Quick/Comparisons
50 | Gaming | 32 |
50 | Workstation | 47 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →32 |
48 | Energy Efficiency | 56 |
49 | Quick Comparison Final Score | 40 |
| GB206-300 | Graphics Processor | AD106 |
| 4608 | Cores | 4608 |
| 144 / 48 | TMUs / ROPs | 144 / 48 |
| 4318.61 | Blender GPU | 2931.27 |
| 108 | Forza Horizon 5 | 70 |
| 152 | The Witcher 3 | 98 |
| 200 | Counter-Strike 2 | 132 |
| 130 | Far Cry 6 | 83 |
| 91 | Hogwarts Legacy | 54 |
| 130 | Call of Duty | 73 |
| 83 | Ghost of Tsushima | 51 |
| 106 | Cyberpunk 2077 | 64 |
| 179 | Tomb Raider | 102 |
| 131 | Average FPS | 81 |
| 156 | 1080p High | 100 |
| 131 | 1080p Ultra | 81 |
| 99 | 1440p Ultra | 59 |
| 58 | 4K Ultra | 32 |
| Low | Margin of Error | High |
| 148626 | GB6 Compute Score | 119612 |
| 243.1 img/sec | Background Blur | 196.1 img/sec |
| 149.5 img/sec | Face Detection | 118.9 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 4.22 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 5.54 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 6.07 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 1.4 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 573 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 17661.3 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 16040 |
| 1212 | G2D Mark | 543 |
| 219 FPS | DirectX 11 | 140 FPS |
| 89 FPS | DirectX 12 | 80 FPS |
| 11327 Ops/s | GPU Compute | 5988 Ops/s |
| 24763 | GB6 ML Single Precision | 17574 |
| 47486 | GB6 ML Half Precision | 28903 |
| 18826 | GB6 ML Quantized | 13159 |
| 10281 | Image Classification (SP) | 7093 |
| 29909 | Image Segmentation (HP) | 14759 |
| 26549 | Image Super Resolution (Q) | 23321 |
| 59010 | Face Detection (HP) | 29211 |
| 117200 | Pose Estimation (Q) | 87917 |
| 3993 | Text Classification (SP) | 3395 |
| 6647 | Machine Translation (HP) | 3464 |
| 12742 | Object Detection (SP) | 8181 |
| 44856 | Depth Estimation (Q) | 30150 |
| 175892 | Style Transfer (SP) | 167055 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 56-104 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 168-311 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 10.7-19.9 TFLOPS |
| GDDR7 | Memory Type | GDDR6 |
| 16 GB | Memory Size | 8 GB |
| 1750 MHz | Memory Clock | 2000 MHz |
| 28000 Mbps | Effective Memory Speed | 16000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | Yes |
| 448 GB/s | Memory Bandwidth | 256 GB/s |
| PCIe 5.0 x8 | Interface | PCIe 4.0 x16 |
| 180 W | TGP | 35-140 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 181 mm² | Die Size | 188 mm² |
| 21.9 billion | Transistor Count | 22.9 billion |
| 120.99 MTr/mm² | Transistor Density | 121.81 MTr/mm² |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | DLSS 3 |
| 2.1b | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2025 | Released | March 21, 2023 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Ada Lovelace |
| GB206-300 | GPU Codename | AD106 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 7 165Hor above |
| 16221 | Steel Nomad Lite Score | 9033 |
| 16029 | Time Spy | 8756 |
| 75759 | Solar Bay | 36647 |
| 10220 | Port Royal | 5210 |
| 42444 | Fire Strike | 20658 |
| 30222 | Wild Life Extreme | 14961 |
| 152055 | Night Raid | 51077 |
| 2407 MHz | Base Clock | — |
| 2572 MHz | Boost Clock | 1165-2160 MHz (configurable) |
| 4608 | Shading Units | 4608 |
| 144 | Texture Mapping Units (TMUs) | 144 |
| 48 | Render Output Units (ROPs) | 48 |
| 36 | Compute Units (Pipelines) | 36 |
| 144 | Tensor Cores | 144 |
| 36 | Ray-tracing Cores | 36 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 32MB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |