Quick/Comparisons
The GeForce RTX 4080 SUPER outperforms the GeForce RTX 4050 Laptop by a significant margin of 50 points, thanks to its superior architecture and larger memory pool. Its 78 score is a testament to its exceptional gaming capabilities.
Although the GeForce RTX 4050 Laptop has a slight edge in workstation performance, the GeForce RTX 4080 SUPER's 76 score is still impressive, and its larger memory pool gives it an advantage in content creation tasks.
The GeForce RTX 4080 SUPER's 66 score is close to the GeForce RTX 4050 Laptop's 27 score, indicating a relatively even performance in AI and machine learning tasks, with neither card standing out significantly.
28 | Gaming | 78 |
30 | Workstation | 76 |
27 | AI/ML | 66 |
56 | Energy Efficiency | 46 |
33 | Quick Comparison Final Score | 75 |
| AD107 (GN21-X2) | Graphics Processor | AD103 |
| 2560 | Cores | 10240 |
| 80 / 32 | TMUs / ROPs | 320 / 112 |
| 2575.82 | Blender GPU | 8420.48 |
| 66 | Forza Horizon 5 | 171 |
| 92 | The Witcher 3 | 210 |
| 125 | Counter-Strike 2 | 223 |
| 79 | Far Cry 6 | 166 |
| 51 | Hogwarts Legacy | 137 |
| 64 | Call of Duty | 216 |
| 43 | Ghost of Tsushima | 122 |
| 56 | Cyberpunk 2077 | 177 |
| 93 | Tomb Raider | 265 |
| 74 | Average FPS | 187 |
| 93 | 1080p High | 221 |
| 74 | 1080p Ultra | 187 |
| 54 | 1440p Ultra | 149 |
| 30 | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 81436 | GB6 Compute Score | 250691 |
| 141.4 img/sec | Background Blur | 279.5 img/sec |
| 84.1 img/sec | Face Detection | 220.1 img/sec |
| 3.07 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 3.91 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 3.85 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 1.1 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 325.9 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 11008.8 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 14319 | G3D Mark Score | 34252 |
| 630 | G2D Mark | 1278 |
| 129 FPS | DirectX 11 | 300 FPS |
| 61 FPS | DirectX 12 | 134 FPS |
| 5914 Ops/s | GPU Compute | 19639 Ops/s |
| 15570 | GB6 ML Single Precision | 36883 |
| 27160 | GB6 ML Half Precision | 54286 |
| 12230 | GB6 ML Quantized | 28474 |
| 6233 | Image Classification (SP) | 12453 |
| 16395 | Image Segmentation (HP) | 34467 |
| 18240 | Image Super Resolution (Q) | 43534 |
| 30758 | Face Detection (HP) | 70300 |
| 61300 | Pose Estimation (Q) | 242331 |
| 3124 | Text Classification (SP) | 3767 |
| 4357 | Machine Translation (HP) | 6614 |
| 7812 | Object Detection (SP) | 18301 |
| 29192 | Depth Estimation (Q) | 66477 |
| 117759 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 51-76 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 128-190 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 8.2-12.1 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 6 GB | Memory Size | 16 GB |
| 2000 MHz | Memory Clock | 1438 MHz |
| 16000 Mbps | Effective Memory Speed | 23000 Mbps |
| 96-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 35-140 W (configurable) | TGP | 320 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| 156 mm² | Die Size | 379 mm² |
| 18.9 billion | Transistor Count | 45 billion |
| 121.15 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.9 | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| DLSS 3 | DLSS | DLSS 3 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| February 22, 2023 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Ada Lovelace | Architecture | Ada Lovelace |
| AD107 (GN21-X2) | GPU Codename | AD103 |
| -Intel Core Ultra 7 155Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 7949 | Steel Nomad Lite Score | 30711 |
| 8225 | Time Spy | 28279 |
| 35461 | Solar Bay | 138998 |
| 4631 | Port Royal | 18348 |
| 21904 | Fire Strike | 63714 |
| 15531 | Wild Life Extreme | 60015 |
| 85428 | Night Raid | 180412 |
| 1140-2070 MHz (configurable) | Base Clock | 2295 MHz |
| 1605-2370 MHz (configurable) | Boost Clock | 2550 MHz |
| 2560 | Shading Units | 10240 |
| 80 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 112 |
| 20 | Compute Units (Pipelines) | 80 |
| 80 | Tensor Cores | 320 |
| 20 | Ray-tracing Cores | 80 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 12MB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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