Quick/Comparisons
28 | Gaming | 54 |
30 | Workstation | 55 |
27 | AI/ML |
Compare with something else?
Compare GeForce RTX 4050 with another →46 |
56 | Energy Efficiency | 61 |
33 | Quick Comparison Final Score | 55 |
| AD107 (GN21-X2) | Graphics Processor | GB205-200 |
| 2560 | Cores | 5888 |
| 80 / 32 | TMUs / ROPs | 184 / 80 |
| 2575.82 | Blender GPU | 4935.31 |
| 66 | Forza Horizon 5 | 114 |
| 92 | The Witcher 3 | 156 |
| 125 | Counter-Strike 2 | 208 |
| 79 | Far Cry 6 | 133 |
| 51 | Hogwarts Legacy | 97 |
| 64 | Call of Duty | 145 |
| 43 | Ghost of Tsushima | 88 |
| 56 | Cyberpunk 2077 | 115 |
| 93 | Tomb Raider | 194 |
| 74 | Average FPS | 139 |
| 93 | 1080p High | 165 |
| 74 | 1080p Ultra | 139 |
| 54 | 1440p Ultra | 106 |
| 30 | 4K Ultra | 62 |
| Low | Margin of Error | Low |
| 81436 | GB6 Compute Score | 166122 |
| 141.4 img/sec | Background Blur | 248 img/sec |
| 84.1 img/sec | Face Detection | 147.7 img/sec |
| 3.07 Gpixels/sec | Horizon Detection | 6.54 Gpixels/sec |
| 3.91 Gpixels/sec | Edge Detection | 8.24 Gpixels/sec |
| 3.85 Gpixels/sec | Gaussian Blur | 9.55 Gpixels/sec |
| 1.1 Gpixels/sec | Feature Matching | 1.64 Gpixels/sec |
| 325.9 Gpixels/sec | Stereo Matching | 876 Gpixels/sec |
| 11008.8 FPS | Particle Physics | 24026.1 FPS |
| OpenCL | API | OpenCL |
| 14319 | G3D Mark Score | 22633 |
| 630 | G2D Mark | 967 |
| 129 FPS | DirectX 11 | 236 FPS |
| 61 FPS | DirectX 12 | 101 FPS |
| 5914 Ops/s | GPU Compute | 8478 Ops/s |
| 15570 | GB6 ML Single Precision | 25374 |
| 27160 | GB6 ML Half Precision | 46076 |
| 12230 | GB6 ML Quantized | 19458 |
| 6233 | Image Classification (SP) | 10408 |
| 16395 | Image Segmentation (HP) | 29018 |
| 18240 | Image Super Resolution (Q) | 26983 |
| 30758 | Face Detection (HP) | 54398 |
| 61300 | Pose Estimation (Q) | 107270 |
| 3124 | Text Classification (SP) | 3658 |
| 4357 | Machine Translation (HP) | 6237 |
| 7812 | Object Detection (SP) | 13717 |
| 29192 | Depth Estimation (Q) | 49509 |
| 117759 | Style Transfer (SP) | 199816 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 51-76 GPixel/s | Pixel Fill Rate | 116-182 GPixel/s |
| 128-190 GTexel/s | Texture Fill Rate | 266-420 GTexel/s |
| 8.2-12.1 TFLOPS | FLOPS (FP32) | 17-26.8 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 6 GB | Memory Size | 12 GB |
| 2000 MHz | Memory Clock | 1750 MHz |
| 16000 Mbps | Effective Memory Speed | 28000 Mbps |
| 96-bit | Bus | 192-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 672 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 5.0 x16 |
| 35-140 W (configurable) | TGP | 60-140 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 4 nm |
| 156 mm² | Die Size | 263 mm² |
| 18.9 billion | Transistor Count | 31.1 billion |
| 121.15 MTr/mm² | Transistor Density | 118.25 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 22, 2023 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Ada Lovelace | Architecture | Blackwell 2.0 |
| AD107 (GN21-X2) | GPU Codename | GB205-200 |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -Intel Core Ultra 7 255HXor above |
| 7949 | Steel Nomad Lite Score | 18210 |
| 8225 | Time Spy | 17382 |
| 35461 | Solar Bay | 77747 |
| 4631 | Port Royal | 11320 |
| 21904 | Fire Strike | 41818 |
| 15531 | Wild Life Extreme | 33104 |
| 85428 | Night Raid | 158023 |
| 1140-2070 MHz (configurable) | Base Clock | 847-1762 MHz (configurable) |
| 1605-2370 MHz (configurable) | Boost Clock | 1447-2280 MHz (configurable) |
| 2560 | Shading Units | 5888 |
| 80 | Texture Mapping Units (TMUs) | 184 |
| 32 | Render Output Units (ROPs) | 80 |
| 20 | Compute Units (Pipelines) | 46 |
| 80 | Tensor Cores | 184 |
| 20 | Ray-tracing Cores | 46 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 12MB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |