Quick/Comparisons
43 | Gaming | 3 |
44 | Workstation | 11 |
36 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →| — |
58 | Energy Efficiency | 71 |
43 | Quick Comparison Final Score | 18 |
| GB206-250 | Graphics Processor | Rocket Lake GT1 |
| 3840 | Cores | 192 |
| 120 / 48 | TMUs / ROPs | 48 / 24 |
| 3690.35 | Blender GPU | — |
| 94 | Forza Horizon 5 | — |
| 137 | The Witcher 3 | — |
| 188 | Counter-Strike 2 | — |
| 116 | Far Cry 6 | — |
| 79 | Hogwarts Legacy | — |
| 108 | Call of Duty | — |
| 71 | Ghost of Tsushima | — |
| 89 | Cyberpunk 2077 | — |
| 141 | Tomb Raider | — |
| 114 | Average FPS | — |
| 136 | 1080p High | — |
| 114 | 1080p Ultra | — |
| 85 | 1440p Ultra | — |
| 48 | 4K Ultra | — |
| Low | Margin of Error | — |
| 127848 | GB6 Compute Score | 6625 |
| 209.1 img/sec | Background Blur | 13.7 img/sec |
| 134.3 img/sec | Face Detection | 8.19 img/sec |
| 4.67 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 6.13 Gpixels/sec | Edge Detection | 0.38 Gpixels/sec |
| 6.39 Gpixels/sec | Gaussian Blur | 0.25 Gpixels/sec |
| 1.36 Gpixels/sec | Feature Matching | 0.09 Gpixels/sec |
| 607.8 Gpixels/sec | Stereo Matching | 19.2 Gpixels/sec |
| 18827.5 FPS | Particle Physics | 887.2 FPS |
| OpenCL | API | OpenCL |
| 20818 | G3D Mark Score | 1542 |
| 1160 | G2D Mark | 424 |
| 201 FPS | DirectX 11 | 10 FPS |
| 77 FPS | DirectX 12 | 7 FPS |
| 10494 Ops/s | GPU Compute | 635 Ops/s |
| 20375 | GB6 ML Single Precision | — |
| 37358 | GB6 ML Half Precision | — |
| 15190 | GB6 ML Quantized | — |
| 8362 | Image Classification (SP) | — |
| 22831 | Image Segmentation (HP) | — |
| 22375 | Image Super Resolution (Q) | — |
| 41955 | Face Detection (HP) | — |
| 84685 | Pose Estimation (Q) | — |
| 3296 | Text Classification (SP) | — |
| 5083 | Machine Translation (HP) | — |
| 11023 | Object Detection (SP) | — |
| 38817 | Depth Estimation (Q) | — |
| 155103 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 120 GPixel/s | Pixel Fill Rate | 22-37 GPixel/s |
| 300 GTexel/s | Texture Fill Rate | 43-74 GTexel/s |
| 19.2 TFLOPS | FLOPS (FP32) | 0.3-0.6 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 28000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 145 W | TGP | 15 W |
| TSMC | Manufacturing | — |
| 5 nm | Fabrication Process | 14 nm |
| 181 mm² | Die Size | — |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | January 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB206-250 | GPU Codename | Rocket Lake GT1 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i5 11400or above |
| 13971 | Steel Nomad Lite Score | 450 |
| 13727 | Time Spy | 609 |
| 64441 | Solar Bay | — |
| 8642 | Port Royal | — |
| 37620 | Fire Strike | 2250 |
| 26155 | Wild Life Extreme | 1523 |
| 133305 | Night Raid | 8988 |
| 2280 MHz | Base Clock | 300 MHz |
| 2500 MHz | Boost Clock | 900-1550 MHz (configurable) |
| 3840 | Shading Units | 192 |
| 120 | Texture Mapping Units (TMUs) | 48 |
| 48 | Render Output Units (ROPs) | 24 |
| 30 | Compute Units (Pipelines) | 24 |
| 120 | Tensor Cores | No |
| 30 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |