Quick/Comparisons
60 | Gaming | 31 |
64 | Workstation | 38 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →27 |
35 | Energy Efficiency | 43 |
59 | Quick Comparison Final Score | 33 |
| GA102 | Graphics Processor | DG2-512 |
| 10240 | Cores | 3584 |
| 320 / 112 | TMUs / ROPs | 224 / 112 |
| 5565.9 | Blender GPU | 2033.41 |
| 128 | Forza Horizon 5 | 68 |
| 174 | The Witcher 3 | 114 |
| 205 | Counter-Strike 2 | 108 |
| 139 | Far Cry 6 | 87 |
| 108 | Hogwarts Legacy | 50 |
| 161 | Call of Duty | 69 |
| 96 | Ghost of Tsushima | 51 |
| 128 | Cyberpunk 2077 | 69 |
| 219 | Tomb Raider | 98 |
| 151 | Average FPS | 79 |
| 180 | 1080p High | 98 |
| 151 | 1080p Ultra | 79 |
| 117 | 1440p Ultra | 59 |
| 69 | 4K Ultra | 33 |
| Low | Margin of Error | Low |
| 196756 | GB6 Compute Score | 99280 |
| 239.8 img/sec | Background Blur | 145.2 img/sec |
| 156.8 img/sec | Face Detection | 82 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 3.35 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 5.01 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 7.59 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.81 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 462.4 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 18623.1 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 12620 |
| 1095 | G2D Mark | 737 |
| 222 FPS | DirectX 11 | 73 FPS |
| 109 FPS | DirectX 12 | 70 FPS |
| 15025 Ops/s | GPU Compute | 5307 Ops/s |
| 25945 | GB6 ML Single Precision | 12178 |
| 38430 | GB6 ML Half Precision | 12796 |
| 15331 | GB6 ML Quantized | 9086 |
| 9747 | Image Classification (SP) | 5475 |
| 26654 | Image Segmentation (HP) | 13781 |
| 21475 | Image Super Resolution (Q) | 11612 |
| 49813 | Face Detection (HP) | 18556 |
| 135370 | Pose Estimation (Q) | 58801 |
| 2796 | Text Classification (SP) | 824 |
| 4757 | Machine Translation (HP) | 2397 |
| 12924 | Object Detection (SP) | 6895 |
| 36756 | Depth Estimation (Q) | 22219 |
| 274032 | Style Transfer (SP) | 161148 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 269 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 538 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 17.2 TFLOPS |
| GDDR6X | Memory Type | GDDR6 |
| 12 GB | Memory Size | 8 GB |
| 1188 MHz | Memory Clock | 2000 MHz |
| 19000 Mbps | Effective Memory Speed | 16000 Mbps |
| 384-bit | Bus | 256-bit |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | 512 GB/s |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x16 |
| 350 W | TGP | 225 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 6 nm |
| 628 mm² | Die Size | 406 mm² |
| 28 billion | Transistor Count | 21 billion |
| 44.59 MTr/mm² | Transistor Density | 51.72 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | — |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Discrete |
| January 3, 2021 | Released | October 12, 2023 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Generation 12.7 |
| GA102 | GPU Codename | DG2-512 |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core i5 12500or above |
| 21408 | Steel Nomad Lite Score | 10846 |
| 19632 | Time Spy | 12425 |
| 96597 | Solar Bay | 45771 |
| 13265 | Port Royal | 6594 |
| 47867 | Fire Strike | 30444 |
| 42716 | Wild Life Extreme | 23682 |
| 144955 | Night Raid | 110785 |
| 1365 MHz | Base Clock | 2050 MHz |
| 1665 MHz | Boost Clock | 2400 MHz |
| 10240 | Shading Units | 3584 |
| 320 | Texture Mapping Units (TMUs) | 224 |
| 112 | Render Output Units (ROPs) | 112 |
| 80 | Compute Units (Pipelines) | — |
| 320 | Tensor Cores | 448 |
| 80 | Ray-tracing Cores | 28 |
| 128KB per cluster | L1 Cache | — |
| 6MB shared | L2 Cache | 16MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |