Quick/Comparisons
61 | Gaming | 29 |
69 | Workstation | 34 |
53 | AI/ML |
Compare with something else?
Compare GeForce RTX 3090 with another →26 |
35 | Energy Efficiency | 50 |
62 | Quick Comparison Final Score | 34 |
| GA102 | Graphics Processor | Navi 22 |
| 10496 | Cores | 2304 |
| 328 / 112 | TMUs / ROPs | 144 / 64 |
| 5800.59 | Blender GPU | 1185.54 |
| 125 | Forza Horizon 5 | 74 |
| 175 | The Witcher 3 | 95 |
| 212 | Counter-Strike 2 | 131 |
| 142 | Far Cry 6 | 90 |
| 106 | Hogwarts Legacy | 56 |
| 159 | Call of Duty | 86 |
| 97 | Ghost of Tsushima | 57 |
| 132 | Cyberpunk 2077 | 63 |
| 226 | Tomb Raider | 105 |
| 153 | Average FPS | 84 |
| 179 | 1080p High | 106 |
| 153 | 1080p Ultra | 84 |
| 119 | 1440p Ultra | 58 |
| 70 | 4K Ultra | 32 |
| Low | Margin of Error | High |
| 211669 | GB6 Compute Score | 92153 |
| 320.8 img/sec | Background Blur | 209.2 img/sec |
| 207.2 img/sec | Face Detection | 115.4 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 3.3 Gpixels/sec |
| 14.4 Gpixels/sec | Edge Detection | 4.7 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 3.81 Gpixels/sec |
| 1.48 Gpixels/sec | Feature Matching | 0.94 Gpixels/sec |
| 984.2 Gpixels/sec | Stereo Matching | 327.1 Gpixels/sec |
| 27764.9 FPS | Particle Physics | 13207.5 FPS |
| OpenCL | API | OpenCL |
| 26551 | G3D Mark Score | 13617 |
| 1069 | G2D Mark | 554 |
| 218 FPS | DirectX 11 | 129 FPS |
| 110 FPS | DirectX 12 | 65 FPS |
| 15117 Ops/s | GPU Compute | 5188 Ops/s |
| 27237 | GB6 ML Single Precision | 14369 |
| 41500 | GB6 ML Half Precision | 15396 |
| 15927 | GB6 ML Quantized | 12333 |
| 10665 | Image Classification (SP) | 5874 |
| 28963 | Image Segmentation (HP) | 8129 |
| 22697 | Image Super Resolution (Q) | 18554 |
| 55232 | Face Detection (HP) | 18625 |
| 128155 | Pose Estimation (Q) | 84252 |
| 3152 | Text Classification (SP) | 1089 |
| 5088 | Machine Translation (HP) | 3605 |
| 13891 | Object Detection (SP) | 7294 |
| 37984 | Depth Estimation (Q) | 31037 |
| 272000 | Style Transfer (SP) | 154983 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 190 GPixel/s | Pixel Fill Rate | 110-147 GPixel/s |
| 556 GTexel/s | Texture Fill Rate | 248-331 GTexel/s |
| 35.6 TFLOPS | FLOPS (FP32) | 7.9-10.6 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 24 GB | Memory Size | 10 GB |
| 1219 MHz | Memory Clock | 1750 MHz |
| 19500 Mbps | Effective Memory Speed | 14000 Mbps |
| 384-bit | Bus | 160-bit |
| No | ECC | No |
| 936.2 GB/s | Memory Bandwidth | 280 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 350 W | TGP | 80-135 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 7 nm |
| 628 mm² | Die Size | 335 mm² |
| 28 billion | Transistor Count | 17.2 billion |
| 44.59 MTr/mm² | Transistor Density | 51.34 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| September 24, 2020 | Released | June 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Ampere | Architecture | RDNA 2.0 |
| GA102 | GPU Codename | Navi 22 |
| -Intel Core i9 12900Kor above | Recommended CPU | -AMD Ryzen 7 5800Hor above |
| 21851 | Steel Nomad Lite Score | 8784 |
| 19896 | Time Spy | 9496 |
| 97375 | Solar Bay | 37680 |
| 13631 | Port Royal | 4554 |
| 47515 | Fire Strike | 27957 |
| 43673 | Wild Life Extreme | 17363 |
| 139755 | Night Raid | 72638 |
| 1395 MHz | Base Clock | 1489 MHz |
| 1695 MHz | Boost Clock | 1720-2300 MHz (configurable) |
| 10496 | Shading Units | 2304 |
| 328 | Texture Mapping Units (TMUs) | 144 |
| 112 | Render Output Units (ROPs) | 64 |
| 82 | Compute Units (Pipelines) | 36 |
| 328 | Tensor Cores | — |
| 82 | Ray-tracing Cores | 36 |
| 128KB per cluster | L1 Cache | 128KB per cluster |
| 6MB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |