Quick/Comparisons
63 | Gaming | 12 |
64 | Workstation | 23 |
49 | AI/ML |
Compare with something else?
Compare GeForce RTX 5080 with another →14 |
50 | Energy Efficiency | 72 |
60 | Quick Comparison Final Score | 25 |
| GB203-400 | Graphics Processor | GA107S |
| 7680 | Cores | 2048 |
| 240 / 96 | TMUs / ROPs | 64 / 32 |
| 6681.58 | Blender GPU | 692.94 |
| 133 | Forza Horizon 5 | 24 |
| 179 | The Witcher 3 | 26 |
| 213 | Counter-Strike 2 | 42 |
| 143 | Far Cry 6 | 33 |
| 113 | Hogwarts Legacy | 14 |
| 173 | Call of Duty | 26 |
| 106 | Ghost of Tsushima | 13 |
| 139 | Cyberpunk 2077 | 18 |
| 234 | Tomb Raider | 36 |
| 159 | Average FPS | 26 |
| 188 | 1080p High | 35 |
| 159 | 1080p Ultra | 26 |
| 124 | 1440p Ultra | 18 |
| 73 | 4K Ultra | 9 |
| Low | Margin of Error | Medium |
| 190326 | GB6 Compute Score | 40574 |
| 194.4 img/sec | Background Blur | 62.4 img/sec |
| 165.6 img/sec | Face Detection | 35.7 img/sec |
| 8.61 Gpixels/sec | Horizon Detection | 1.62 Gpixels/sec |
| 12.2 Gpixels/sec | Edge Detection | 2.11 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 2.05 Gpixels/sec |
| 1.7 Gpixels/sec | Feature Matching | 0.52 Gpixels/sec |
| 1060 Gpixels/sec | Stereo Matching | 185.1 Gpixels/sec |
| 27590.4 FPS | Particle Physics | 5502.5 FPS |
| OpenCL | API | OpenCL |
| 26432 | G3D Mark Score | 6570 |
| 1093 | G2D Mark | 416 |
| 255 FPS | DirectX 11 | 40 FPS |
| 114 FPS | DirectX 12 | 38 FPS |
| 10546 Ops/s | GPU Compute | 2911 Ops/s |
| 25636 | GB6 ML Single Precision | 7597 |
| 42495 | GB6 ML Half Precision | 15030 |
| 19809 | GB6 ML Quantized | 5337 |
| 10192 | Image Classification (SP) | 3298 |
| 23343 | Image Segmentation (HP) | 8358 |
| 31132 | Image Super Resolution (Q) | 6219 |
| 46322 | Face Detection (HP) | 14319 |
| 134037 | Pose Estimation (Q) | 22995 |
| 3319 | Text Classification (SP) | 2226 |
| 4696 | Machine Translation (HP) | 3163 |
| 13038 | Object Detection (SP) | 3768 |
| 52089 | Depth Estimation (Q) | 12079 |
| 248270 | Style Transfer (SP) | 53139 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 144-231 GPixel/s | Pixel Fill Rate | 24-55 GPixel/s |
| 360-578 GTexel/s | Texture Fill Rate | 48-109 GTexel/s |
| 23-37 TFLOPS | FLOPS (FP32) | 3.1-7 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 4 GB |
| 1750 MHz | Memory Clock | 1500 MHz |
| 28000 Mbps | Effective Memory Speed | 12000 Mbps |
| 256-bit | Bus | 64-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 96 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x8 |
| 80-175 W (configurable) | TGP | 20-60 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 4 nm | Fabrication Process | 8 nm |
| 378 mm² | Die Size | 200 mm² |
| 45.6 billion | Transistor Count | 8.7 billion |
| 120.63 MTr/mm² | Transistor Density | 43.5 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 10.1 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 2 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | March 22, 2022 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Ampere |
| GB203-400 | GPU Codename | GA107S |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core i7 12700Hor above |
| 22624 | Steel Nomad Lite Score | 3021 |
| 22022 | Time Spy | 3023 |
| 99378 | Solar Bay | 13710 |
| 14180 | Port Royal | 625 |
| 47109 | Fire Strike | 10265 |
| 41227 | Wild Life Extreme | 4053 |
| 170132 | Night Raid | 38312 |
| 975 MHz | Base Clock | 370-890 MHz (configurable) |
| 1500-2410 MHz (configurable) | Boost Clock | 745-1710 MHz (configurable) |
| 7680 | Shading Units | 2048 |
| 240 | Texture Mapping Units (TMUs) | 64 |
| 96 | Render Output Units (ROPs) | 32 |
| 60 | Compute Units (Pipelines) | 16 |
| 240 | Tensor Cores | 64 |
| 60 | Ray-tracing Cores | 16 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |