Quick/Comparisons
The GeForce RTX 4080 Laptop takes the lead in gaming due to its significantly higher score of 57, thanks to its strong performance in various games.
The GeForce RTX 4080 Laptop excels in content creation with a score of 55, outpacing the Radeon RX 6800M's score of 36.
The GeForce RTX 4080 Laptop has a notable advantage in AI & Machine Learning with a score of 48, compared to the Radeon RX 6800M's score of 30.
57 | Gaming | 34 |
55 | Workstation | 36 |
48 | AI/ML |
Compare with something else?
Compare GeForce RTX 4080 with another →30 |
45 | Energy Efficiency | 47 |
53 | Quick Comparison Final Score | 36 |
| AD104 (GN21-X9) | Graphics Processor | Navi 22 |
| 7424 | Cores | 2560 |
| 232 / 80 | TMUs / ROPs | 160 / 64 |
| 5463.87 | Blender GPU | 1394.16 |
| 120 | Forza Horizon 5 | 82 |
| 163 | The Witcher 3 | 113 |
| 209 | Counter-Strike 2 | 147 |
| 139 | Far Cry 6 | 102 |
| 98 | Hogwarts Legacy | 67 |
| 153 | Call of Duty | 102 |
| 92 | Ghost of Tsushima | 69 |
| 122 | Cyberpunk 2077 | 72 |
| 208 | Tomb Raider | 121 |
| 145 | Average FPS | 97 |
| 171 | 1080p High | 120 |
| 145 | 1080p Ultra | 97 |
| 112 | 1440p Ultra | 69 |
| 66 | 4K Ultra | 37 |
| Low | Margin of Error | Low |
| 170767 | GB6 Compute Score | 99418 |
| 328.9 img/sec | Background Blur | 222.9 img/sec |
| 192.3 img/sec | Face Detection | 135.3 img/sec |
| 6.51 Gpixels/sec | Horizon Detection | 3.46 Gpixels/sec |
| 9.11 Gpixels/sec | Edge Detection | 5.14 Gpixels/sec |
| 10.1 Gpixels/sec | Gaussian Blur | 3.64 Gpixels/sec |
| 1.56 Gpixels/sec | Feature Matching | 0.92 Gpixels/sec |
| 660.7 Gpixels/sec | Stereo Matching | 432.6 Gpixels/sec |
| 20765.5 FPS | Particle Physics | 13677.6 FPS |
| OpenCL | API | OpenCL |
| 24711 | G3D Mark Score | 13236 |
| 922 | G2D Mark | 532 |
| 241 FPS | DirectX 11 | 127 FPS |
| 96 FPS | DirectX 12 | 65 FPS |
| 11008 Ops/s | GPU Compute | 5050 Ops/s |
| 26637 | GB6 ML Single Precision | 17087 |
| 39211 | GB6 ML Half Precision | 18189 |
| 19995 | GB6 ML Quantized | 13247 |
| 10385 | Image Classification (SP) | 7861 |
| 25896 | Image Segmentation (HP) | 7803 |
| 27816 | Image Super Resolution (Q) | 21982 |
| 51976 | Face Detection (HP) | 23070 |
| 142459 | Pose Estimation (Q) | 93148 |
| 3405 | Text Classification (SP) | 2165 |
| 4860 | Machine Translation (HP) | 3022 |
| 13308 | Object Detection (SP) | 8375 |
| 49203 | Depth Estimation (Q) | 31430 |
| 262792 | Style Transfer (SP) | 178071 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 133-182 GPixel/s | Pixel Fill Rate | 147 GPixel/s |
| 386-529 GTexel/s | Texture Fill Rate | 368 GTexel/s |
| 24.7-33.9 TFLOPS | FLOPS (FP32) | 11.8 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 12 GB | Memory Size | 12 GB |
| 2250 MHz | Memory Clock | 1750 MHz |
| 18000 Mbps | Effective Memory Speed | 14000 Mbps |
| 192-bit | Bus | 192-bit |
| No | ECC | No |
| 432 GB/s | Memory Bandwidth | 336 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 60-175 W (configurable) | TGP | 145 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 7 nm |
| 295 mm² | Die Size | 335 mm² |
| 35.8 billion | Transistor Count | 17.2 billion |
| 121.36 MTr/mm² | Transistor Density | 51.34 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.9 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | No |
| 1.4a | DisplayPort | 1.4 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| February 8, 2023 | Released | June 1, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | RDNA 2.0 |
| AD104 (GN21-X9) | GPU Codename | Navi 22 |
| -Intel Core Ultra 9 185Hor above | Recommended CPU | -AMD Ryzen 9 5900HXor above |
| 11837 | Port Royal | 5558 |
| 19263 | Steel Nomad Lite Score | 10120 |
| 18832 | Time Spy | 11506 |
| 85404 | Solar Bay | 44266 |
| 41182 | Fire Strike | 33464 |
| 36965 | Wild Life Extreme | 18898 |
| 147212 | Night Raid | 77742 |
| 1290-1860 MHz (configurable) | Base Clock | 2116 MHz |
| 1665-2280 MHz (configurable) | Boost Clock | 2300 MHz |
| 7424 | Shading Units | 2560 |
| 232 | Texture Mapping Units (TMUs) | 160 |
| 80 | Render Output Units (ROPs) | 64 |
| 58 | Compute Units (Pipelines) | 40 |
| 232 | Tensor Cores | — |
| 58 | Ray-tracing Cores | 40 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |