Quick/Comparisons
50 | Gaming | 18 |
50 | Workstation | 17 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →| — |
48 | Energy Efficiency | 92 |
49 | Quick Comparison Final Score | 31 |
| GB206-300 | Graphics Processor | Lunar Lake iGPU |
| 4608 | Cores | 1024 |
| 144 / 48 | TMUs / ROPs | — |
| 4318.61 | Blender GPU | 561.11 |
| 108 | Forza Horizon 5 | — |
| 152 | The Witcher 3 | — |
| 200 | Counter-Strike 2 | — |
| 130 | Far Cry 6 | — |
| 91 | Hogwarts Legacy | — |
| 130 | Call of Duty | — |
| 83 | Ghost of Tsushima | — |
| 106 | Cyberpunk 2077 | — |
| 179 | Tomb Raider | — |
| 131 | Average FPS | — |
| 156 | 1080p High | — |
| 131 | 1080p Ultra | — |
| 99 | 1440p Ultra | — |
| 58 | 4K Ultra | — |
| Low | Margin of Error | — |
| 148626 | GB6 Compute Score | 30059 |
| 243.1 img/sec | Background Blur | 73.6 img/sec |
| 149.5 img/sec | Face Detection | 39 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 0.79 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 1.6 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 0.38 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 107.1 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 4521.5 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 5133 |
| 1212 | G2D Mark | 658 |
| 219 FPS | DirectX 11 | 38 FPS |
| 89 FPS | DirectX 12 | 28 FPS |
| 11327 Ops/s | GPU Compute | 2871 Ops/s |
| 24763 | GB6 ML Single Precision | — |
| 47486 | GB6 ML Half Precision | — |
| 18826 | GB6 ML Quantized | — |
| 10281 | Image Classification (SP) | — |
| 29909 | Image Segmentation (HP) | — |
| 26549 | Image Super Resolution (Q) | — |
| 59010 | Face Detection (HP) | — |
| 117200 | Pose Estimation (Q) | — |
| 3993 | Text Classification (SP) | — |
| 6647 | Machine Translation (HP) | — |
| 12742 | Object Detection (SP) | — |
| 44856 | Depth Estimation (Q) | — |
| 175892 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 123 GPixel/s | Pixel Fill Rate | — |
| 370 GTexel/s | Texture Fill Rate | — |
| 23.7 TFLOPS | FLOPS (FP32) | 4-4.2 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 16 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 28000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | No |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | Ring Bus |
| 180 W | TGP | 30 W |
| TSMC | Manufacturing | Intel |
| 5 nm | Fabrication Process | 3 nm |
| 181 mm² | Die Size | — |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | September 4, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | Xe2 |
| GB206-300 | GPU Codename | Lunar Lake iGPU |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 7 256Vor above |
| 16221 | Steel Nomad Lite Score | — |
| 16029 | Time Spy | 3715 |
| 75759 | Solar Bay | — |
| 10220 | Port Royal | — |
| 42444 | Fire Strike | — |
| 30222 | Wild Life Extreme | — |
| 152055 | Night Raid | — |
| 2407 MHz | Base Clock | 600 MHz |
| 2572 MHz | Boost Clock | 1950-2050 MHz (configurable) |
| 4608 | Shading Units | 1024 |
| 144 | Texture Mapping Units (TMUs) | — |
| 48 | Render Output Units (ROPs) | — |
| 36 | Compute Units (Pipelines) | — |
| 144 | Tensor Cores | No |
| 36 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |