Quick/Comparisons
64 | Gaming | 4 |
61 | Workstation | 13 |
54 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →4 |
49 | Energy Efficiency | 79 |
61 | Quick Comparison Final Score | 19 |
| GB205-300 | Graphics Processor | Tiger Lake GT2 |
| 6144 | Cores | 640 |
| 192 / 80 | TMUs / ROPs | 40 / 20 |
| 6160.42 | Blender GPU | — |
| 137 | Forza Horizon 5 | 11 |
| 187 | The Witcher 3 | 10 |
| 218 | Counter-Strike 2 | 12 |
| 146 | Far Cry 6 | 9 |
| 116 | Hogwarts Legacy | - |
| 176 | Call of Duty | 11 |
| 108 | Ghost of Tsushima | - |
| 140 | Cyberpunk 2077 | — |
| 236 | Tomb Raider | 11 |
| 163 | Average FPS | 9 |
| 193 | 1080p High | 12 |
| 163 | 1080p Ultra | 9 |
| 127 | 1440p Ultra | - |
| 75 | 4K Ultra | - |
| Low | Margin of Error | Medium |
| 190967 | GB6 Compute Score | 14240 |
| 254.4 img/sec | Background Blur | 31 img/sec |
| 180.6 img/sec | Face Detection | 23.3 img/sec |
| 7.91 Gpixels/sec | Horizon Detection | 0.61 Gpixels/sec |
| 10.2 Gpixels/sec | Edge Detection | 0.87 Gpixels/sec |
| 10.7 Gpixels/sec | Gaussian Blur | 0.36 Gpixels/sec |
| 1.84 Gpixels/sec | Feature Matching | 0.15 Gpixels/sec |
| 975.7 Gpixels/sec | Stereo Matching | 36.1 Gpixels/sec |
| 27816.5 FPS | Particle Physics | 2493.2 FPS |
| OpenCL | API | OpenCL |
| 28767 | G3D Mark Score | 2608 |
| 1300 | G2D Mark | 391 |
| 280 FPS | DirectX 11 | 16 FPS |
| 106 FPS | DirectX 12 | 12 FPS |
| 14507 Ops/s | GPU Compute | 1184 Ops/s |
| 30221 | GB6 ML Single Precision | 2754 |
| 53037 | GB6 ML Half Precision | 2688 |
| 23474 | GB6 ML Quantized | 1643 |
| 12270 | Image Classification (SP) | 1149 |
| 30237 | Image Segmentation (HP) | 1796 |
| 35585 | Image Super Resolution (Q) | 1394 |
| 62662 | Face Detection (HP) | 2775 |
| 145190 | Pose Estimation (Q) | 5476 |
| 4198 | Text Classification (SP) | 981 |
| 6233 | Machine Translation (HP) | 905 |
| 16709 | Object Detection (SP) | 1277 |
| 58300 | Depth Estimation (Q) | 3737 |
| 246598 | Style Transfer (SP) | 22348 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 201 GPixel/s | Pixel Fill Rate | 17-30 GPixel/s |
| 482 GTexel/s | Texture Fill Rate | 34-60 GTexel/s |
| 30.9 TFLOPS | FLOPS (FP32) | 1.1-1.9 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 12 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 192-bit | Bus | — |
| No | ECC | No |
| 672 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | Ring Bus |
| 250 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 4 nm | Fabrication Process | 10 nm |
| 263 mm² | Die Size | 146 mm² |
| 31.1 billion | Transistor Count | — |
| 118.25 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 7, 2025 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB205-300 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i5 1130G7or above |
| 23229 | Steel Nomad Lite Score | 849 |
| 22678 | Time Spy | 1229 |
| 106731 | Solar Bay | — |
| 14423 | Port Royal | — |
| 58244 | Fire Strike | 4195 |
| 43724 | Wild Life Extreme | 2124 |
| 174956 | Night Raid | 15167 |
| 2160 MHz | Base Clock | 300 MHz |
| 2512 MHz | Boost Clock | 850-1500 MHz (configurable) |
| 6144 | Shading Units | 640 |
| 192 | Texture Mapping Units (TMUs) | 40 |
| 80 | Render Output Units (ROPs) | 20 |
| 48 | Compute Units (Pipelines) | 80 |
| 192 | Tensor Cores | No |
| 48 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 48MB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |