Quick/Comparisons
The Radeon RX 7900 XT takes the lead in gaming performance, thanks to its higher score of 72, outpacing the GeForce RTX 5080 Laptop's 63.
The Radeon RX 7900 XT edges out the GeForce RTX 5080 Laptop in content creation, with a score of 70, just 6 points higher than the GeForce RTX 5080 Laptop's 64.
The Radeon RX 7900 XT dominates in AI and machine learning, boasting a score of 68, significantly higher than the GeForce RTX 5080 Laptop's 49.
63 | Gaming | 72 |
64 | Workstation | 70 |
49 | AI/ML | 68 |
50 | Energy Efficiency | 45 |
60 | Quick Comparison Final Score | 70 |
| GB203-400 | Graphics Processor | Navi 31 |
| 7680 | Cores | 5376 |
| 240 / 96 | TMUs / ROPs | 336 / 192 |
| 6681.58 | Blender GPU | 3548.59 |
| 133 | Forza Horizon 5 | 157 |
| 179 | The Witcher 3 | 228 |
| 213 | Counter-Strike 2 | 223 |
| 143 | Far Cry 6 | 173 |
| 113 | Hogwarts Legacy | 126 |
| 173 | Call of Duty | 222 |
| 106 | Ghost of Tsushima | 129 |
| 139 | Cyberpunk 2077 | 158 |
| 234 | Tomb Raider | 247 |
| 159 | Average FPS | 185 |
| 188 | 1080p High | 219 |
| 159 | 1080p Ultra | 185 |
| 124 | 1440p Ultra | 144 |
| 73 | 4K Ultra | 85 |
| Low | Margin of Error | Low |
| 190326 | GB6 Compute Score | 203754 |
| 194.4 img/sec | Background Blur | 419.8 img/sec |
| 165.6 img/sec | Face Detection | 240.5 img/sec |
| 8.61 Gpixels/sec | Horizon Detection | 8.72 Gpixels/sec |
| 12.2 Gpixels/sec | Edge Detection | 12 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 9.88 Gpixels/sec |
| 1.7 Gpixels/sec | Feature Matching | 1.71 Gpixels/sec |
| 1060 Gpixels/sec | Stereo Matching | 701.7 Gpixels/sec |
| 27590.4 FPS | Particle Physics | 26631.4 FPS |
| OpenCL | API | OpenCL |
| 26432 | G3D Mark Score | 29015 |
| 1093 | G2D Mark | 1241 |
| 255 FPS | DirectX 11 | 340 FPS |
| 114 FPS | DirectX 12 | 111 FPS |
| 10546 Ops/s | GPU Compute | 16851 Ops/s |
| 25636 | GB6 ML Single Precision | 39099 |
| 42495 | GB6 ML Half Precision | 47298 |
| 19809 | GB6 ML Quantized | 30875 |
| 10192 | Image Classification (SP) | 16951 |
| 23343 | Image Segmentation (HP) | 23234 |
| 31132 | Image Super Resolution (Q) | 41128 |
| 46322 | Face Detection (HP) | 67615 |
| 134037 | Pose Estimation (Q) | 237026 |
| 3319 | Text Classification (SP) | 4961 |
| 4696 | Machine Translation (HP) | 7043 |
| 13038 | Object Detection (SP) | 18737 |
| 52089 | Depth Estimation (Q) | 67746 |
| 248270 | Style Transfer (SP) | 457919 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 144-231 GPixel/s | Pixel Fill Rate | 460 GPixel/s |
| 360-578 GTexel/s | Texture Fill Rate | 804 GTexel/s |
| 23-37 TFLOPS | FLOPS (FP32) | 51.5 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 20 GB |
| 1750 MHz | Memory Clock | 2500 MHz |
| 28000 Mbps | Effective Memory Speed | 20000 Mbps |
| 256-bit | Bus | 320-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 800 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 80-175 W (configurable) | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 529 mm² |
| 45.6 billion | Transistor Count | 57 billion |
| 120.63 MTr/mm² | Transistor Density | 107.75 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.2 |
| 10.1 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | December 13, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Blackwell 2.0 | Architecture | RDNA 3.0 |
| GB203-400 | GPU Codename | Navi 31 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core i7 13700Kor above |
| 22624 | Steel Nomad Lite Score | 24675 |
| 22022 | Time Spy | 27067 |
| 99378 | Solar Bay | 104912 |
| 14180 | Port Royal | 14358 |
| 47109 | Fire Strike | 67256 |
| 41227 | Wild Life Extreme | 48319 |
| 170132 | Night Raid | 176267 |
| 975 MHz | Base Clock | 1387 MHz |
| 1500-2410 MHz (configurable) | Boost Clock | 2394 MHz |
| 7680 | Shading Units | 5376 |
| 240 | Texture Mapping Units (TMUs) | 336 |
| 96 | Render Output Units (ROPs) | 192 |
| 60 | Compute Units (Pipelines) | — |
| 240 | Tensor Cores | — |
| 60 | Ray-tracing Cores | 84 |
| 128KB per cluster | L1 Cache | 256KB per cluster |
| 64MB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
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