Quick/Comparisons
The GeForce RTX 4080 SUPER takes the lead in gaming performance, thanks to its higher score of 78, outpacing the GeForce RTX 4080 Laptop's 57.
The GeForce RTX 4080 SUPER edges out the GeForce RTX 4080 Laptop in content creation, boasting a score of 76 compared to its competitor's 55.
The GeForce RTX 4080 SUPER outperforms the GeForce RTX 4080 Laptop in AI and machine learning tasks, with a score of 66 to its competitor's 48.
57 | Gaming | 78 |
55 | Workstation | 76 |
48 | AI/ML | 66 |
45 | Energy Efficiency | 46 |
53 | Quick Comparison Final Score | 75 |
| AD104 (GN21-X9) | Graphics Processor | AD103 |
| 7424 | Cores | 10240 |
| 232 / 80 | TMUs / ROPs | 320 / 112 |
| 5463.87 | Blender GPU | 8420.48 |
| 120 | Forza Horizon 5 | 171 |
| 163 | The Witcher 3 | 210 |
| 209 | Counter-Strike 2 | 223 |
| 139 | Far Cry 6 | 166 |
| 98 | Hogwarts Legacy | 137 |
| 153 | Call of Duty | 216 |
| 92 | Ghost of Tsushima | 122 |
| 122 | Cyberpunk 2077 | 177 |
| 208 | Tomb Raider | 265 |
| 145 | Average FPS | 187 |
| 171 | 1080p High | 221 |
| 145 | 1080p Ultra | 187 |
| 112 | 1440p Ultra | 149 |
| 66 | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 170767 | GB6 Compute Score | 250691 |
| 328.9 img/sec | Background Blur | 279.5 img/sec |
| 192.3 img/sec | Face Detection | 220.1 img/sec |
| 6.51 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 9.11 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 10.1 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 1.56 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 660.7 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 20765.5 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 24711 | G3D Mark Score | 34252 |
| 922 | G2D Mark | 1278 |
| 241 FPS | DirectX 11 | 300 FPS |
| 96 FPS | DirectX 12 | 134 FPS |
| 11008 Ops/s | GPU Compute | 19639 Ops/s |
| 26637 | GB6 ML Single Precision | 36883 |
| 39211 | GB6 ML Half Precision | 54286 |
| 19995 | GB6 ML Quantized | 28474 |
| 10385 | Image Classification (SP) | 12453 |
| 25896 | Image Segmentation (HP) | 34467 |
| 27816 | Image Super Resolution (Q) | 43534 |
| 51976 | Face Detection (HP) | 70300 |
| 142459 | Pose Estimation (Q) | 242331 |
| 3405 | Text Classification (SP) | 3767 |
| 4860 | Machine Translation (HP) | 6614 |
| 13308 | Object Detection (SP) | 18301 |
| 49203 | Depth Estimation (Q) | 66477 |
| 262792 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 133-182 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 386-529 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 24.7-33.9 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 12 GB | Memory Size | 16 GB |
| 2250 MHz | Memory Clock | 1438 MHz |
| 18000 Mbps | Effective Memory Speed | 23000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 432 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 60-175 W (configurable) | TGP | 320 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 295 mm² | Die Size | 379 mm² |
| 35.8 billion | Transistor Count | 45 billion |
| 121.36 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 8, 2023 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ada Lovelace | Architecture | Ada Lovelace |
| AD104 (GN21-X9) | GPU Codename | AD103 |
| -Intel Core Ultra 9 185Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 11837 | Port Royal | 18348 |
| 19263 | Steel Nomad Lite Score | 30711 |
| 18832 | Time Spy | 28279 |
| 85404 | Solar Bay | 138998 |
| 41182 | Fire Strike | 63714 |
| 36965 | Wild Life Extreme | 60015 |
| 147212 | Night Raid | 180412 |
| 1290-1860 MHz (configurable) | Base Clock | 2295 MHz |
| 1665-2280 MHz (configurable) | Boost Clock | 2550 MHz |
| 7424 | Shading Units | 10240 |
| 232 | Texture Mapping Units (TMUs) | 320 |
| 80 | Render Output Units (ROPs) | 112 |
| 58 | Compute Units (Pipelines) | 80 |
| 232 | Tensor Cores | 320 |
| 58 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 48MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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