Quick/Comparisons
68 | Energy Efficiency | 66 |
44 | Quick Comparison Final Score | 35 |
39 | Gaming |
Compare with something else?
Compare GeForce RTX 5060 with another →28 |
41 | Workstation | 29 |
34 | AI/ML | 33 |
| GB206 | Graphics Processor | Strix Halo |
| 3328 | Cores | 2048 |
| 104 / 48 | TMUs / ROPs | 128 / 64 |
| 3486.18 | Blender GPU | 1188.98 |
| 88 | Forza Horizon 5 | 70 |
| 124 | The Witcher 3 | 94 |
| 169 | Counter-Strike 2 | 123 |
| 104 | Far Cry 6 | 85 |
| 73 | Hogwarts Legacy | 55 |
| 102 | Call of Duty | 83 |
| 66 | Ghost of Tsushima | 56 |
| 83 | Cyberpunk 2077 | 61 |
| 131 | Tomb Raider | 103 |
| 104 | Average FPS | 81 |
| 127 | 1080p High | 104 |
| 104 | 1080p Ultra | 81 |
| 77 | 1440p Ultra | 57 |
| 44 | 4K Ultra | 31 |
| Low | Margin of Error | Medium |
| 116707 | GB6 Compute Score | 81081 |
| 190.8 img/sec | Background Blur | 201.1 img/sec |
| 115.9 img/sec | Face Detection | 104.8 img/sec |
| 4.17 Gpixels/sec | Horizon Detection | 2.53 Gpixels/sec |
| 5.28 Gpixels/sec | Edge Detection | 3.37 Gpixels/sec |
| 7.1 Gpixels/sec | Gaussian Blur | 3.12 Gpixels/sec |
| 1.32 Gpixels/sec | Feature Matching | 0.93 Gpixels/sec |
| 523.3 Gpixels/sec | Stereo Matching | 327.5 Gpixels/sec |
| 16169.3 FPS | Particle Physics | 12215.6 FPS |
| OpenCL | API | OpenCL |
| 16865 | G3D Mark Score | 16166 |
| 854 | G2D Mark | 1109 |
| 163 FPS | DirectX 11 | 148 FPS |
| 79 FPS | DirectX 12 | 70 FPS |
| 6246 Ops/s | GPU Compute | 7513 Ops/s |
| 18679 | GB6 ML Single Precision | 18145 |
| 35323 | GB6 ML Half Precision | 22099 |
| 14707 | GB6 ML Quantized | 14884 |
| 7525 | Image Classification (SP) | 9259 |
| 23623 | Image Segmentation (HP) | 11219 |
| 19973 | Image Super Resolution (Q) | 19775 |
| 41164 | Face Detection (HP) | 31987 |
| 77589 | Pose Estimation (Q) | 62399 |
| 2880 | Text Classification (SP) | 3757 |
| 5811 | Machine Translation (HP) | 6121 |
| 9966 | Object Detection (SP) | 6979 |
| 37206 | Depth Estimation (Q) | 35735 |
| 136961 | Style Transfer (SP) | 129996 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 70-120 GPixel/s | Pixel Fill Rate | 179 GPixel/s |
| 151-260 GTexel/s | Texture Fill Rate | 358 GTexel/s |
| 9.7-16.6 TFLOPS | FLOPS (FP32) | 11.5 TFLOPS |
| GDDR7 | Memory Type | System Shared |
| 8 GB | Memory Size | — |
| 1750 MHz | Memory Clock | — |
| 24000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 384 GB/s | Memory Bandwidth | — |
| PCIe 5.0 x16 | Interface | PCIe 5.0 x16 |
| 45-115 W (configurable) | TGP | 45-120 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 4 nm | Fabrication Process | 4 nm |
| 181 mm² | Die Size | 308 mm² |
| 21.9 billion | Transistor Count | — |
| 120.99 MTr/mm² | Transistor Density | — |
| 12.2 | DirectX | 12.2 |
| 1.4 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 12 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 4 | DLSS | No |
| 2.1b | DisplayPort | 2.1a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 14, 2025 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Blackwell 2.0 | Architecture | RDNA 3.5 |
| GB206 | GPU Codename | Strix Halo |
| -Intel Core Ultra 5 245HXor above | Recommended CPU | -AMD Ryzen AI Max 385or above |
| 11858 | Steel Nomad Lite Score | 8570 |
| 12013 | Time Spy | 9171 |
| 52525 | Solar Bay | 41112 |
| 7419 | Port Royal | 5181 |
| 31691 | Fire Strike | 24607 |
| 21567 | Wild Life Extreme | 18225 |
| 116013 | Night Raid | 98347 |
| 952-1455 MHz (configurable) | Base Clock | 1295 MHz |
| 1455-2497 MHz (configurable) | Boost Clock | 2800 MHz |
| 3328 | Shading Units | 2048 |
| 104 | Texture Mapping Units (TMUs) | 128 |
| 48 | Render Output Units (ROPs) | 64 |
| 26 | Compute Units (Pipelines) | 32 |
| 104 | Tensor Cores | No |
| 26 | Ray-tracing Cores | 32 |
| 128KB per cluster | L1 Cache | 512KB per cluster |
| 32MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |