Quick/Comparisons
60 | Gaming | 6 |
64 | Workstation | 9 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →9 |
35 | Energy Efficiency | 86 |
59 | Quick Comparison Final Score | 20 |
| GA102 | Graphics Processor | Krackan Point |
| 10240 | Cores | 256 |
| 320 / 112 | TMUs / ROPs | 16 / 8 |
| 5565.9 | Blender GPU | 122.02 |
| 128 | Forza Horizon 5 | 13 |
| 174 | The Witcher 3 | 12 |
| 205 | Counter-Strike 2 | 18 |
| 139 | Far Cry 6 | 16 |
| 108 | Hogwarts Legacy | - |
| 161 | Call of Duty | 19 |
| 96 | Ghost of Tsushima | 9 |
| 128 | Cyberpunk 2077 | 9 |
| 219 | Tomb Raider | 17 |
| 151 | Average FPS | 13 |
| 180 | 1080p High | 18 |
| 151 | 1080p Ultra | 13 |
| 117 | 1440p Ultra | 10 |
| 69 | 4K Ultra | - |
| Low | Margin of Error | High |
| 196756 | GB6 Compute Score | 14025 |
| 239.8 img/sec | Background Blur | 31.8 img/sec |
| 156.8 img/sec | Face Detection | 16.8 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 0.46 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 0.58 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 0.42 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.18 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 52.5 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 2048.6 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | — |
| 1095 | G2D Mark | — |
| 222 FPS | DirectX 11 | — |
| 109 FPS | DirectX 12 | — |
| 15025 Ops/s | GPU Compute | — |
| 25945 | GB6 ML Single Precision | 4884 |
| 38430 | GB6 ML Half Precision | 6067 |
| 15331 | GB6 ML Quantized | 3946 |
| 9747 | Image Classification (SP) | 1988 |
| 26654 | Image Segmentation (HP) | 2184 |
| 21475 | Image Super Resolution (Q) | 4788 |
| 49813 | Face Detection (HP) | 6857 |
| 135370 | Pose Estimation (Q) | 17396 |
| 2796 | Text Classification (SP) | 1628 |
| 4757 | Machine Translation (HP) | 2053 |
| 12924 | Object Detection (SP) | 1825 |
| 36756 | Depth Estimation (Q) | 8471 |
| 274032 | Style Transfer (SP) | 31032 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 23 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 46 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 1.5 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 12 GB | Memory Size | — |
| 1188 MHz | Memory Clock | — |
| 19000 Mbps | Effective Memory Speed | — |
| 384-bit | Bus | — |
| No | ECC | — |
| 912 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 350 W | TGP | 15-54 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 4 nm |
| 628 mm² | Die Size | — |
| 28 billion | Transistor Count | — |
| 44.59 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| January 3, 2021 | Released | January 7, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ampere | Architecture | RDNA 3.5 |
| GA102 | GPU Codename | Krackan Point |
| -Intel Core i9 12900Kor above | Recommended CPU | -AMD Ryzen AI 5 340or above |
| 21408 | Steel Nomad Lite Score | 1293 |
| 19632 | Time Spy | 1700 |
| 96597 | Solar Bay | 7155 |
| 13265 | Port Royal | 577 |
| 47867 | Fire Strike | 5317 |
| 42716 | Wild Life Extreme | — |
| 144955 | Night Raid | 22727 |
| 1365 MHz | Base Clock | 400 MHz |
| 1665 MHz | Boost Clock | 2900 MHz |
| 10240 | Shading Units | 256 |
| 320 | Texture Mapping Units (TMUs) | 16 |
| 112 | Render Output Units (ROPs) | 8 |
| 80 | Compute Units (Pipelines) | 4 |
| 320 | Tensor Cores | No |
| 80 | Ray-tracing Cores | 4 |
| 128KB per cluster | L1 Cache | 512KB per cluster |
| 6MB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |