Quick/Comparisons
64 | Gaming | 27 |
61 | Workstation | 40 |
54 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →22 |
49 | Energy Efficiency | 49 |
61 | Quick Comparison Final Score | 34 |
| GB205-300 | Graphics Processor | GA104 |
| 6144 | Cores | 4096 |
| 192 / 80 | TMUs / ROPs | 128 / 64 |
| 6160.42 | Blender GPU | 1953.57 |
| 137 | Forza Horizon 5 | 61 |
| 187 | The Witcher 3 | 90 |
| 218 | Counter-Strike 2 | 120 |
| 146 | Far Cry 6 | 76 |
| 116 | Hogwarts Legacy | 48 |
| 176 | Call of Duty | 63 |
| 108 | Ghost of Tsushima | 44 |
| 140 | Cyberpunk 2077 | 55 |
| 236 | Tomb Raider | 91 |
| 163 | Average FPS | 72 |
| 193 | 1080p High | 90 |
| 163 | 1080p Ultra | 72 |
| 127 | 1440p Ultra | 52 |
| 75 | 4K Ultra | 28 |
| Low | Margin of Error | High |
| 190967 | GB6 Compute Score | 89769 |
| 254.4 img/sec | Background Blur | 140.7 img/sec |
| 180.6 img/sec | Face Detection | 73 img/sec |
| 7.91 Gpixels/sec | Horizon Detection | 4.08 Gpixels/sec |
| 10.2 Gpixels/sec | Edge Detection | 5.52 Gpixels/sec |
| 10.7 Gpixels/sec | Gaussian Blur | 4.3 Gpixels/sec |
| 1.84 Gpixels/sec | Feature Matching | 0.9 Gpixels/sec |
| 975.7 Gpixels/sec | Stereo Matching | 414.8 Gpixels/sec |
| 27816.5 FPS | Particle Physics | 12769.8 FPS |
| OpenCL | API | OpenCL |
| 28767 | G3D Mark Score | 12700 |
| 1300 | G2D Mark | 559 |
| 280 FPS | DirectX 11 | 103 FPS |
| 106 FPS | DirectX 12 | 57 FPS |
| 14507 Ops/s | GPU Compute | 5500 Ops/s |
| 30221 | GB6 ML Single Precision | 12265 |
| 53037 | GB6 ML Half Precision | 20980 |
| 23474 | GB6 ML Quantized | 8142 |
| 12270 | Image Classification (SP) | 4552 |
| 30237 | Image Segmentation (HP) | 11804 |
| 35585 | Image Super Resolution (Q) | 11986 |
| 62662 | Face Detection (HP) | 21457 |
| 145190 | Pose Estimation (Q) | 52678 |
| 4198 | Text Classification (SP) | 2248 |
| 6233 | Machine Translation (HP) | 2727 |
| 16709 | Object Detection (SP) | 6308 |
| 58300 | Depth Estimation (Q) | 20307 |
| 246598 | Style Transfer (SP) | 111653 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 201 GPixel/s | Pixel Fill Rate | 76-100 GPixel/s |
| 482 GTexel/s | Texture Fill Rate | 151-200 GTexel/s |
| 30.9 TFLOPS | FLOPS (FP32) | 9.7-12.8 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 12 GB | Memory Size | 6 GB |
| 1750 MHz | Memory Clock | 1375 MHz |
| 28000 Mbps | Effective Memory Speed | 11000 Mbps |
| 192-bit | Bus | 192-bit |
| No | ECC | Yes |
| 672 GB/s | Memory Bandwidth | 264 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 250 W | TGP | 60-130 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 4 nm | Fabrication Process | 8 nm |
| 263 mm² | Die Size | 392 mm² |
| 31.1 billion | Transistor Count | 17.4 billion |
| 118.25 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 2 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | April 12, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Ampere |
| GB205-300 | GPU Codename | GA104 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 12800HXor above |
| 23229 | Steel Nomad Lite Score | 8151 |
| 22678 | Time Spy | 7594 |
| 106731 | Solar Bay | 33550 |
| 14423 | Port Royal | 4542 |
| 58244 | Fire Strike | 19850 |
| 43724 | Wild Life Extreme | 3521 |
| 174956 | Night Raid | 75780 |
| 2160 MHz | Base Clock | 600-1080 MHz (configurable) |
| 2512 MHz | Boost Clock | 1180-1560 MHz (configurable) |
| 6144 | Shading Units | 4096 |
| 192 | Texture Mapping Units (TMUs) | 128 |
| 80 | Render Output Units (ROPs) | 64 |
| 48 | Compute Units (Pipelines) | 32 |
| 192 | Tensor Cores | 128 |
| 48 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |