Quick/Comparisons
78 | Gaming | 64 |
76 | Workstation | 61 |
66 | AI/ML |
Compare with something else?
Compare GeForce RTX 4080 with another →54 |
46 | Energy Efficiency | 49 |
75 | Quick Comparison Final Score | 61 |
| AD103 | Graphics Processor | GB205-300 |
| 10240 | Cores | 6144 |
| 320 / 112 | TMUs / ROPs | 192 / 80 |
| 8420.48 | Blender GPU | 6160.42 |
| 171 | Forza Horizon 5 | 137 |
| 210 | The Witcher 3 | 187 |
| 223 | Counter-Strike 2 | 218 |
| 166 | Far Cry 6 | 146 |
| 137 | Hogwarts Legacy | 116 |
| 216 | Call of Duty | 176 |
| 122 | Ghost of Tsushima | 108 |
| 177 | Cyberpunk 2077 | 140 |
| 265 | Tomb Raider | 236 |
| 187 | Average FPS | 163 |
| 221 | 1080p High | 193 |
| 187 | 1080p Ultra | 163 |
| 149 | 1440p Ultra | 127 |
| 87 | 4K Ultra | 75 |
| Low | Margin of Error | Low |
| 250691 | GB6 Compute Score | 190967 |
| 279.5 img/sec | Background Blur | 254.4 img/sec |
| 220.1 img/sec | Face Detection | 180.6 img/sec |
| 11 Gpixels/sec | Horizon Detection | 7.91 Gpixels/sec |
| 15.2 Gpixels/sec | Edge Detection | 10.2 Gpixels/sec |
| 16.2 Gpixels/sec | Gaussian Blur | 10.7 Gpixels/sec |
| 2.08 Gpixels/sec | Feature Matching | 1.84 Gpixels/sec |
| 1370 Gpixels/sec | Stereo Matching | 975.7 Gpixels/sec |
| 37199.7 FPS | Particle Physics | 27816.5 FPS |
| OpenCL | API | OpenCL |
| 34252 | G3D Mark Score | 28767 |
| 1278 | G2D Mark | 1300 |
| 300 FPS | DirectX 11 | 280 FPS |
| 134 FPS | DirectX 12 | 106 FPS |
| 19639 Ops/s | GPU Compute | 14507 Ops/s |
| 36883 | GB6 ML Single Precision | 30221 |
| 54286 | GB6 ML Half Precision | 53037 |
| 28474 | GB6 ML Quantized | 23474 |
| 12453 | Image Classification (SP) | 12270 |
| 34467 | Image Segmentation (HP) | 30237 |
| 43534 | Image Super Resolution (Q) | 35585 |
| 70300 | Face Detection (HP) | 62662 |
| 242331 | Pose Estimation (Q) | 145190 |
| 3767 | Text Classification (SP) | 4198 |
| 6614 | Machine Translation (HP) | 6233 |
| 18301 | Object Detection (SP) | 16709 |
| 66477 | Depth Estimation (Q) | 58300 |
| 417906 | Style Transfer (SP) | 246598 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 286 GPixel/s | Pixel Fill Rate | 201 GPixel/s |
| 816 GTexel/s | Texture Fill Rate | 482 GTexel/s |
| 52.2 TFLOPS | FLOPS (FP32) | 30.9 TFLOPS |
| GDDR6X | Memory Type | GDDR7 |
| 16 GB | Memory Size | 12 GB |
| 1438 MHz | Memory Clock | 1750 MHz |
| 23000 Mbps | Effective Memory Speed | 28000 Mbps |
| 256-bit | Bus | 192-bit |
| No | ECC | No |
| 736.3 GB/s | Memory Bandwidth | 672 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 320 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 379 mm² | Die Size | 263 mm² |
| 45 billion | Transistor Count | 31.1 billion |
| 118.73 MTr/mm² | Transistor Density | 118.25 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 31, 2024 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ada Lovelace | Architecture | Blackwell 2.0 |
| AD103 | GPU Codename | GB205-300 |
| -Intel Core i7 14700Kor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 30711 | Steel Nomad Lite Score | 23229 |
| 28279 | Time Spy | 22678 |
| 138998 | Solar Bay | 106731 |
| 18348 | Port Royal | 14423 |
| 63714 | Fire Strike | 58244 |
| 60015 | Wild Life Extreme | 43724 |
| 180412 | Night Raid | 174956 |
| 2295 MHz | Base Clock | 2160 MHz |
| 2550 MHz | Boost Clock | 2512 MHz |
| 10240 | Shading Units | 6144 |
| 320 | Texture Mapping Units (TMUs) | 192 |
| 112 | Render Output Units (ROPs) | 80 |
| 80 | Compute Units (Pipelines) | 48 |
| 320 | Tensor Cores | 192 |
| 80 | Ray-tracing Cores | 48 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 64MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |