Quick/Comparisons
The GeForce RTX 4080's superior gaming performance, with an 80 score, makes it the clear winner in this use case.
The GeForce RTX 4080's 71 score in workstation tasks gives it a slight edge over the Nvidia RTX A5500 Laptop's 56 score.
The GeForce RTX 4080's 66 score in AI/ML tasks is significantly higher than the Nvidia RTX A5500 Laptop's 33 score.
80 | Gaming | 51 |
71 | Workstation | 56 |
66 | AI/ML | 33 |
43 | Energy Efficiency | 41 |
75 | Quick Comparison Final Score | 49 |
| AD103 | Graphics Processor | GA103 |
| 9728 | Cores | 7424 |
| 304 / 112 | TMUs / ROPs | 232 / 96 |
| 8710.73 | Blender GPU | 2925.42 |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 217712 | GB6 Compute Score | 144566 |
| 250.4 img/sec | Background Blur | 222.1 img/sec |
| 190 img/sec | Face Detection | 132.2 img/sec |
| 9.56 Gpixels/sec | Horizon Detection | 6.83 Gpixels/sec |
| 12.8 Gpixels/sec | Edge Detection | 9.64 Gpixels/sec |
| 15.3 Gpixels/sec | Gaussian Blur | 7.81 Gpixels/sec |
| 1.97 Gpixels/sec | Feature Matching | 1.27 Gpixels/sec |
| 1130 Gpixels/sec | Stereo Matching | 615.9 Gpixels/sec |
| 28795.5 FPS | Particle Physics | 18134.8 FPS |
| OpenCL | API | OpenCL |
| 34430 | G3D Mark Score | 17167 |
| 1250 | G2D Mark | 713 |
| 313 FPS | DirectX 11 | 132 FPS |
| 132 FPS | DirectX 12 | 84 FPS |
| 20406 Ops/s | GPU Compute | 7423 Ops/s |
| 36799 | GB6 ML Single Precision | 15704 |
| 53331 | GB6 ML Half Precision | 26550 |
| 28104 | GB6 ML Quantized | 9885 |
| 13466 | Image Classification (SP) | 6982 |
| 34767 | Image Segmentation (HP) | 15050 |
| 42687 | Image Super Resolution (Q) | 14412 |
| 70927 | Face Detection (HP) | 27475 |
| 239350 | Pose Estimation (Q) | 66491 |
| 3606 | Text Classification (SP) | 2852 |
| 6519 | Machine Translation (HP) | 3306 |
| 18153 | Object Detection (SP) | 8121 |
| 65667 | Depth Estimation (Q) | 24442 |
| 414848 | Style Transfer (SP) | 156421 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 281 GPixel/s | Pixel Fill Rate | 101-160 GPixel/s |
| 762 GTexel/s | Texture Fill Rate | 244-386 GTexel/s |
| 48.7 TFLOPS | FLOPS (FP32) | 15.6-24.7 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 16 GB | Memory Size | 16 GB |
| 1400 MHz | Memory Clock | 2000 MHz |
| 22400 Mbps | Effective Memory Speed | 16000 Mbps |
| 256-bit | Bus | 256-bit |
| No | ECC | Yes |
| 716.8 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 320 W | TGP | 80-165 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 5 nm | Fabrication Process | 8 nm |
| 379 mm² | Die Size | 496 mm² |
| 45 billion | Transistor Count | 22 billion |
| 118.73 MTr/mm² | Transistor Density | 44.35 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4 |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| September 20, 2022 | Released | March 30, 2022 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Ampere |
| AD103 | GPU Codename | GA103 |
| -Intel Core i7 14700Kor above | Recommended CPU | -Intel Core i9 12900HXor above |
| 30172 | Steel Nomad Lite Score | — |
| 28161 | Time Spy | 8880 |
| 136931 | Solar Bay | 32222 |
| 17982 | Port Royal | 5730 |
| 64633 | Fire Strike | 24599 |
| 59111 | Wild Life Extreme | 16879 |
| 184963 | Night Raid | 27155 |
| 2205 MHz | Base Clock | — |
| 2505 MHz | Boost Clock | 1050-1663 MHz (configurable) |
| 9728 | Shading Units | 7424 |
| 304 | Texture Mapping Units (TMUs) | 232 |
| 112 | Render Output Units (ROPs) | 96 |
| 76 | Compute Units (Pipelines) | 58 |
| 304 | Tensor Cores | 232 |
| 76 | Ray-tracing Cores | 58 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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