Quick/Comparisons
43 | Gaming | 5 |
44 | Workstation | 15 |
36 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →5 |
58 | Energy Efficiency | 79 |
43 | Quick Comparison Final Score | 20 |
| GB206-250 | Graphics Processor | Tiger Lake GT2 |
| 3840 | Cores | 768 |
| 120 / 48 | TMUs / ROPs | 48 / 24 |
| 3690.35 | Blender GPU | — |
| 94 | Forza Horizon 5 | 9 |
| 137 | The Witcher 3 | 11 |
| 188 | Counter-Strike 2 | 12 |
| 116 | Far Cry 6 | 11 |
| 79 | Hogwarts Legacy | — |
| 108 | Call of Duty | 11 |
| 71 | Ghost of Tsushima | - |
| 89 | Cyberpunk 2077 | - |
| 141 | Tomb Raider | 13 |
| 114 | Average FPS | 10 |
| 136 | 1080p High | 13 |
| 114 | 1080p Ultra | 10 |
| 85 | 1440p Ultra | - |
| 48 | 4K Ultra | - |
| Low | Margin of Error | Low |
| 127848 | GB6 Compute Score | 17326 |
| 209.1 img/sec | Background Blur | 34.5 img/sec |
| 134.3 img/sec | Face Detection | 27.4 img/sec |
| 4.67 Gpixels/sec | Horizon Detection | 0.75 Gpixels/sec |
| 6.13 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 6.39 Gpixels/sec | Gaussian Blur | 0.39 Gpixels/sec |
| 1.36 Gpixels/sec | Feature Matching | 0.18 Gpixels/sec |
| 607.8 Gpixels/sec | Stereo Matching | 55.6 Gpixels/sec |
| 18827.5 FPS | Particle Physics | 3061.7 FPS |
| OpenCL | API | OpenCL |
| 20818 | G3D Mark Score | — |
| 1160 | G2D Mark | — |
| 201 FPS | DirectX 11 | — |
| 77 FPS | DirectX 12 | — |
| 10494 Ops/s | GPU Compute | — |
| 20375 | GB6 ML Single Precision | 3218 |
| 37358 | GB6 ML Half Precision | 3202 |
| 15190 | GB6 ML Quantized | 1996 |
| 8362 | Image Classification (SP) | 1428 |
| 22831 | Image Segmentation (HP) | 2420 |
| 22375 | Image Super Resolution (Q) | 1551 |
| 41955 | Face Detection (HP) | 3685 |
| 84685 | Pose Estimation (Q) | 6255 |
| 3296 | Text Classification (SP) | 938 |
| 5083 | Machine Translation (HP) | 1028 |
| 11023 | Object Detection (SP) | 1581 |
| 38817 | Depth Estimation (Q) | 4305 |
| 155103 | Style Transfer (SP) | 26119 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 120 GPixel/s | Pixel Fill Rate | 23-37 GPixel/s |
| 300 GTexel/s | Texture Fill Rate | 46-74 GTexel/s |
| 19.2 TFLOPS | FLOPS (FP32) | 1.5-2.4 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 145 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 181 mm² | Die Size | 146 mm² |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | August 15, 2020 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 12.1 |
| GB206-250 | GPU Codename | Tiger Lake GT2 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 1160G7or above |
| 13971 | Steel Nomad Lite Score | 882 |
| 13727 | Time Spy | 1282 |
| 64441 | Solar Bay | — |
| 8642 | Port Royal | — |
| 37620 | Fire Strike | 4415 |
| 26155 | Wild Life Extreme | 3124 |
| 133305 | Night Raid | 14097 |
| 2280 MHz | Base Clock | 300 MHz |
| 2500 MHz | Boost Clock | 950-1550 MHz (configurable) |
| 3840 | Shading Units | 768 |
| 120 | Texture Mapping Units (TMUs) | 48 |
| 48 | Render Output Units (ROPs) | 24 |
| 30 | Compute Units (Pipelines) | 96 |
| 120 | Tensor Cores | — |
| 30 | Ray-tracing Cores | — |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | 1024KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |