Quick/Comparisons
60 | Gaming | 12 |
64 | Workstation | 16 |
46 | AI/ML |
Compare with something else?
Compare GeForce RTX 3080 with another →18 |
35 | Energy Efficiency | 89 |
59 | Quick Comparison Final Score | 26 |
| GA102 | Graphics Processor | Arrow Lake iGPU |
| 10240 | Cores | 1024 |
| 320 / 112 | TMUs / ROPs | 64 / 32 |
| 5565.9 | Blender GPU | 765.53 |
| 128 | Forza Horizon 5 | 29 |
| 174 | The Witcher 3 | 33 |
| 205 | Counter-Strike 2 | 33 |
| 139 | Far Cry 6 | 35 |
| 108 | Hogwarts Legacy | 14 |
| 161 | Call of Duty | 27 |
| 96 | Ghost of Tsushima | 17 |
| 128 | Cyberpunk 2077 | 20 |
| 219 | Tomb Raider | 35 |
| 151 | Average FPS | 27 |
| 180 | 1080p High | 35 |
| 151 | 1080p Ultra | 27 |
| 117 | 1440p Ultra | 19 |
| 69 | 4K Ultra | 10 |
| Low | Margin of Error | Low |
| 196756 | GB6 Compute Score | 42502 |
| 239.8 img/sec | Background Blur | 90 img/sec |
| 156.8 img/sec | Face Detection | 39.5 img/sec |
| 10.8 Gpixels/sec | Horizon Detection | 1.21 Gpixels/sec |
| 14.8 Gpixels/sec | Edge Detection | 1.52 Gpixels/sec |
| 11.9 Gpixels/sec | Gaussian Blur | 2.41 Gpixels/sec |
| 1.53 Gpixels/sec | Feature Matching | 0.51 Gpixels/sec |
| 889.6 Gpixels/sec | Stereo Matching | 161.8 Gpixels/sec |
| 26054.6 FPS | Particle Physics | 9155.9 FPS |
| OpenCL | API | OpenCL |
| 26777 | G3D Mark Score | 6620 |
| 1095 | G2D Mark | 835 |
| 222 FPS | DirectX 11 | 47 FPS |
| 109 FPS | DirectX 12 | 29 FPS |
| 15025 Ops/s | GPU Compute | 2992 Ops/s |
| 25945 | GB6 ML Single Precision | 8764 |
| 38430 | GB6 ML Half Precision | 12046 |
| 15331 | GB6 ML Quantized | 5815 |
| 9747 | Image Classification (SP) | 5224 |
| 26654 | Image Segmentation (HP) | 10501 |
| 21475 | Image Super Resolution (Q) | 6436 |
| 49813 | Face Detection (HP) | 15277 |
| 135370 | Pose Estimation (Q) | 19008 |
| 2796 | Text Classification (SP) | 1566 |
| 4757 | Machine Translation (HP) | 2969 |
| 12924 | Object Detection (SP) | 6172 |
| 36756 | Depth Estimation (Q) | 14526 |
| 274032 | Style Transfer (SP) | 62049 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 186 GPixel/s | Pixel Fill Rate | 72-75 GPixel/s |
| 533 GTexel/s | Texture Fill Rate | 144-150 GTexel/s |
| 34.1 TFLOPS | FLOPS (FP32) | 4.6-4.8 TFLOPS |
| GDDR6X | Memory Type | System Shared |
| 12 GB | Memory Size | — |
| 1188 MHz | Memory Clock | — |
| 19000 Mbps | Effective Memory Speed | — |
| 384-bit | Bus | — |
| No | ECC | — |
| 912 GB/s | Memory Bandwidth | — |
| PCIe 4.0 x16 | Interface | PCIe 4.0 x8 |
| 350 W | TGP | 35 W |
| Samsung | Manufacturing | TSMC |
| 8 nm | Fabrication Process | 5 nm |
| 628 mm² | Die Size | — |
| 28 billion | Transistor Count | — |
| 44.59 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 8.6 | CUDA | No |
| Yes | Ray Tracing | Yes |
| DLSS 2 | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| January 3, 2021 | Released | January 6, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| High-end | Segment | Entry-level |
| Ampere | Architecture | Xe+ |
| GA102 | GPU Codename | Arrow Lake iGPU |
| -Intel Core i9 12900Kor above | Recommended CPU | -Intel Core Ultra 5 235Hor above |
| 21408 | Steel Nomad Lite Score | 3255 |
| 19632 | Time Spy | 3793 |
| 96597 | Solar Bay | 14650 |
| 13265 | Port Royal | 1990 |
| 47867 | Fire Strike | 8598 |
| 42716 | Wild Life Extreme | 6648 |
| 144955 | Night Raid | 38856 |
| 1365 MHz | Base Clock | 300 MHz |
| 1665 MHz | Boost Clock | 2250-2350 MHz (configurable) |
| 10240 | Shading Units | 1024 |
| 320 | Texture Mapping Units (TMUs) | 64 |
| 112 | Render Output Units (ROPs) | 32 |
| 80 | Compute Units (Pipelines) | 8 |
| 320 | Tensor Cores | 128 |
| 80 | Ray-tracing Cores | 8 |
| 128KB per cluster | L1 Cache | — |
| 6MB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |