Quick/Comparisons
45 | Gaming | 17 |
45 | Workstation | 16 |
39 | AI/ML |
Compare with something else?
Compare GeForce RTX 5070 with another →14 |
65 | Energy Efficiency | 92 |
48 | Quick Comparison Final Score | 29 |
| GB206-300 | Graphics Processor | Lunar Lake iGPU |
| 4608 | Cores | 896 |
| 144 / 48 | TMUs / ROPs | — |
| 4007.35 | Blender GPU | 582.72 |
| 96 | Forza Horizon 5 | — |
| 137 | The Witcher 3 | — |
| 195 | Counter-Strike 2 | — |
| 116 | Far Cry 6 | — |
| 79 | Hogwarts Legacy | — |
| 110 | Call of Duty | — |
| 73 | Ghost of Tsushima | — |
| 92 | Cyberpunk 2077 | — |
| 149 | Tomb Raider | — |
| 116 | Average FPS | — |
| 140 | 1080p High | — |
| 116 | 1080p Ultra | — |
| 88 | 1440p Ultra | — |
| 51 | 4K Ultra | — |
| Low | Margin of Error | — |
| 134209 | GB6 Compute Score | 25557 |
| 213.4 img/sec | Background Blur | 64.5 img/sec |
| 130.4 img/sec | Face Detection | 34.5 img/sec |
| 4.89 Gpixels/sec | Horizon Detection | 0.74 Gpixels/sec |
| 6.23 Gpixels/sec | Edge Detection | 1.02 Gpixels/sec |
| 7.41 Gpixels/sec | Gaussian Blur | 1.27 Gpixels/sec |
| 1.46 Gpixels/sec | Feature Matching | 0.34 Gpixels/sec |
| 661.9 Gpixels/sec | Stereo Matching | 83.6 Gpixels/sec |
| 19395.6 FPS | Particle Physics | 3402.8 FPS |
| OpenCL | API | OpenCL |
| 19173 | G3D Mark Score | 4494 |
| 884 | G2D Mark | 618 |
| 186 FPS | DirectX 11 | 32 FPS |
| 91 FPS | DirectX 12 | 26 FPS |
| 7114 Ops/s | GPU Compute | 2490 Ops/s |
| 22022 | GB6 ML Single Precision | 7794 |
| 40929 | GB6 ML Half Precision | 15672 |
| 17069 | GB6 ML Quantized | 5126 |
| 8984 | Image Classification (SP) | 4265 |
| 26270 | Image Segmentation (HP) | 13719 |
| 24606 | Image Super Resolution (Q) | 5154 |
| 48283 | Face Detection (HP) | 18675 |
| 98180 | Pose Estimation (Q) | 14874 |
| 3260 | Text Classification (SP) | 1399 |
| 5770 | Machine Translation (HP) | 3623 |
| 11172 | Object Detection (SP) | 5223 |
| 43305 | Depth Estimation (Q) | 11851 |
| 165555 | Style Transfer (SP) | 45215 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 203-363 GTexel/s | Texture Fill Rate | — |
| 13-23.2 TFLOPS | FLOPS (FP32) | 3.3 TFLOPS |
| 68-121 GPixel/s | Pixel Fill Rate | — |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 24000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | No |
| 384 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | Ring Bus |
| 50-125 W (configurable) | TGP | 30 W |
| TSMC | Manufacturing | Intel |
| 4 nm | Fabrication Process | 3 nm |
| 181 mm² | Die Size | — |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 7, 2025 | Released | September 4, 2024 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Xe2 |
| GB206-300 | GPU Codename | Lunar Lake iGPU |
| -Intel Core Ultra 7 255HXor above | Recommended CPU | -Intel Core Ultra 5 226Vor above |
| 13896 | Steel Nomad Lite Score | — |
| 13563 | Time Spy | — |
| 59662 | Solar Bay | — |
| 8648 | Port Royal | — |
| 35860 | Fire Strike | — |
| 24526 | Wild Life Extreme | — |
| 125756 | Night Raid | — |
| 890-1410 MHz (configurable) | Base Clock | 600 MHz |
| 1410-2520 MHz (configurable) | Boost Clock | 1850 MHz |
| 4608 | Shading Units | 896 |
| 144 | Texture Mapping Units (TMUs) | — |
| 48 | Render Output Units (ROPs) | — |
| 36 | Compute Units (Pipelines) | — |
| 144 | Tensor Cores | No |
| 36 | Ray-tracing Cores | 7 |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |