Quick/Comparisons
50 | Gaming | 12 |
50 | Workstation | 16 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 5060 with another →18 |
48 | Energy Efficiency | 89 |
49 | Quick Comparison Final Score | 26 |
| GB206-300 | Graphics Processor | Arrow Lake iGPU |
| 4608 | Cores | 1024 |
| 144 / 48 | TMUs / ROPs | 64 / 32 |
| 4318.61 | Blender GPU | 765.53 |
| 108 | Forza Horizon 5 | 29 |
| 152 | The Witcher 3 | 33 |
| 200 | Counter-Strike 2 | 33 |
| 130 | Far Cry 6 | 35 |
| 91 | Hogwarts Legacy | 14 |
| 130 | Call of Duty | 27 |
| 83 | Ghost of Tsushima | 17 |
| 106 | Cyberpunk 2077 | 20 |
| 179 | Tomb Raider | 35 |
| 131 | Average FPS | 27 |
| 156 | 1080p High | 35 |
| 131 | 1080p Ultra | 27 |
| 99 | 1440p Ultra | 19 |
| 58 | 4K Ultra | 10 |
| Low | Margin of Error | Low |
| 148626 | GB6 Compute Score | 42502 |
| 243.1 img/sec | Background Blur | 90 img/sec |
| 149.5 img/sec | Face Detection | 39.5 img/sec |
| 5.35 Gpixels/sec | Horizon Detection | 1.21 Gpixels/sec |
| 6.88 Gpixels/sec | Edge Detection | 1.52 Gpixels/sec |
| 7.76 Gpixels/sec | Gaussian Blur | 2.41 Gpixels/sec |
| 1.57 Gpixels/sec | Feature Matching | 0.51 Gpixels/sec |
| 740.2 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 22183.7 FPS | Particle Physics | 9155.9 FPS |
| OpenCL | API | OpenCL |
| 22659 | G3D Mark Score | 6620 |
| 1212 | G2D Mark | 835 |
| 219 FPS | DirectX 11 | 47 FPS |
| 89 FPS | DirectX 12 | 29 FPS |
| 11327 Ops/s | GPU Compute | 2992 Ops/s |
| 24763 | GB6 ML Single Precision | 8764 |
| 47486 | GB6 ML Half Precision | 12046 |
| 18826 | GB6 ML Quantized | 5815 |
| 10281 | Image Classification (SP) | 5224 |
| 29909 | Image Segmentation (HP) | 10501 |
| 26549 | Image Super Resolution (Q) | 6436 |
| 59010 | Face Detection (HP) | 15277 |
| 117200 | Pose Estimation (Q) | 19008 |
| 3993 | Text Classification (SP) | 1566 |
| 6647 | Machine Translation (HP) | 2969 |
| 12742 | Object Detection (SP) | 6172 |
| 44856 | Depth Estimation (Q) | 14526 |
| 175892 | Style Transfer (SP) | 62049 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 123 GPixel/s | Pixel Fill Rate | 72-75 GPixel/s |
| 370 GTexel/s | Texture Fill Rate | 144-150 GTexel/s |
| 23.7 TFLOPS | FLOPS (FP32) | 4.6-4.8 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 16 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 28000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 448 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x8 | Interface | PCIe 4.0 x8 |
| 180 W | TGP | 35 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 181 mm² | Die Size | — |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| April 15, 2025 | Released | January 6, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Blackwell 2.0 | Architecture | Xe+ |
| GB206-300 | GPU Codename | Arrow Lake iGPU |
| -Intel Core Ultra 5 245Kor above | Recommended CPU | -Intel Core Ultra 5 235Hor above |
| 16221 | Steel Nomad Lite Score | 3255 |
| 16029 | Time Spy | 3793 |
| 75759 | Solar Bay | 14650 |
| 10220 | Port Royal | 1990 |
| 42444 | Fire Strike | 8598 |
| 30222 | Wild Life Extreme | 6648 |
| 152055 | Night Raid | 38856 |
| 2407 MHz | Base Clock | 300 MHz |
| 2572 MHz | Boost Clock | 2250-2350 MHz (configurable) |
| 4608 | Shading Units | 1024 |
| 144 | Texture Mapping Units (TMUs) | 64 |
| 48 | Render Output Units (ROPs) | 32 |
| 36 | Compute Units (Pipelines) | 8 |
| 144 | Tensor Cores | 128 |
| 36 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 32MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |