Quick/Comparisons
50 | Gaming | 47 |
50 | Workstation | 52 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →44 |
48 | Energy Efficiency | 59 |
49 | Quick Comparison Final Score | 48 |
| GB206-300 | Graphics Processor | AD104 |
| 4608 | Cores | 6144 |
| 144 / 48 | TMUs / ROPs | 192 / 80 |
| 4318.61 | Blender GPU | 4481.44 |
| 108 | Forza Horizon 5 | 98 |
| 152 | The Witcher 3 | 143 |
| 200 | Counter-Strike 2 | 201 |
| 130 | Far Cry 6 | 123 |
| 91 | Hogwarts Legacy | 82 |
| 130 | Call of Duty | 119 |
| 83 | Ghost of Tsushima | 79 |
| 106 | Cyberpunk 2077 | 96 |
| 179 | Tomb Raider | 157 |
| 131 | Average FPS | 122 |
| 156 | 1080p High | 147 |
| 131 | 1080p Ultra | 122 |
| 99 | 1440p Ultra | 92 |
| 58 | 4K Ultra | 53 |
| Low | Margin of Error | High |
| 148626 | GB6 Compute Score | 151680 |
| 243.1 img/sec | Background Blur | 235.3 img/sec |
| 149.5 img/sec | Face Detection | 157.9 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 5.53 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 7.44 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 7.87 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 1.58 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 737.7 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 22409.2 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 23716 |
| 1212 | G2D Mark | 1118 |
| 219 FPS | DirectX 11 | 204 FPS |
| 89 FPS | DirectX 12 | 93 FPS |
| 11327 Ops/s | GPU Compute | 11936 Ops/s |
| 24763 | GB6 ML Single Precision | 22372 |
| 47486 | GB6 ML Half Precision | 35651 |
| 18826 | GB6 ML Quantized | 17081 |
| 10281 | Image Classification (SP) | 9717 |
| 29909 | Image Segmentation (HP) | 19365 |
| 26549 | Image Super Resolution (Q) | 29227 |
| 59010 | Face Detection (HP) | 40416 |
| 117200 | Pose Estimation (Q) | 105639 |
| 3993 | Text Classification (SP) | 3577 |
| 6647 | Machine Translation (HP) | 4193 |
| 12742 | Object Detection (SP) | 10820 |
| 44856 | Depth Estimation (Q) | 36574 |
| 175892 | Style Transfer (SP) | 200936 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 174 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 418 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 26.7 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 20 GB |
| 1750 MHz | Memory Clock | 2250 MHz |
| 28000 Mbps | Effective Memory Speed | 18000 Mbps |
| 128-bit | Bus | 160-bit |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | 360 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 4.0 x16 |
| 180 W | TGP | 130 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 181 mm² | Die Size | 294 mm² |
| 21.9 billion | Transistor Count | 35 billion |
| 120.99 MTr/mm² | Transistor Density | 119.05 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2025 | Released | August 9, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB206-300 | GPU Codename | AD104 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 16221 | Steel Nomad Lite Score | 14674 |
| 16029 | Time Spy | 14438 |
| 75759 | Solar Bay | 65875 |
| 10220 | Port Royal | 8955 |
| 42444 | Fire Strike | 37363 |
| 30222 | Wild Life Extreme | — |
| 152055 | Night Raid | 158480 |
| 2407 MHz | Base Clock | 1500 MHz |
| 2572 MHz | Boost Clock | 2175 MHz |
| 4608 | Shading Units | 6144 |
| 144 | Texture Mapping Units (TMUs) | 192 |
| 48 | Render Output Units (ROPs) | 80 |
| 36 | Compute Units (Pipelines) | 48 |
| 144 | Tensor Cores | 192 |
| 36 | Ray-tracing Cores | 48 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |