Quick/Comparisons
The Nvidia RTX 5000 Ada takes the lead in gaming performance, thanks to its higher score of 73. Its strong performance makes it the clear winner in this category.
The Nvidia RTX 5000 Ada excels in content creation with a score of 82, significantly outperforming the GeForce RTX 4080 Laptop's score of 55.
Although the Nvidia RTX 5000 Ada has a slightly higher score, the difference is within a 5-point margin, making this a tie between the two GPUs in AI & Machine Learning.
57 | Gaming | 73 |
55 | Workstation | 82 |
48 | AI/ML | 54 |
45 | Energy Efficiency | 45 |
53 | Quick Comparison Final Score | 73 |
| AD104 (GN21-X9) | Graphics Processor | AD102 |
| 7424 | Cores | 12800 |
| 232 / 80 | TMUs / ROPs | 400 / 176 |
| 5463.87 | Blender GPU | 7348.98 |
| 120 | Forza Horizon 5 | 146 |
| 163 | The Witcher 3 | 186 |
| 209 | Counter-Strike 2 | 213 |
| 139 | Far Cry 6 | 151 |
| 98 | Hogwarts Legacy | 117 |
| 153 | Call of Duty | 179 |
| 92 | Ghost of Tsushima | 108 |
| 122 | Cyberpunk 2077 | 148 |
| 208 | Tomb Raider | 242 |
| 145 | Average FPS | 166 |
| 171 | 1080p High | 196 |
| 145 | 1080p Ultra | 166 |
| 112 | 1440p Ultra | 132 |
| 66 | 4K Ultra | 78 |
| Low | Margin of Error | High |
| 170767 | GB6 Compute Score | 260099 |
| 328.9 img/sec | Background Blur | 286.6 img/sec |
| 192.3 img/sec | Face Detection | 220.4 img/sec |
| 6.51 Gpixels/sec | Horizon Detection | 9.93 Gpixels/sec |
| 9.11 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 10.1 Gpixels/sec | Gaussian Blur | 18.9 Gpixels/sec |
| 1.56 Gpixels/sec | Feature Matching | 2.2 Gpixels/sec |
| 660.7 Gpixels/sec | Stereo Matching | 1580 Gpixels/sec |
| 20765.5 FPS | Particle Physics | 41235.6 FPS |
| OpenCL | API | OpenCL |
| 24711 | G3D Mark Score | 30196 |
| 922 | G2D Mark | 998 |
| 241 FPS | DirectX 11 | 273 FPS |
| 96 FPS | DirectX 12 | 106 FPS |
| 11008 Ops/s | GPU Compute | 20736 Ops/s |
| 26637 | GB6 ML Single Precision | 24715 |
| 39211 | GB6 ML Half Precision | 36753 |
| 19995 | GB6 ML Quantized | 19649 |
| 10385 | Image Classification (SP) | 9943 |
| 25896 | Image Segmentation (HP) | 19696 |
| 27816 | Image Super Resolution (Q) | 32252 |
| 51976 | Face Detection (HP) | 43098 |
| 142459 | Pose Estimation (Q) | 138689 |
| 3405 | Text Classification (SP) | 2893 |
| 4860 | Machine Translation (HP) | 4064 |
| 13308 | Object Detection (SP) | 12467 |
| 49203 | Depth Estimation (Q) | 50352 |
| 262792 | Style Transfer (SP) | 265482 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 133-182 GPixel/s | Pixel Fill Rate | 449 GPixel/s |
| 386-529 GTexel/s | Texture Fill Rate | 1020 GTexel/s |
| 24.7-33.9 TFLOPS | FLOPS (FP32) | 65.3 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 12 GB | Memory Size | 32 GB |
| 2250 MHz | Memory Clock | 2250 MHz |
| 18000 Mbps | Effective Memory Speed | 18000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 432 GB/s | Memory Bandwidth | 576 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 60-175 W (configurable) | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 295 mm² | Die Size | 609 mm² |
| 35.8 billion | Transistor Count | 76 billion |
| 121.36 MTr/mm² | Transistor Density | 124.79 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 8, 2023 | Released | August 9, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Professional |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Ada Lovelace |
| AD104 (GN21-X9) | GPU Codename | AD102 |
| -Intel Core Ultra 9 185Hor above | Recommended CPU | -Intel Core i9 14900Kor above |
| 11837 | Port Royal | 17754 |
| 19263 | Steel Nomad Lite Score | 29190 |
| 18832 | Time Spy | 18675 |
| 85404 | Solar Bay | 128428 |
| 41182 | Fire Strike | 62027 |
| 36965 | Wild Life Extreme | 52866 |
| 147212 | Night Raid | 210443 |
| 1290-1860 MHz (configurable) | Base Clock | 1155 MHz |
| 1665-2280 MHz (configurable) | Boost Clock | 2550 MHz |
| 7424 | Shading Units | 12800 |
| 232 | Texture Mapping Units (TMUs) | 400 |
| 80 | Render Output Units (ROPs) | 176 |
| 58 | Compute Units (Pipelines) | 100 |
| 232 | Tensor Cores | 400 |
| 58 | Ray-tracing Cores | 100 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 72MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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