Quick/Comparisons
63 | Gaming | 35 |
64 | Workstation | 33 |
49 | AI/ML |
Compare with something else?
Compare GeForce RTX 5080 with another →24 |
50 | Energy Efficiency | 57 |
60 | Quick Comparison Final Score | 37 |
| GB203-400 | Graphics Processor | AD107 |
| 7680 | Cores | 2560 |
| 240 / 96 | TMUs / ROPs | 80 / 48 |
| 6681.58 | Blender GPU | 2247.61 |
| 133 | Forza Horizon 5 | — |
| 179 | The Witcher 3 | — |
| 213 | Counter-Strike 2 | — |
| 143 | Far Cry 6 | — |
| 113 | Hogwarts Legacy | — |
| 173 | Call of Duty | — |
| 106 | Ghost of Tsushima | — |
| 139 | Cyberpunk 2077 | — |
| 234 | Tomb Raider | — |
| 159 | Average FPS | — |
| 188 | 1080p High | — |
| 159 | 1080p Ultra | — |
| 124 | 1440p Ultra | — |
| 73 | 4K Ultra | — |
| Low | Margin of Error | — |
| 190326 | GB6 Compute Score | 73755 |
| 194.4 img/sec | Background Blur | 123.8 img/sec |
| 165.6 img/sec | Face Detection | 74.4 img/sec |
| 8.61 Gpixels/sec | Horizon Detection | 2.88 Gpixels/sec |
| 12.2 Gpixels/sec | Edge Detection | 3.76 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 3.68 Gpixels/sec |
| 1.7 Gpixels/sec | Feature Matching | 0.97 Gpixels/sec |
| 1060 Gpixels/sec | Stereo Matching | 290 Gpixels/sec |
| 27590.4 FPS | Particle Physics | 9455.5 FPS |
| OpenCL | API | OpenCL |
| 26432 | G3D Mark Score | 13614 |
| 1093 | G2D Mark | 560 |
| 255 FPS | DirectX 11 | 111 FPS |
| 114 FPS | DirectX 12 | 63 FPS |
| 10546 Ops/s | GPU Compute | 5297 Ops/s |
| 25636 | GB6 ML Single Precision | 13095 |
| 42495 | GB6 ML Half Precision | 22852 |
| 19809 | GB6 ML Quantized | 10413 |
| 10192 | Image Classification (SP) | 5554 |
| 23343 | Image Segmentation (HP) | 11873 |
| 31132 | Image Super Resolution (Q) | 15799 |
| 46322 | Face Detection (HP) | 25103 |
| 134037 | Pose Estimation (Q) | 51054 |
| 3319 | Text Classification (SP) | 2761 |
| 4696 | Machine Translation (HP) | 3137 |
| 13038 | Object Detection (SP) | 6750 |
| 52089 | Depth Estimation (Q) | 24450 |
| 248270 | Style Transfer (SP) | 101447 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 144-231 GPixel/s | Pixel Fill Rate | 60-113 GPixel/s |
| 360-578 GTexel/s | Texture Fill Rate | 100-189 GTexel/s |
| 23-37 TFLOPS | FLOPS (FP32) | 6.4-12.1 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 6 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 96-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x8 |
| 80-175 W (configurable) | TGP | 35-140 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 378 mm² | Die Size | 159 mm² |
| 45.6 billion | Transistor Count | 18.9 billion |
| 120.63 MTr/mm² | Transistor Density | 118.87 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 10.1 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | February 26, 2024 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB203-400 | GPU Codename | AD107 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core Ultra 7 155Hor above |
| 22624 | Steel Nomad Lite Score | — |
| 22022 | Time Spy | — |
| 99378 | Solar Bay | — |
| 14180 | Port Royal | — |
| 47109 | Fire Strike | — |
| 41227 | Wild Life Extreme | — |
| 170132 | Night Raid | — |
| 975 MHz | Base Clock | — |
| 1500-2410 MHz (configurable) | Boost Clock | 1245-2360 MHz (configurable) |
| 7680 | Shading Units | 2560 |
| 240 | Texture Mapping Units (TMUs) | 80 |
| 96 | Render Output Units (ROPs) | 48 |
| 60 | Compute Units (Pipelines) | 20 |
| 240 | Tensor Cores | 80 |
| 60 | Ray-tracing Cores | 20 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 12MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |