Quick/Comparisons
50 | Gaming | 14 |
50 | Workstation | 24 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →14 |
48 | Energy Efficiency | 24 |
49 | Quick Comparison Final Score | 17 |
| GB206-300 | Graphics Processor | Polaris 20 |
| 4608 | Cores | 2304 |
| 144 / 48 | TMUs / ROPs | 144 / 32 |
| 4318.61 | Blender GPU | 391.86 |
| 108 | Forza Horizon 5 | 38 |
| 152 | The Witcher 3 | 41 |
| 200 | Counter-Strike 2 | 56 |
| 130 | Far Cry 6 | 46 |
| 91 | Hogwarts Legacy | 28 |
| 130 | Call of Duty | 41 |
| 83 | Ghost of Tsushima | 24 |
| 106 | Cyberpunk 2077 | 28 |
| 179 | Tomb Raider | 52 |
| 131 | Average FPS | 39 |
| 156 | 1080p High | 51 |
| 131 | 1080p Ultra | 39 |
| 99 | 1440p Ultra | 26 |
| 58 | 4K Ultra | 13 |
| Low | Margin of Error | Low |
| 148626 | GB6 Compute Score | 40514 |
| 243.1 img/sec | Background Blur | 59.5 img/sec |
| 149.5 img/sec | Face Detection | 33.8 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 1.56 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 3.1 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 2.92 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 0.33 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 5395.1 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 8792 |
| 1212 | G2D Mark | 769 |
| 219 FPS | DirectX 11 | 60 FPS |
| 89 FPS | DirectX 12 | 43 FPS |
| 11327 Ops/s | GPU Compute | 3431 Ops/s |
| 24763 | GB6 ML Single Precision | 7905 |
| 47486 | GB6 ML Half Precision | 8166 |
| 18826 | GB6 ML Quantized | 5642 |
| 10281 | Image Classification (SP) | 3143 |
| 29909 | Image Segmentation (HP) | 3955 |
| 26549 | Image Super Resolution (Q) | 7872 |
| 59010 | Face Detection (HP) | 11922 |
| 117200 | Pose Estimation (Q) | 41162 |
| 3993 | Text Classification (SP) | 1199 |
| 6647 | Machine Translation (HP) | 1773 |
| 12742 | Object Detection (SP) | 3620 |
| 44856 | Depth Estimation (Q) | 13995 |
| 175892 | Style Transfer (SP) | 84083 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 43 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 193 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 6.2 TFLOPS |
| GDDR7 | Memory Type | GDDR5 |
| 16 GB | Memory Size | 8 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 8000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 256 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 3.0 x16 |
| 180 W | TGP | 185 W |
| TSMC | Manufacturing | GlobalFoundries |
| 5 nm | Fabrication Process | 14 nm |
| 181 mm² | Die Size | 232 mm² |
| 21.9 billion | Transistor Count | 5 billion |
| 120.99 MTr/mm² | Transistor Density | 21.55 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| April 15, 2025 | Released | April 18, 2017 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | GCN 4.0 |
| GB206-300 | GPU Codename | Polaris 20 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i5 8500or above |
| 16221 | Steel Nomad Lite Score | 4182 |
| 16029 | Time Spy | 4354 |
| 75759 | Solar Bay | — |
| 10220 | Port Royal | 527 |
| 42444 | Fire Strike | 14979 |
| 30222 | Wild Life Extreme | 8920 |
| 152055 | Night Raid | 56872 |
| 2407 MHz | Base Clock | 1257 MHz |
| 2572 MHz | Boost Clock | 1340 MHz |
| 4608 | Shading Units | 2304 |
| 144 | Texture Mapping Units (TMUs) | 144 |
| 48 | Render Output Units (ROPs) | 32 |
| 36 | Compute Units (Pipelines) | — |
| 144 | Tensor Cores | No |
| 36 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | 16KB per cluster |
| 32MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |