — |
| 75518 | Fire Strike | 5443 |
| 69544 | Wild Life Extreme | 4481 |
| 200077 | Night Raid | 28589 |
| 2295 MHz | Base Clock | 1065 MHz |
| 2617 MHz | Boost Clock | 1665 MHz |
| 10752 | Shading Units | 1024 |
| 336 | Texture Mapping Units (TMUs) | 64 |
| 112 | Render Output Units (ROPs) | 32 |
| 84 | Compute Units (Pipelines) | 16 |
| 336 | Tensor Cores | — |
| 84 | Ray-tracing Cores | — |
| 128KB per cluster | L1 Cache | 64KB per cluster |
| 64MB shared | L2 Cache | 1MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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