Quick/Comparisons
78 | Gaming | 12 |
76 | Workstation | 16 |
66 | AI/ML |
Compare with something else?
Compare GeForce RTX 4080 with another →18 |
46 | Energy Efficiency | 89 |
75 | Quick Comparison Final Score | 26 |
| AD103 | Graphics Processor | Arrow Lake iGPU |
| 10240 | Cores | 1024 |
| 320 / 112 | TMUs / ROPs | 64 / 32 |
| 8420.48 | Blender GPU | 765.53 |
| 171 | Forza Horizon 5 | 29 |
| 210 | The Witcher 3 | 33 |
| 223 | Counter-Strike 2 | 33 |
| 166 | Far Cry 6 | 35 |
| 137 | Hogwarts Legacy | 14 |
| 216 | Call of Duty | 27 |
| 122 | Ghost of Tsushima | 17 |
| 177 | Cyberpunk 2077 | 20 |
| 265 | Tomb Raider | 35 |
| 187 | Average FPS | 27 |
| 221 | 1080p High | 35 |
| 187 | 1080p Ultra | 27 |
| 149 | 1440p Ultra | 19 |
| 87 | 4K Ultra | 10 |
| Low | Margin of Error | Low |
| 250691 | GB6 Compute Score | 42502 |
| 279.5 img/sec | Background Blur | 90 img/sec |
| 220.1 img/sec | Face Detection | 39.5 img/sec |
| 11 Gpixels/sec | Horizon Detection | 1.21 Gpixels/sec |
| 15.2 Gpixels/sec | Edge Detection | 1.52 Gpixels/sec |
| 16.2 Gpixels/sec | Gaussian Blur | 2.41 Gpixels/sec |
| 2.08 Gpixels/sec | Feature Matching | 0.51 Gpixels/sec |
| 1370 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 37199.7 FPS | Particle Physics | 9155.9 FPS |
| OpenCL | API | OpenCL |
| 34252 | G3D Mark Score | 6620 |
| 1278 | G2D Mark | 835 |
| 300 FPS | DirectX 11 | 47 FPS |
| 134 FPS | DirectX 12 | 29 FPS |
| 19639 Ops/s | GPU Compute | 2992 Ops/s |
| 36883 | GB6 ML Single Precision | 8764 |
| 54286 | GB6 ML Half Precision | 12046 |
| 28474 | GB6 ML Quantized | 5815 |
| 12453 | Image Classification (SP) | 5224 |
| 34467 | Image Segmentation (HP) | 10501 |
| 43534 | Image Super Resolution (Q) | 6436 |
| 70300 | Face Detection (HP) | 15277 |
| 242331 | Pose Estimation (Q) | 19008 |
| 3767 | Text Classification (SP) | 1566 |
| 6614 | Machine Translation (HP) | 2969 |
| 18301 | Object Detection (SP) | 6172 |
| 66477 | Depth Estimation (Q) | 14526 |
| 417906 | Style Transfer (SP) | 62049 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 286 GPixel/s | Pixel Fill Rate | 72-75 GPixel/s |
| 816 GTexel/s | Texture Fill Rate | 144-150 GTexel/s |
| 52.2 TFLOPS | FLOPS (FP32) | 4.6-4.8 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 16 GB | Memory Size | — |
| 1438 MHz | Memory Clock | — |
| 23000 Mbps | Effective Memory Speed | — |
| 256-bit | Bus | — |
| No | ECC | — |
| 736.3 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x8 |
| 320 W | TGP | 35 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 379 mm² | Die Size | — |
| 45 billion | Transistor Count | — |
| 118.73 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 31, 2024 | Released | January 6, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ada Lovelace | Architecture | Xe+ |
| AD103 | GPU Codename | Arrow Lake iGPU |
| -Intel Core i7 14700Kor above | Recommended CPU | -Intel Core Ultra 5 235Hor above |
| 30711 | Steel Nomad Lite Score | 3255 |
| 28279 | Time Spy | 3793 |
| 138998 | Solar Bay | 14650 |
| 18348 | Port Royal | 1990 |
| 63714 | Fire Strike | 8598 |
| 60015 | Wild Life Extreme | 6648 |
| 180412 | Night Raid | 38856 |
| 2295 MHz | Base Clock | 300 MHz |
| 2550 MHz | Boost Clock | 2250-2350 MHz (configurable) |
| 10240 | Shading Units | 1024 |
| 320 | Texture Mapping Units (TMUs) | 64 |
| 112 | Render Output Units (ROPs) | 32 |
| 80 | Compute Units (Pipelines) | 8 |
| 320 | Tensor Cores | 128 |
| 80 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 64MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |