Quick/Comparisons
60 | Gaming | 18 |
64 | Workstation | 17 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →| — |
35 | Energy Efficiency | 92 |
59 | Quick Comparison Final Score | 31 |
| GA102 | Graphics Processor | Lunar Lake iGPU |
| 10240 | Cores | 1024 |
| 320 / 112 | TMUs / ROPs | — |
| 5565.9 | Blender GPU | 561.11 |
| 128 | Forza Horizon 5 | — |
| 174 | The Witcher 3 | — |
| 205 | Counter-Strike 2 | — |
| 139 | Far Cry 6 | — |
| 108 | Hogwarts Legacy | — |
| 161 | Call of Duty | — |
| 96 | Ghost of Tsushima | — |
| 128 | Cyberpunk 2077 | — |
| 219 | Tomb Raider | — |
| 151 | Average FPS | — |
| 180 | 1080p High | — |
| 151 | 1080p Ultra | — |
| 117 | 1440p Ultra | — |
| 69 | 4K Ultra | — |
| Low | Margin of Error | — |
| 196756 | GB6 Compute Score | 30059 |
| 239.8 img/sec | Background Blur | 73.6 img/sec |
| 156.8 img/sec | Face Detection | 39 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 0.79 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 1.6 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.38 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 107.1 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 4521.5 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 5133 |
| 1095 | G2D Mark | 658 |
| 222 FPS | DirectX 11 | 38 FPS |
| 109 FPS | DirectX 12 | 28 FPS |
| 15025 Ops/s | GPU Compute | 2871 Ops/s |
| 25945 | GB6 ML Single Precision | — |
| 38430 | GB6 ML Half Precision | — |
| 15331 | GB6 ML Quantized | — |
| 9747 | Image Classification (SP) | — |
| 26654 | Image Segmentation (HP) | — |
| 21475 | Image Super Resolution (Q) | — |
| 49813 | Face Detection (HP) | — |
| 135370 | Pose Estimation (Q) | — |
| 2796 | Text Classification (SP) | — |
| 4757 | Machine Translation (HP) | — |
| 12924 | Object Detection (SP) | — |
| 36756 | Depth Estimation (Q) | — |
| 274032 | Style Transfer (SP) | — |
| ONNX | Framework | — |
| DirectML | Backend | — |
| 186 GPixel/s | Pixel Fill Rate | — |
| 533 GTexel/s | Texture Fill Rate | — |
| 34.1 TFLOPS | FLOPS (FP32) | 4-4.2 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 12 GB | Memory Size | — |
| 1188 MHz | Memory Clock | — |
| 19000 Mbps | Effective Memory Speed | — |
| 384-bit | Bus | — |
| No | ECC | No |
| 912 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | Ring Bus |
| 350 W | TGP | 30 W |
| Samsung | Manufacturing | Intel |
| 8 nm | Fabrication Process | 3 nm |
| 628 mm² | Die Size | — |
| 28 billion | Transistor Count | — |
| 44.59 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | — |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 3, 2021 | Released | September 4, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Mid-range |
| Ampere | Architecture | Xe2 |
| GA102 | GPU Codename | Lunar Lake iGPU |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 7 256Vor above |
| 21408 | Steel Nomad Lite Score | — |
| 19632 | Time Spy | 3715 |
| 96597 | Solar Bay | — |
| 13265 | Port Royal | — |
| 47867 | Fire Strike | — |
| 42716 | Wild Life Extreme | — |
| 144955 | Night Raid | — |
| 1365 MHz | Base Clock | 600 MHz |
| 1665 MHz | Boost Clock | 1950-2050 MHz (configurable) |
| 10240 | Shading Units | 1024 |
| 320 | Texture Mapping Units (TMUs) | — |
| 112 | Render Output Units (ROPs) | — |
| 80 | Compute Units (Pipelines) | — |
| 320 | Tensor Cores | No |
| 80 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 6MB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |