Quick/Comparisons
The Nvidia RTX 6000 Ada takes the lead in gaming performance with an 80 score, outpacing the GeForce RTX 5070 Ti Laptop's 54 score.
The Nvidia RTX 6000 Ada dominates in content creation with a 94 score, significantly outperforming the GeForce RTX 5070 Ti Laptop's 55 score.
The Nvidia RTX 6000 Ada leads in AI/ML performance with a 75 score, surpassing the GeForce RTX 5070 Ti Laptop's 46 score.
54 | Gaming | 80 |
55 | Workstation | 94 |
46 | AI/ML | 75 |
61 | Energy Efficiency | 44 |
55 | Quick Comparison Final Score | 83 |
| GB205-200 | Graphics Processor | AD102 |
| 5888 | Cores | 18176 |
| 184 / 80 | TMUs / ROPs | 568 / 192 |
| 4935.31 | Blender GPU | 11038.91 |
| 114 | Forza Horizon 5 | 165 |
| 156 | The Witcher 3 | 219 |
| 208 | Counter-Strike 2 | 221 |
| 133 | Far Cry 6 | 164 |
| 97 | Hogwarts Legacy | 133 |
| 145 | Call of Duty | 216 |
| 88 | Ghost of Tsushima | 123 |
| 115 | Cyberpunk 2077 | 172 |
| 194 | Tomb Raider | 267 |
| 139 | Average FPS | 187 |
| 165 | 1080p High | 219 |
| 139 | 1080p Ultra | 187 |
| 106 | 1440p Ultra | 148 |
| 62 | 4K Ultra | 89 |
| Low | Margin of Error | High |
| 166122 | GB6 Compute Score | 389848 |
| 248 img/sec | Background Blur | 618.3 img/sec |
| 147.7 img/sec | Face Detection | 399.9 img/sec |
| 6.54 Gpixels/sec | Horizon Detection | 15.1 Gpixels/sec |
| 8.24 Gpixels/sec | Edge Detection | 22.1 Gpixels/sec |
| 9.55 Gpixels/sec | Gaussian Blur | 26.3 Gpixels/sec |
| 1.64 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 876 Gpixels/sec | Stereo Matching | 2210 Gpixels/sec |
| 24026.1 FPS | Particle Physics | 53494.5 FPS |
| OpenCL | API | OpenCL |
| 22633 | G3D Mark Score | 28613 |
| 967 | G2D Mark | 1005 |
| 236 FPS | DirectX 11 | 284 FPS |
| 101 FPS | DirectX 12 | 102 FPS |
| 8478 Ops/s | GPU Compute | 22439 Ops/s |
| 25374 | GB6 ML Single Precision | 37270 |
| 46076 | GB6 ML Half Precision | 53469 |
| 19458 | GB6 ML Quantized | 27850 |
| 10408 | Image Classification (SP) | 13367 |
| 29018 | Image Segmentation (HP) | 32477 |
| 26983 | Image Super Resolution (Q) | 42056 |
| 54398 | Face Detection (HP) | 69004 |
| 107270 | Pose Estimation (Q) | 230965 |
| 3658 | Text Classification (SP) | 3491 |
| 6237 | Machine Translation (HP) | 5545 |
| 13717 | Object Detection (SP) | 18668 |
| 49509 | Depth Estimation (Q) | 68370 |
| 199816 | Style Transfer (SP) | 520389 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 116-182 GPixel/s | Pixel Fill Rate | 481 GPixel/s |
| 266-420 GTexel/s | Texture Fill Rate | 1423 GTexel/s |
| 17-26.8 TFLOPS | FLOPS (FP32) | 91.1 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 12 GB | Memory Size | 48 GB |
| 1750 MHz | Memory Clock | 2500 MHz |
| 28000 Mbps | Effective Memory Speed | 20000 Mbps |
| 192-bit | Bus | 384-bit |
| No | ECC | No |
| 672 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 5.0 x16 | Interface | PCIe 4.0 x16 |
| 60-140 W (configurable) | TGP | 300 W |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 5 nm |
| 263 mm² | Die Size | 609 mm² |
| 31.1 billion | Transistor Count | 76 billion |
| 118.25 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 7, 2025 | Released | December 3, 2022 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB205-200 | GPU Codename | AD102 |
| -Intel Core Ultra 7 255HXor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 18210 | Steel Nomad Lite Score | 32284 |
| 17382 | Time Spy | 26686 |
| 77747 | Solar Bay | 145429 |
| 11320 | Port Royal | 19557 |
| 41818 | Fire Strike | 62803 |
| 33104 | Wild Life Extreme | 53640 |
| 158023 | Night Raid | 148225 |
| 847-1762 MHz (configurable) | Base Clock | 915 MHz |
| 1447-2280 MHz (configurable) | Boost Clock | 2505 MHz |
| 5888 | Shading Units | 18176 |
| 184 | Texture Mapping Units (TMUs) | 568 |
| 80 | Render Output Units (ROPs) | 192 |
| 46 | Compute Units (Pipelines) | 142 |
| 184 | Tensor Cores | 568 |
| 46 | Ray-tracing Cores | 142 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 96MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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