Quick/Comparisons
63 | Gaming | 11 |
64 | Workstation | 17 |
49 | AI/ML |
Compare with something else?
Compare GeForce RTX 5080 with another →9 |
50 | Energy Efficiency | 78 |
60 | Quick Comparison Final Score | 24 |
| GB203-400 | Graphics Processor | ACM-G11 |
| 7680 | Cores | 1024 |
| 240 / 96 | TMUs / ROPs | 64 / 32 |
| 6681.58 | Blender GPU | 377 |
| 133 | Forza Horizon 5 | 29 |
| 179 | The Witcher 3 | 29 |
| 213 | Counter-Strike 2 | 28 |
| 143 | Far Cry 6 | 31 |
| 113 | Hogwarts Legacy | 12 |
| 173 | Call of Duty | 28 |
| 106 | Ghost of Tsushima | 17 |
| 139 | Cyberpunk 2077 | 16 |
| 234 | Tomb Raider | 30 |
| 159 | Average FPS | 24 |
| 188 | 1080p High | 32 |
| 159 | 1080p Ultra | 24 |
| 124 | 1440p Ultra | 17 |
| 73 | 4K Ultra | 9 |
| Low | Margin of Error | Low |
| 190326 | GB6 Compute Score | 31544 |
| 194.4 img/sec | Background Blur | 70.6 img/sec |
| 165.6 img/sec | Face Detection | 32.2 img/sec |
| 8.61 Gpixels/sec | Horizon Detection | 0.47 Gpixels/sec |
| 12.2 Gpixels/sec | Edge Detection | 1.37 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 2.15 Gpixels/sec |
| 1.7 Gpixels/sec | Feature Matching | 0.34 Gpixels/sec |
| 1060 Gpixels/sec | Stereo Matching | 138.8 Gpixels/sec |
| 27590.4 FPS | Particle Physics | 7194.7 FPS |
| OpenCL | API | OpenCL |
| 26432 | G3D Mark Score | 5115 |
| 1093 | G2D Mark | 724 |
| 255 FPS | DirectX 11 | 29 FPS |
| 114 FPS | DirectX 12 | 24 FPS |
| 10546 Ops/s | GPU Compute | 3014 Ops/s |
| 25636 | GB6 ML Single Precision | 5065 |
| 42495 | GB6 ML Half Precision | 5437 |
| 19809 | GB6 ML Quantized | 3699 |
| 10192 | Image Classification (SP) | 2580 |
| 23343 | Image Segmentation (HP) | 4626 |
| 31132 | Image Super Resolution (Q) | 4983 |
| 46322 | Face Detection (HP) | 5258 |
| 134037 | Pose Estimation (Q) | 16072 |
| 3319 | Text Classification (SP) | 669 |
| 4696 | Machine Translation (HP) | 1373 |
| 13038 | Object Detection (SP) | 3260 |
| 52089 | Depth Estimation (Q) | 9652 |
| 248270 | Style Transfer (SP) | 47484 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 144-231 GPixel/s | Pixel Fill Rate | 50-66 GPixel/s |
| 360-578 GTexel/s | Texture Fill Rate | 99-131 GTexel/s |
| 23-37 TFLOPS | FLOPS (FP32) | 3.2-4.2 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 4 GB |
| 1750 MHz | Memory Clock | 1500 MHz |
| 28000 Mbps | Effective Memory Speed | 12000 Mbps |
| 256-bit | Bus | 64-bit |
| No | ECC | No |
| 896 GB/s | Memory Bandwidth | 96 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x8 |
| 80-175 W (configurable) | TGP | 35-50 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 6 nm |
| 378 mm² | Die Size | 157 mm² |
| 45.6 billion | Transistor Count | 7.2 billion |
| 120.63 MTr/mm² | Transistor Density | 45.86 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 10.1 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | March 30, 2022 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Intel Xe-HPG |
| GB203-400 | GPU Codename | ACM-G11 |
| -Intel Core Ultra 9 275HXor above | Recommended CPU | -Intel Core i5 1240Por above |
| 22624 | Steel Nomad Lite Score | 2994 |
| 22022 | Time Spy | 3438 |
| 99378 | Solar Bay | 11630 |
| 14180 | Port Royal | 386 |
| 47109 | Fire Strike | 7938 |
| 41227 | Wild Life Extreme | 5456 |
| 170132 | Night Raid | 36312 |
| 975 MHz | Base Clock | 1150-1550 MHz (configurable) |
| 1500-2410 MHz (configurable) | Boost Clock | 1550-2050 MHz (configurable) |
| 7680 | Shading Units | 1024 |
| 240 | Texture Mapping Units (TMUs) | 64 |
| 96 | Render Output Units (ROPs) | 32 |
| 60 | Compute Units (Pipelines) | 128 |
| 240 | Tensor Cores | — |
| 60 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | 1536KB shared |
| 64MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |