Quick/Comparisons
66 | Gaming | 3 |
73 | Workstation | 7 |
52 | AI/ML |
Compare with something else?
Compare GeForce RTX 3090 with another →| — |
37 | Energy Efficiency | 71 |
66 | Quick Comparison Final Score | 17 |
| GA102 | Graphics Processor | Rocket Lake GT1 |
| 10752 | Cores | 256 |
| 336 / 112 | TMUs / ROPs | 64 / 32 |
| 6057.83 | Blender GPU | — |
| 141 | Forza Horizon 5 | — |
| 182 | The Witcher 3 | — |
| 210 | Counter-Strike 2 | — |
| 147 | Far Cry 6 | — |
| 112 | Hogwarts Legacy | — |
| 173 | Call of Duty | — |
| 108 | Ghost of Tsushima | — |
| 143 | Cyberpunk 2077 | — |
| 243 | Tomb Raider | — |
| 162 | Average FPS | — |
| 128 | 1440p Ultra | — |
| 75 | 4K Ultra | — |
| Low | Margin of Error | — |
| 193 | 1080p High | — |
| 162 | 1080p Ultra | — |
| 232083 | GB6 Compute Score | 6713 |
| 362.7 img/sec | Background Blur | 14.8 img/sec |
| 227.9 img/sec | Face Detection | 9.29 img/sec |
| 11.3 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 15.9 Gpixels/sec | Edge Detection | 0.41 Gpixels/sec |
| 12.1 Gpixels/sec | Gaussian Blur | 0.26 Gpixels/sec |
| 1.56 Gpixels/sec | Feature Matching | 0.08 Gpixels/sec |
| 1080 Gpixels/sec | Stereo Matching | 16.7 Gpixels/sec |
| 31024.6 FPS | Particle Physics | 955.1 FPS |
| OpenCL | API | OpenCL |
| 29288 | G3D Mark Score | 1690 |
| 1226 | G2D Mark | 374 |
| 238 FPS | DirectX 11 | 10 FPS |
| 122 FPS | DirectX 12 | 7 FPS |
| 16569 Ops/s | GPU Compute | 745 Ops/s |
| 26701 | GB6 ML Single Precision | — |
| 38573 | GB6 ML Half Precision | — |
| 15995 | GB6 ML Quantized | — |
| 10246 | Image Classification (SP) | — |
| 22830 | Image Segmentation (HP) | — |
| 23532 | Image Super Resolution (Q) | — |
| 48657 | Face Detection (HP) | — |
| 147241 | Pose Estimation (Q) | — |
| 2917 | Text Classification (SP) | — |
| 4427 | Machine Translation (HP) | — |
| 13323 | Object Detection (SP) | — |
| 40055 | Depth Estimation (Q) | — |
| 298683 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 208 GPixel/s | Pixel Fill Rate | 24-42 GPixel/s |
| 625 GTexel/s | Texture Fill Rate | 48-83 GTexel/s |
| 40 TFLOPS | FLOPS (FP32) | 0.4-0.7 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 24 GB | Memory Size | — |
| 1313 MHz | Memory Clock | — |
| 21000 Mbps | Effective Memory Speed | — |
| 384-bit | Bus | — |
| No | ECC | — |
| 1008 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 450 W | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 14 nm |
| 628 mm² | Die Size | — |
| 28 billion | Transistor Count | — |
| 44.59 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | No |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| March 29, 2022 | Released | January 1, 2021 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ampere | Architecture | Generation 12.1 |
| GA102 | GPU Codename | Rocket Lake GT1 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core i5 11600Kor above |
| 24378 | Steel Nomad Lite Score | 440 |
| 21854 | Time Spy | 645 |
| 109167 | Solar Bay | — |
| 14888 | Port Royal | — |
| 51943 | Fire Strike | 2377 |
| 48864 | Wild Life Extreme | 1567 |
| 156500 | Night Raid | 9693 |
| 1560 MHz | Base Clock | 300 MHz |
| 1860 MHz | Boost Clock | 750-1300 MHz (configurable) |
| 10752 | Shading Units | 256 |
| 336 | Texture Mapping Units (TMUs) | 64 |
| 112 | Render Output Units (ROPs) | 32 |
| 84 | Compute Units (Pipelines) | 32 |
| 336 | Tensor Cores | No |
| 84 | Ray-tracing Cores | No |
| 128KB per cluster | L1 Cache | — |
| 6MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |