Quick/Comparisons
50 | Gaming | 62 |
50 | Workstation | 68 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →52 |
48 | Energy Efficiency | 45 |
49 | Quick Comparison Final Score | 62 |
| GB206-300 | Graphics Processor | AD103 |
| 4608 | Cores | 7680 |
| 144 / 48 | TMUs / ROPs | 240 / 80 |
| 4318.61 | Blender GPU | 5579.97 |
| 108 | Forza Horizon 5 | 126 |
| 152 | The Witcher 3 | 175 |
| 200 | Counter-Strike 2 | 213 |
| 130 | Far Cry 6 | 145 |
| 91 | Hogwarts Legacy | 106 |
| 130 | Call of Duty | 160 |
| 83 | Ghost of Tsushima | 99 |
| 106 | Cyberpunk 2077 | 134 |
| 179 | Tomb Raider | 216 |
| 131 | Average FPS | 153 |
| 156 | 1080p High | 181 |
| 131 | 1080p Ultra | 153 |
| 99 | 1440p Ultra | 119 |
| 58 | 4K Ultra | 68 |
| Low | Margin of Error | High |
| 148626 | GB6 Compute Score | 206673 |
| 243.1 img/sec | Background Blur | 309.9 img/sec |
| 149.5 img/sec | Face Detection | 198.4 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 7.42 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 9.94 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 12.4 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 2.02 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 1060 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 31078.1 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 28210 |
| 1212 | G2D Mark | 1183 |
| 219 FPS | DirectX 11 | 258 FPS |
| 89 FPS | DirectX 12 | 92 FPS |
| 11327 Ops/s | GPU Compute | 16666 Ops/s |
| 24763 | GB6 ML Single Precision | 26396 |
| 47486 | GB6 ML Half Precision | 40553 |
| 18826 | GB6 ML Quantized | 20133 |
| 10281 | Image Classification (SP) | 11193 |
| 29909 | Image Segmentation (HP) | 20124 |
| 26549 | Image Super Resolution (Q) | 34904 |
| 59010 | Face Detection (HP) | 42820 |
| 117200 | Pose Estimation (Q) | 149991 |
| 3993 | Text Classification (SP) | 3789 |
| 6647 | Machine Translation (HP) | 4268 |
| 12742 | Object Detection (SP) | 13068 |
| 44856 | Depth Estimation (Q) | 47003 |
| 175892 | Style Transfer (SP) | 300643 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 206 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 619 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 39.6 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 24 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 432 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 4.0 x16 |
| 180 W | TGP | 210 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 181 mm² | Die Size | 379 mm² |
| 21.9 billion | Transistor Count | 45 billion |
| 120.99 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2025 | Released | August 23, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB206-300 | GPU Codename | AD103 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 16221 | Steel Nomad Lite Score | 21566 |
| 16029 | Time Spy | 19844 |
| 75759 | Solar Bay | 95907 |
| 10220 | Port Royal | 12727 |
| 42444 | Fire Strike | 48020 |
| 30222 | Wild Life Extreme | 40308 |
| 152055 | Night Raid | — |
| 2407 MHz | Base Clock | 2070 MHz |
| 2572 MHz | Boost Clock | 2580 MHz |
| 4608 | Shading Units | 7680 |
| 144 | Texture Mapping Units (TMUs) | 240 |
| 48 | Render Output Units (ROPs) | 80 |
| 36 | Compute Units (Pipelines) | 60 |
| 144 | Tensor Cores | 240 |
| 36 | Ray-tracing Cores | 60 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |