Quick/Comparisons
61 | Gaming | 22 |
69 | Workstation | 29 |
53 | AI/ML |
Compare with something else?
Compare GeForce RTX 3090 with another →21 |
35 | Energy Efficiency | 45 |
62 | Quick Comparison Final Score | 25 |
| GA102 | Graphics Processor | Navi 10 |
| 10496 | Cores | 2304 |
| 328 / 112 | TMUs / ROPs | 144 / 64 |
| 5800.59 | Blender GPU | 619.59 |
| 125 | Forza Horizon 5 | 60 |
| 175 | The Witcher 3 | 79 |
| 212 | Counter-Strike 2 | 105 |
| 142 | Far Cry 6 | 73 |
| 106 | Hogwarts Legacy | 46 |
| 159 | Call of Duty | 67 |
| 97 | Ghost of Tsushima | 46 |
| 132 | Cyberpunk 2077 | 47 |
| 226 | Tomb Raider | 88 |
| 153 | Average FPS | 68 |
| 179 | 1080p High | 88 |
| 153 | 1080p Ultra | 68 |
| 119 | 1440p Ultra | 46 |
| 70 | 4K Ultra | 25 |
| Low | Margin of Error | Low |
| 211669 | GB6 Compute Score | 66629 |
| 320.8 img/sec | Background Blur | 123.2 img/sec |
| 207.2 img/sec | Face Detection | 71.4 img/sec |
| 10.1 Gpixels/sec | Horizon Detection | 2.85 Gpixels/sec |
| 14.4 Gpixels/sec | Edge Detection | 4.1 Gpixels/sec |
| 11.5 Gpixels/sec | Gaussian Blur | 3.48 Gpixels/sec |
| 1.48 Gpixels/sec | Feature Matching | 0.62 Gpixels/sec |
| 984.2 Gpixels/sec | Stereo Matching | 253.9 Gpixels/sec |
| 27764.9 FPS | Particle Physics | 7670.6 FPS |
| OpenCL | API | OpenCL |
| 26551 | G3D Mark Score | 13410 |
| 1069 | G2D Mark | 872 |
| 218 FPS | DirectX 11 | 96 FPS |
| 110 FPS | DirectX 12 | 52 FPS |
| 15117 Ops/s | GPU Compute | 6222 Ops/s |
| 27237 | GB6 ML Single Precision | 12529 |
| 41500 | GB6 ML Half Precision | 14594 |
| 15927 | GB6 ML Quantized | 9434 |
| 10665 | Image Classification (SP) | 5459 |
| 28963 | Image Segmentation (HP) | 6448 |
| 22697 | Image Super Resolution (Q) | 15013 |
| 55232 | Face Detection (HP) | 17318 |
| 128155 | Pose Estimation (Q) | 62592 |
| 3152 | Text Classification (SP) | 1533 |
| 5088 | Machine Translation (HP) | 3771 |
| 13891 | Object Detection (SP) | 5601 |
| 37984 | Depth Estimation (Q) | 22988 |
| 272000 | Style Transfer (SP) | 120386 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 190 GPixel/s | Pixel Fill Rate | 100 GPixel/s |
| 556 GTexel/s | Texture Fill Rate | 225 GTexel/s |
| 35.6 TFLOPS | FLOPS (FP32) | 7.2 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 24 GB | Memory Size | 6 GB |
| 1219 MHz | Memory Clock | 1500 MHz |
| 19500 Mbps | Effective Memory Speed | 12000 Mbps |
| 384-bit | Bus | 192-bit |
| No | ECC | No |
| 936.2 GB/s | Memory Bandwidth | 288 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 350 W | TGP | 150 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 7 nm |
| 628 mm² | Die Size | 251 mm² |
| 28 billion | Transistor Count | 10 billion |
| 44.59 MTr/mm² | Transistor Density | 39.84 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| September 24, 2020 | Released | January 21, 2020 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | RDNA 1.0 |
| GA102 | GPU Codename | Navi 10 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core i5 9500or above |
| 21851 | Steel Nomad Lite Score | 6995 |
| 19896 | Time Spy | 7632 |
| 97375 | Solar Bay | — |
| 13631 | Port Royal | — |
| 47515 | Fire Strike | 22322 |
| 43673 | Wild Life Extreme | 14669 |
| 139755 | Night Raid | 86737 |
| 1395 MHz | Base Clock | 1130 MHz |
| 1695 MHz | Boost Clock | 1560 MHz |
| 10496 | Shading Units | 2304 |
| 328 | Texture Mapping Units (TMUs) | 144 |
| 112 | Render Output Units (ROPs) | 64 |
| 82 | Compute Units (Pipelines) | — |
| 328 | Tensor Cores | No |
| 82 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 6MB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |