Quick/Comparisons
50 | Gaming | 2 |
50 | Workstation | 7 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →2 |
48 | Energy Efficiency | 79 |
49 | Quick Comparison Final Score | 16 |
| GB206-300 | Graphics Processor | Ice Lake G1 Gen. 11 |
| 4608 | Cores | 256 |
| 144 / 48 | TMUs / ROPs | 16 / 8 |
| 4318.61 | Blender GPU | — |
| 108 | Forza Horizon 5 | — |
| 152 | The Witcher 3 | — |
| 200 | Counter-Strike 2 | — |
| 130 | Far Cry 6 | — |
| 91 | Hogwarts Legacy | — |
| 130 | Call of Duty | — |
| 83 | Ghost of Tsushima | — |
| 106 | Cyberpunk 2077 | — |
| 179 | Tomb Raider | — |
| 131 | Average FPS | — |
| 156 | 1080p High | — |
| 131 | 1080p Ultra | — |
| 99 | 1440p Ultra | — |
| 58 | 4K Ultra | — |
| Low | Margin of Error | — |
| 148626 | GB6 Compute Score | 4800 |
| 243.1 img/sec | Background Blur | 9.94 img/sec |
| 149.5 img/sec | Face Detection | 5.9 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 0.18 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 0.24 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 0.19 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 0.05 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 14 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 852 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 1384 |
| 1212 | G2D Mark | 324 |
| 219 FPS | DirectX 11 | 11 FPS |
| 89 FPS | DirectX 12 | 6 FPS |
| 11327 Ops/s | GPU Compute | 813 Ops/s |
| 24763 | GB6 ML Single Precision | 842 |
| 47486 | GB6 ML Half Precision | 916 |
| 18826 | GB6 ML Quantized | 637 |
| 10281 | Image Classification (SP) | 325 |
| 29909 | Image Segmentation (HP) | 598 |
| 26549 | Image Super Resolution (Q) | 884 |
| 59010 | Face Detection (HP) | 821 |
| 117200 | Pose Estimation (Q) | 2386 |
| 3993 | Text Classification (SP) | 274 |
| 6647 | Machine Translation (HP) | 333 |
| 12742 | Object Detection (SP) | 369 |
| 44856 | Depth Estimation (Q) | 1290 |
| 175892 | Style Transfer (SP) | 6941 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 7-8 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 14-17 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 0.5 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 16 GB | Memory Size | System RAM Dependent |
| 1750 MHz | Memory Clock | System RAM Dependent |
| 28000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | — |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 180 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 10 nm |
| 181 mm² | Die Size | — |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.5 |
| 3 | OpenCL | 2.2 |
| 12 | CUDA | — |
| Yes | Ray Tracing | — |
| DLSS 4 | DLSS | — |
| 2.1b | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | May 28, 2019 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Generation 11 |
| GB206-300 | GPU Codename | Ice Lake G1 Gen. 11 |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core i3 1005G1or above |
| 16221 | Steel Nomad Lite Score | 336 |
| 16029 | Time Spy | 386 |
| 75759 | Solar Bay | — |
| 10220 | Port Royal | — |
| 42444 | Fire Strike | 1175 |
| 30222 | Wild Life Extreme | 819 |
| 152055 | Night Raid | 5442 |
| 2407 MHz | Base Clock | 300 MHz |
| 2572 MHz | Boost Clock | 900-1050 MHz (configurable) |
| 4608 | Shading Units | 256 |
| 144 | Texture Mapping Units (TMUs) | 16 |
| 48 | Render Output Units (ROPs) | 8 |
| 36 | Compute Units (Pipelines) | 32 |
| 144 | Tensor Cores | — |
| 36 | Ray-tracing Cores | — |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |